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	Add per game configuration options (#6187)
* common: Move settings to common from core. - Removes a dependency on core and input_common from common. * code: Wrap settings values * Port from yuzu to allow per game settings * citra_qt: Initial per-game settings dialog * citra_qt: Use new API for read/save of config values * citra_qt: Per game audio settings * citra_qt: Per game graphics settings * citra_qt: Per game system settings * citra_qt: Per game general settings * citra_qt: Document and run clang format * citra_qt: Make icon smaller and centered * citra_qt: Remove version number * Not sure how to extract that, can always add it back later * citra_qt: Wrap UISettings * citra_qt: Fix unthottled fps setting * citra_qt: Remove margin in emulation tab * citra_qt: Implement some suggestions * Bring back speed switch hotkey * Allow configuration when game is running * Rename/adjust UI stuff * citra_qt: Fix build with separate windows * citra_qt: Address feedback * citra_qt: Log per-game settings before launching games * citra_qt: Add shader cache options * Also fix android build * citra_qt: Add DLC menu option * citra_qt: Run clang-format * citra_qt: Adjust for time offset * citra_qt: Implement suggestions * Run clang-format Co-authored-by: bunnei <bunneidev@gmail.com>
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					 92 changed files with 3171 additions and 1546 deletions
				
			
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			@ -12,6 +12,7 @@
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#include "common/archives.h"
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#include "common/file_util.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "common/string_util.h"
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#include "common/swap.h"
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#include "core/core.h"
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			@ -25,7 +26,6 @@
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#include "core/hle/service/cfg/cfg_nor.h"
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#include "core/hle/service/cfg/cfg_s.h"
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#include "core/hle/service/cfg/cfg_u.h"
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#include "core/settings.h"
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SERIALIZE_EXPORT_IMPL(Service::CFG::Module)
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			@ -189,10 +189,10 @@ void Module::Interface::GetCountryCodeID(Kernel::HLERequestContext& ctx) {
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}
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u32 Module::GetRegionValue() {
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    if (Settings::values.region_value == Settings::REGION_VALUE_AUTO_SELECT)
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    if (Settings::values.region_value.GetValue() == Settings::REGION_VALUE_AUTO_SELECT)
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        return preferred_region_code;
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    return Settings::values.region_value;
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    return Settings::values.region_value.GetValue();
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}
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void Module::Interface::SecureInfoGetRegion(Kernel::HLERequestContext& ctx, u16 id) {
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			@ -654,7 +654,7 @@ void Module::SetPreferredRegionCodes(const std::vector<u32>& region_codes) {
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    preferred_region_code = region;
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    LOG_INFO(Service_CFG, "Preferred region code set to {}", preferred_region_code);
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    if (Settings::values.region_value == Settings::REGION_VALUE_AUTO_SELECT) {
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    if (Settings::values.region_value.GetValue() == Settings::REGION_VALUE_AUTO_SELECT) {
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        if (current_language != adjusted_language) {
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            LOG_WARNING(Service_CFG, "System language {} does not fit the region. Adjusted to {}",
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                        current_language, adjusted_language);
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