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	Add per game configuration options (#6187)
* common: Move settings to common from core. - Removes a dependency on core and input_common from common. * code: Wrap settings values * Port from yuzu to allow per game settings * citra_qt: Initial per-game settings dialog * citra_qt: Use new API for read/save of config values * citra_qt: Per game audio settings * citra_qt: Per game graphics settings * citra_qt: Per game system settings * citra_qt: Per game general settings * citra_qt: Document and run clang format * citra_qt: Make icon smaller and centered * citra_qt: Remove version number * Not sure how to extract that, can always add it back later * citra_qt: Wrap UISettings * citra_qt: Fix unthottled fps setting * citra_qt: Remove margin in emulation tab * citra_qt: Implement some suggestions * Bring back speed switch hotkey * Allow configuration when game is running * Rename/adjust UI stuff * citra_qt: Fix build with separate windows * citra_qt: Address feedback * citra_qt: Log per-game settings before launching games * citra_qt: Add shader cache options * Also fix android build * citra_qt: Add DLC menu option * citra_qt: Run clang-format * citra_qt: Adjust for time offset * citra_qt: Implement suggestions * Run clang-format Co-authored-by: bunnei <bunneidev@gmail.com>
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		|  | @ -7,17 +7,18 @@ | |||
| #include "audio_core/sink.h" | ||||
| #include "audio_core/sink_details.h" | ||||
| #include "common/assert.h" | ||||
| #include "common/settings.h" | ||||
| #include "core/core.h" | ||||
| #include "core/dumping/backend.h" | ||||
| #include "core/settings.h" | ||||
| 
 | ||||
| namespace AudioCore { | ||||
| 
 | ||||
| DspInterface::DspInterface() = default; | ||||
| DspInterface::~DspInterface() = default; | ||||
| 
 | ||||
| void DspInterface::SetSink(const std::string& sink_id, const std::string& audio_device) { | ||||
|     sink = CreateSinkFromID(Settings::values.sink_id, Settings::values.audio_device_id); | ||||
| void DspInterface::SetSink(std::string_view sink_id, std::string_view audio_device) { | ||||
|     sink = CreateSinkFromID(Settings::values.sink_id.GetValue(), | ||||
|                             Settings::values.audio_device_id.GetValue()); | ||||
|     sink->SetCallback( | ||||
|         [this](s16* buffer, std::size_t num_frames) { OutputCallback(buffer, num_frames); }); | ||||
|     time_stretcher.SetOutputSampleRate(sink->GetNativeSampleRate()); | ||||
|  |  | |||
|  | @ -94,7 +94,7 @@ public: | |||
|     virtual void UnloadComponent() = 0; | ||||
| 
 | ||||
|     /// Select the sink to use based on sink id.
 | ||||
|     void SetSink(const std::string& sink_id, const std::string& audio_device); | ||||
|     void SetSink(std::string_view sink_id, std::string_view audio_device); | ||||
|     /// Get the current sink
 | ||||
|     Sink& GetSink(); | ||||
|     /// Enable/Disable audio stretching.
 | ||||
|  |  | |||
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