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Add per game configuration options (#6187)
* common: Move settings to common from core. - Removes a dependency on core and input_common from common. * code: Wrap settings values * Port from yuzu to allow per game settings * citra_qt: Initial per-game settings dialog * citra_qt: Use new API for read/save of config values * citra_qt: Per game audio settings * citra_qt: Per game graphics settings * citra_qt: Per game system settings * citra_qt: Per game general settings * citra_qt: Document and run clang format * citra_qt: Make icon smaller and centered * citra_qt: Remove version number * Not sure how to extract that, can always add it back later * citra_qt: Wrap UISettings * citra_qt: Fix unthottled fps setting * citra_qt: Remove margin in emulation tab * citra_qt: Implement some suggestions * Bring back speed switch hotkey * Allow configuration when game is running * Rename/adjust UI stuff * citra_qt: Fix build with separate windows * citra_qt: Address feedback * citra_qt: Log per-game settings before launching games * citra_qt: Add shader cache options * Also fix android build * citra_qt: Add DLC menu option * citra_qt: Run clang-format * citra_qt: Adjust for time offset * citra_qt: Implement suggestions * Run clang-format Co-authored-by: bunnei <bunneidev@gmail.com>
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commit
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92 changed files with 3171 additions and 1546 deletions
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@ -11,6 +11,7 @@
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/hle/kernel/config_mem.h"
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#include "core/hle/kernel/memory.h"
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@ -19,7 +20,6 @@
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#include "core/hle/kernel/vm_manager.h"
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#include "core/hle/result.h"
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#include "core/memory.h"
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#include "core/settings.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -52,7 +52,7 @@ enum N3DSMode : u8 {
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void KernelSystem::MemoryInit(u32 mem_type, u8 n3ds_mode) {
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ASSERT(mem_type != 1);
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const bool is_new_3ds = Settings::values.is_new_3ds;
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const bool is_new_3ds = Settings::values.is_new_3ds.GetValue();
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u32 reported_mem_type = mem_type;
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if (is_new_3ds) {
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if (n3ds_mode == MemoryMode::Mode6 || n3ds_mode == MemoryMode::Mode6_2) {
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@ -6,12 +6,12 @@
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#include <cstring>
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#include "common/archives.h"
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#include "common/assert.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/hle/kernel/shared_page.h"
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#include "core/hle/service/ptm/ptm.h"
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#include "core/movie.h"
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#include "core/settings.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -37,7 +37,7 @@ static std::chrono::seconds GetInitTime() {
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return std::chrono::seconds(override_init_time);
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}
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switch (Settings::values.init_clock) {
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switch (Settings::values.init_clock.GetValue()) {
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case Settings::InitClock::SystemTime: {
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auto now = std::chrono::system_clock::now();
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// If the system time is in daylight saving, we give an additional hour to console time
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@ -47,7 +47,7 @@ static std::chrono::seconds GetInitTime() {
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now = now + std::chrono::hours(1);
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// add the offset
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s64 init_time_offset = Settings::values.init_time_offset;
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s64 init_time_offset = Settings::values.init_time_offset.GetValue();
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long long days_offset = init_time_offset / 86400;
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long long days_offset_in_seconds = days_offset * 86400; // h/m/s truncated
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unsigned long long seconds_offset =
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@ -58,9 +58,9 @@ static std::chrono::seconds GetInitTime() {
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return std::chrono::duration_cast<std::chrono::seconds>(now.time_since_epoch());
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}
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case Settings::InitClock::FixedTime:
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return std::chrono::seconds(Settings::values.init_time);
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return std::chrono::seconds(Settings::values.init_time.GetValue());
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default:
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UNREACHABLE_MSG("Invalid InitClock value ({})", Settings::values.init_clock);
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UNREACHABLE_MSG("Invalid InitClock value ({})", Settings::values.init_clock.GetValue());
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}
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}
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@ -85,7 +85,7 @@ Handler::Handler(Core::Timing& timing) : timing(timing) {
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std::bind(&Handler::UpdateTimeCallback, this, _1, _2));
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timing.ScheduleEvent(0, update_time_event, 0, 0);
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float slidestate = Settings::values.factor_3d / 100.0f;
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float slidestate = Settings::values.factor_3d.GetValue() / 100.0f;
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shared_page.sliderstate_3d = static_cast<float_le>(slidestate);
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}
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