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	gl_resource_manager: separate OGLShader and OGLProgram
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					 3 changed files with 48 additions and 5 deletions
				
			
		|  | @ -377,7 +377,7 @@ private: | |||
|     OGLVertexArray attributeless_vao; | ||||
|     OGLBuffer d24s8_abgr_buffer; | ||||
|     GLsizeiptr d24s8_abgr_buffer_size; | ||||
|     OGLShader d24s8_abgr_shader; | ||||
|     OGLProgram d24s8_abgr_shader; | ||||
|     GLint d24s8_abgr_tbo_size_u_id; | ||||
|     GLint d24s8_abgr_viewport_u_id; | ||||
| }; | ||||
|  |  | |||
|  | @ -5,6 +5,7 @@ | |||
| #pragma once | ||||
| 
 | ||||
| #include <utility> | ||||
| #include <vector> | ||||
| #include <glad/glad.h> | ||||
| #include "common/common_types.h" | ||||
| #include "video_core/renderer_opengl/gl_shader_util.h" | ||||
|  | @ -96,11 +97,53 @@ public: | |||
|         return *this; | ||||
|     } | ||||
| 
 | ||||
|     /// Creates a new internal OpenGL resource and stores the handle
 | ||||
|     void Create(const char* vert_shader, const char* frag_shader) { | ||||
|     void Create(const char* source, GLenum type) { | ||||
|         if (handle != 0) | ||||
|             return; | ||||
|         handle = GLShader::LoadProgram(vert_shader, frag_shader); | ||||
|         if (source == nullptr) | ||||
|             return; | ||||
|         handle = GLShader::LoadShader(source, type); | ||||
|     } | ||||
| 
 | ||||
|     void Release() { | ||||
|         if (handle == 0) | ||||
|             return; | ||||
|         glDeleteShader(handle); | ||||
|         handle = 0; | ||||
|     } | ||||
| 
 | ||||
|     GLuint handle = 0; | ||||
| }; | ||||
| 
 | ||||
| class OGLProgram : private NonCopyable { | ||||
| public: | ||||
|     OGLProgram() = default; | ||||
| 
 | ||||
|     OGLProgram(OGLProgram&& o) : handle(std::exchange(o.handle, 0)) {} | ||||
| 
 | ||||
|     ~OGLProgram() { | ||||
|         Release(); | ||||
|     } | ||||
| 
 | ||||
|     OGLProgram& operator=(OGLProgram&& o) { | ||||
|         Release(); | ||||
|         handle = std::exchange(o.handle, 0); | ||||
|         return *this; | ||||
|     } | ||||
| 
 | ||||
|     /// Creates a new program from given shader objects
 | ||||
|     void Create(bool separable_program, const std::vector<GLuint>& shaders) { | ||||
|         if (handle != 0) | ||||
|             return; | ||||
|         handle = GLShader::LoadProgram(separable_program, shaders); | ||||
|     } | ||||
| 
 | ||||
|     /// Creates a new program from given shader soruce code
 | ||||
|     void Create(const char* vert_shader, const char* frag_shader) { | ||||
|         OGLShader vert, frag; | ||||
|         vert.Create(vert_shader, GL_VERTEX_SHADER); | ||||
|         frag.Create(frag_shader, GL_FRAGMENT_SHADER); | ||||
|         Create(false, {vert.handle, frag.handle}); | ||||
|     } | ||||
| 
 | ||||
|     /// Deletes the internal OpenGL resource
 | ||||
|  |  | |||
|  | @ -73,7 +73,7 @@ private: | |||
|     // OpenGL object IDs
 | ||||
|     OGLVertexArray vertex_array; | ||||
|     OGLBuffer vertex_buffer; | ||||
|     OGLShader shader; | ||||
|     OGLProgram shader; | ||||
| 
 | ||||
|     /// Display information for top and bottom screens respectively
 | ||||
|     std::array<ScreenInfo, 2> screen_infos; | ||||
|  |  | |||
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