Add per game configuration options (#6187)

* common: Move settings to common from core.

- Removes a dependency on core and input_common from common.

* code: Wrap settings values

* Port from yuzu to allow per game settings

* citra_qt: Initial per-game settings dialog

* citra_qt: Use new API for read/save of config values

* citra_qt: Per game audio settings

* citra_qt: Per game graphics settings

* citra_qt: Per game system settings

* citra_qt: Per game general settings

* citra_qt: Document and run clang format

* citra_qt: Make icon smaller and centered

* citra_qt: Remove version number

* Not sure how to extract that, can always add it back later

* citra_qt: Wrap UISettings

* citra_qt: Fix unthottled fps setting

* citra_qt: Remove margin in emulation tab

* citra_qt: Implement some suggestions

* Bring back speed switch hotkey

* Allow configuration when game is running

* Rename/adjust UI stuff

* citra_qt: Fix build with separate windows

* citra_qt: Address feedback

* citra_qt: Log per-game settings before launching games

* citra_qt: Add shader cache options

* Also fix android build

* citra_qt: Add DLC menu option

* citra_qt: Run clang-format

* citra_qt: Adjust for time offset

* citra_qt: Implement suggestions

* Run clang-format

Co-authored-by: bunnei <bunneidev@gmail.com>
This commit is contained in:
GPUCode 2022-12-08 13:27:25 +02:00 committed by GitHub
parent f261daf2fa
commit 48ee112ceb
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GPG key ID: 4AEE18F83AFDEB23
92 changed files with 3171 additions and 1546 deletions

View file

@ -218,8 +218,9 @@ void Module::UpdatePadCallback(std::uintptr_t user_data, s64 cycles_late) {
// TODO(xperia64): How the 3D Slider is updated by the HID module needs to be RE'd
// and possibly moved to its own Core::Timing event.
mem->pad.sliderstate_3d = (Settings::values.factor_3d / 100.0f);
system.Kernel().GetSharedPageHandler().Set3DSlider(Settings::values.factor_3d / 100.0f);
mem->pad.sliderstate_3d = (Settings::values.factor_3d.GetValue() / 100.0f);
system.Kernel().GetSharedPageHandler().Set3DSlider(Settings::values.factor_3d.GetValue() /
100.0f);
// Reschedule recurrent event
system.CoreTiming().ScheduleEvent(pad_update_ticks - cycles_late, pad_update_event);
@ -406,7 +407,7 @@ void Module::Interface::GetGyroscopeLowCalibrateParam(Kernel::HLERequestContext&
void Module::Interface::GetSoundVolume(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx, 0x17, 0, 0};
const u8 volume = static_cast<u8>(0x3F * Settings::values.volume);
const u8 volume = static_cast<u8>(0x3F * Settings::values.volume.GetValue());
IPC::RequestBuilder rb = rp.MakeBuilder(2, 0);
rb.Push(RESULT_SUCCESS);

View file

@ -13,10 +13,10 @@
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/settings.h"
#include "core/core_timing.h"
#include "core/frontend/input.h"
#include "core/hle/service/service.h"
#include "core/settings.h"
namespace Core {
class System;