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	gl_shader_decompiler: some small fixes
- remove unnecessary ";"
- use std::tie for lexicographical ordering
- simplify loop condition
    The offset always has step +1 on each iteration, so it would just hit one of the two boundary anyway
			
			
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					 1 changed files with 10 additions and 14 deletions
				
			
		|  | @ -42,10 +42,7 @@ struct Subroutine { | |||
|     std::set<u32> labels;   ///< Addresses refereced by JMP instructions.
 | ||||
| 
 | ||||
|     bool operator<(const Subroutine& rhs) const { | ||||
|         if (begin == rhs.begin) { | ||||
|             return end < rhs.end; | ||||
|         } | ||||
|         return begin < rhs.begin; | ||||
|         return std::tie(begin, end) < std::tie(rhs.begin, rhs.end); | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
|  | @ -122,8 +119,7 @@ private: | |||
|         if (!inserted) | ||||
|             return exit_method; | ||||
| 
 | ||||
|         u32 offset = begin; | ||||
|         for (u32 offset = begin; offset < (begin > end ? PROGRAM_END : end); ++offset) { | ||||
|         for (u32 offset = begin; offset != end && offset != PROGRAM_END; ++offset) { | ||||
|             const Instruction instr = {program_code[offset]}; | ||||
|             switch (instr.opcode.Value()) { | ||||
|             case OpCode::Id::END: { | ||||
|  | @ -294,7 +290,7 @@ private: | |||
|             UNREACHABLE(); | ||||
|             return ""; | ||||
|         } | ||||
|     }; | ||||
|     } | ||||
| 
 | ||||
|     /// Generates code representing a source register.
 | ||||
|     std::string GetSourceRegister(const SourceRegister& source_reg, | ||||
|  | @ -317,7 +313,7 @@ private: | |||
|             UNREACHABLE(); | ||||
|             return ""; | ||||
|         } | ||||
|     }; | ||||
|     } | ||||
| 
 | ||||
|     /// Generates code representing a destination register.
 | ||||
|     std::string GetDestRegister(const DestRegister& dest_reg) const { | ||||
|  | @ -332,7 +328,7 @@ private: | |||
|             UNREACHABLE(); | ||||
|             return ""; | ||||
|         } | ||||
|     }; | ||||
|     } | ||||
| 
 | ||||
|     /// Generates code representing a bool uniform
 | ||||
|     std::string GetUniformBool(u32 index) const { | ||||
|  | @ -341,7 +337,7 @@ private: | |||
|             return "((gl_PrimitiveIDIn == 0) || uniforms.b[15])"; | ||||
|         } | ||||
|         return "uniforms.b[" + std::to_string(index) + "]"; | ||||
|     }; | ||||
|     } | ||||
| 
 | ||||
|     /**
 | ||||
|      * Adds code that calls a subroutine. | ||||
|  | @ -356,7 +352,7 @@ private: | |||
|         } else { | ||||
|             shader.AddLine(subroutine.GetName() + "();"); | ||||
|         } | ||||
|     }; | ||||
|     } | ||||
| 
 | ||||
|     /**
 | ||||
|      * Writes code that does an assignment operation. | ||||
|  | @ -395,7 +391,7 @@ private: | |||
|         } | ||||
| 
 | ||||
|         shader.AddLine(dest + " = " + src + ";"); | ||||
|     }; | ||||
|     } | ||||
| 
 | ||||
|     /**
 | ||||
|      * Compiles a single instruction from PICA to GLSL. | ||||
|  | @ -769,7 +765,7 @@ private: | |||
|         } | ||||
|         } | ||||
|         return offset + 1; | ||||
|     }; | ||||
|     } | ||||
| 
 | ||||
|     /**
 | ||||
|      * Compiles a range of instructions from PICA to GLSL. | ||||
|  | @ -783,7 +779,7 @@ private: | |||
|             program_counter = CompileInstr(program_counter); | ||||
|         } | ||||
|         return program_counter; | ||||
|     }; | ||||
|     } | ||||
| 
 | ||||
|     void Generate() { | ||||
|         if (sanitize_mul) { | ||||
|  |  | |||
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