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Add per game configuration options (#6187)
* common: Move settings to common from core. - Removes a dependency on core and input_common from common. * code: Wrap settings values * Port from yuzu to allow per game settings * citra_qt: Initial per-game settings dialog * citra_qt: Use new API for read/save of config values * citra_qt: Per game audio settings * citra_qt: Per game graphics settings * citra_qt: Per game system settings * citra_qt: Per game general settings * citra_qt: Document and run clang format * citra_qt: Make icon smaller and centered * citra_qt: Remove version number * Not sure how to extract that, can always add it back later * citra_qt: Wrap UISettings * citra_qt: Fix unthottled fps setting * citra_qt: Remove margin in emulation tab * citra_qt: Implement some suggestions * Bring back speed switch hotkey * Allow configuration when game is running * Rename/adjust UI stuff * citra_qt: Fix build with separate windows * citra_qt: Address feedback * citra_qt: Log per-game settings before launching games * citra_qt: Add shader cache options * Also fix android build * citra_qt: Add DLC menu option * citra_qt: Run clang-format * citra_qt: Adjust for time offset * citra_qt: Implement suggestions * Run clang-format Co-authored-by: bunnei <bunneidev@gmail.com>
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92 changed files with 3171 additions and 1546 deletions
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@ -9,6 +9,7 @@
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#include "common/file_util.h"
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#include "common/logging/log.h"
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#include "common/scope_exit.h"
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#include "common/settings.h"
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#include "common/string_util.h"
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#include "core/core.h"
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#include "core/file_sys/errors.h"
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@ -25,7 +26,6 @@
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#include "core/hle/service/am/am.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/hle/service/fs/fs_user.h"
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#include "core/settings.h"
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SERVICE_CONSTRUCT_IMPL(Service::FS::FS_USER)
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SERIALIZE_EXPORT_IMPL(Service::FS::FS_USER)
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@ -350,7 +350,7 @@ void FS_USER::IsSdmcDetected(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp(ctx, 0x817, 0, 0);
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IPC::RequestBuilder rb = rp.MakeBuilder(2, 0);
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rb.Push(RESULT_SUCCESS);
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rb.Push(Settings::values.use_virtual_sd);
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rb.Push(Settings::values.use_virtual_sd.GetValue());
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}
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void FS_USER::IsSdmcWriteable(Kernel::HLERequestContext& ctx) {
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@ -358,7 +358,7 @@ void FS_USER::IsSdmcWriteable(Kernel::HLERequestContext& ctx) {
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IPC::RequestBuilder rb = rp.MakeBuilder(2, 0);
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rb.Push(RESULT_SUCCESS);
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// If the SD isn't enabled, it can't be writeable...else, stubbed true
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rb.Push(Settings::values.use_virtual_sd);
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rb.Push(Settings::values.use_virtual_sd.GetValue());
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LOG_DEBUG(Service_FS, " (STUBBED)");
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}
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