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	Add per game configuration options (#6187)
* common: Move settings to common from core. - Removes a dependency on core and input_common from common. * code: Wrap settings values * Port from yuzu to allow per game settings * citra_qt: Initial per-game settings dialog * citra_qt: Use new API for read/save of config values * citra_qt: Per game audio settings * citra_qt: Per game graphics settings * citra_qt: Per game system settings * citra_qt: Per game general settings * citra_qt: Document and run clang format * citra_qt: Make icon smaller and centered * citra_qt: Remove version number * Not sure how to extract that, can always add it back later * citra_qt: Wrap UISettings * citra_qt: Fix unthottled fps setting * citra_qt: Remove margin in emulation tab * citra_qt: Implement some suggestions * Bring back speed switch hotkey * Allow configuration when game is running * Rename/adjust UI stuff * citra_qt: Fix build with separate windows * citra_qt: Address feedback * citra_qt: Log per-game settings before launching games * citra_qt: Add shader cache options * Also fix android build * citra_qt: Add DLC menu option * citra_qt: Run clang-format * citra_qt: Adjust for time offset * citra_qt: Implement suggestions * Run clang-format Co-authored-by: bunnei <bunneidev@gmail.com>
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					 92 changed files with 3171 additions and 1546 deletions
				
			
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			@ -218,8 +218,9 @@ void Module::UpdatePadCallback(std::uintptr_t user_data, s64 cycles_late) {
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    // TODO(xperia64): How the 3D Slider is updated by the HID module needs to be RE'd
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    // and possibly moved to its own Core::Timing event.
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    mem->pad.sliderstate_3d = (Settings::values.factor_3d / 100.0f);
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    system.Kernel().GetSharedPageHandler().Set3DSlider(Settings::values.factor_3d / 100.0f);
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    mem->pad.sliderstate_3d = (Settings::values.factor_3d.GetValue() / 100.0f);
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    system.Kernel().GetSharedPageHandler().Set3DSlider(Settings::values.factor_3d.GetValue() /
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                                                       100.0f);
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    // Reschedule recurrent event
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    system.CoreTiming().ScheduleEvent(pad_update_ticks - cycles_late, pad_update_event);
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			@ -406,7 +407,7 @@ void Module::Interface::GetGyroscopeLowCalibrateParam(Kernel::HLERequestContext&
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void Module::Interface::GetSoundVolume(Kernel::HLERequestContext& ctx) {
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    IPC::RequestParser rp{ctx, 0x17, 0, 0};
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    const u8 volume = static_cast<u8>(0x3F * Settings::values.volume);
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    const u8 volume = static_cast<u8>(0x3F * Settings::values.volume.GetValue());
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    IPC::RequestBuilder rb = rp.MakeBuilder(2, 0);
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    rb.Push(RESULT_SUCCESS);
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			@ -13,10 +13,10 @@
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#include "common/bit_field.h"
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/settings.h"
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#include "core/core_timing.h"
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#include "core/frontend/input.h"
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#include "core/hle/service/service.h"
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#include "core/settings.h"
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namespace Core {
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class System;
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