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						commit
						487a80f9f7
					
				
					 7 changed files with 50 additions and 30 deletions
				
			
		|  | @ -58,7 +58,8 @@ void Config::ReadValues() { | |||
| 
 | ||||
|     // Core
 | ||||
|     Settings::values.cpu_core = glfw_config->GetInteger("Core", "cpu_core", Core::CPU_Interpreter); | ||||
|     Settings::values.gpu_refresh_rate = glfw_config->GetInteger("Core", "gpu_refresh_rate", 60); | ||||
|     Settings::values.gpu_refresh_rate = glfw_config->GetInteger("Core", "gpu_refresh_rate", 30); | ||||
|     Settings::values.frame_skip = glfw_config->GetInteger("Core", "frame_skip", 0); | ||||
| 
 | ||||
|     // Data Storage
 | ||||
|     Settings::values.use_virtual_sd = glfw_config->GetBoolean("Data Storage", "use_virtual_sd", true); | ||||
|  |  | |||
|  | @ -28,7 +28,8 @@ pad_sright = | |||
| 
 | ||||
| [Core] | ||||
| cpu_core = ## 0: Interpreter (default), 1: FastInterpreter (experimental) | ||||
| gpu_refresh_rate = ## 60 (default) | ||||
| gpu_refresh_rate = ## 30 (default) | ||||
| frame_skip = ## 0: No frameskip (default), 1 : 2x frameskip, 2 : 4x frameskip, etc. | ||||
| 
 | ||||
| [Data Storage] | ||||
| use_virtual_sd = | ||||
|  |  | |||
|  | @ -44,7 +44,8 @@ void Config::ReadValues() { | |||
| 
 | ||||
|     qt_config->beginGroup("Core"); | ||||
|     Settings::values.cpu_core = qt_config->value("cpu_core", Core::CPU_Interpreter).toInt(); | ||||
|     Settings::values.gpu_refresh_rate = qt_config->value("gpu_refresh_rate", 60).toInt(); | ||||
|     Settings::values.gpu_refresh_rate = qt_config->value("gpu_refresh_rate", 30).toInt(); | ||||
|     Settings::values.frame_skip = qt_config->value("frame_skip", 0).toInt(); | ||||
|     qt_config->endGroup(); | ||||
| 
 | ||||
|     qt_config->beginGroup("Data Storage"); | ||||
|  | @ -80,6 +81,7 @@ void Config::SaveValues() { | |||
|     qt_config->beginGroup("Core"); | ||||
|     qt_config->setValue("cpu_core", Settings::values.cpu_core); | ||||
|     qt_config->setValue("gpu_refresh_rate", Settings::values.gpu_refresh_rate); | ||||
|     qt_config->setValue("frame_skip", Settings::values.frame_skip); | ||||
|     qt_config->endGroup(); | ||||
| 
 | ||||
|     qt_config->beginGroup("Data Storage"); | ||||
|  |  | |||
|  | @ -21,10 +21,14 @@ namespace GPU { | |||
| 
 | ||||
| Regs g_regs; | ||||
| 
 | ||||
| static u64 frame_ticks      = 0;    ///< 268MHz / 60 frames per second
 | ||||
| static u32 cur_line         = 0;    ///< Current vertical screen line
 | ||||
| static u64 last_frame_ticks = 0;    ///< CPU tick count from last frame
 | ||||
| static u64 last_update_tick = 0;    ///< CPU ticl count from last GPU update
 | ||||
| bool g_skip_frame = false;              ///< True if the current frame was skipped
 | ||||
| 
 | ||||
| static u64 frame_ticks      = 0;        ///< 268MHz / gpu_refresh_rate frames per second
 | ||||
| static u64 line_ticks       = 0;        ///< Number of ticks for a screen line
 | ||||
| static u32 cur_line         = 0;        ///< Current screen line
 | ||||
| static u64 last_update_tick = 0;        ///< CPU ticl count from last GPU update
 | ||||
| static u64 frame_count      = 0;        ///< Number of frames drawn
 | ||||
| static bool last_skip_frame = false;    ///< True if the last frame was skipped
 | ||||
| 
 | ||||
| template <typename T> | ||||
| inline void Read(T &var, const u32 raw_addr) { | ||||
|  | @ -178,38 +182,40 @@ template void Write<u8>(u32 addr, const u8 data); | |||
| void Update() { | ||||
|     auto& framebuffer_top = g_regs.framebuffer_config[0]; | ||||
| 
 | ||||
|     // Update the frame after a certain number of CPU ticks have elapsed. This assumes that the
 | ||||
|     // active frame in memory is always complete to render. There also may be issues with this
 | ||||
|     // becoming out-of-synch with GSP synchrinization code (as follows). At this time, this seems to
 | ||||
|     // be the most effective solution for both homebrew and retail applications. With retail, this
 | ||||
|     // could be moved below (and probably would guarantee more accurate synchronization). However,
 | ||||
|     // primitive homebrew relies on a vertical blank interrupt to happen inevitably (regardless of a
 | ||||
|     // threading reschedule).
 | ||||
| 
 | ||||
|     if ((Core::g_app_core->GetTicks() - last_frame_ticks) > (GPU::frame_ticks)) { | ||||
|         VideoCore::g_renderer->SwapBuffers(); | ||||
|         last_frame_ticks = Core::g_app_core->GetTicks(); | ||||
|     } | ||||
| 
 | ||||
|     // Synchronize GPU on a thread reschedule: Because we cannot accurately predict a vertical
 | ||||
|     // blank, we need to simulate it. Based on testing, it seems that retail applications work more
 | ||||
|     // accurately when this is signalled between thread switches.
 | ||||
| 
 | ||||
|     if (HLE::g_reschedule) { | ||||
|         u64 current_ticks = Core::g_app_core->GetTicks(); | ||||
|         u64 line_ticks = (GPU::frame_ticks / framebuffer_top.height) * 16; | ||||
|         u32 num_lines = static_cast<u32>((current_ticks - last_update_tick) / line_ticks); | ||||
| 
 | ||||
|         //// Synchronize line...
 | ||||
|         if ((current_ticks - last_update_tick) >= line_ticks) { | ||||
|         // Synchronize line...
 | ||||
|         if (num_lines > 0) { | ||||
|             GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC0); | ||||
|             cur_line++; | ||||
|             last_update_tick += line_ticks; | ||||
|             cur_line += num_lines; | ||||
|             last_update_tick += (num_lines * line_ticks); | ||||
|         } | ||||
| 
 | ||||
|         // Synchronize frame...
 | ||||
|         if (cur_line >= framebuffer_top.height) { | ||||
|             cur_line = 0; | ||||
|             VideoCore::g_renderer->SwapBuffers(); | ||||
|             frame_count++; | ||||
|             last_skip_frame = g_skip_frame; | ||||
|             g_skip_frame = (frame_count & Settings::values.frame_skip) != 0; | ||||
| 
 | ||||
|             // Swap buffers based on the frameskip mode, which is a little bit tricky. When
 | ||||
|             // a frame is being skipped, nothing is being rendered to the internal framebuffer(s).
 | ||||
|             // So, we should only swap frames if the last frame was rendered. The rules are:
 | ||||
|             //  - If frameskip == 0 (disabled), always swap buffers
 | ||||
|             //  - If frameskip == 1, swap buffers every other frame (starting from the first frame)
 | ||||
|             //  - If frameskip > 1, swap buffers every frameskip^n frames (starting from the second frame)
 | ||||
| 
 | ||||
|             if ((((Settings::values.frame_skip != 1) ^ last_skip_frame) && last_skip_frame != g_skip_frame) ||  | ||||
|                    Settings::values.frame_skip == 0) { | ||||
|                 VideoCore::g_renderer->SwapBuffers(); | ||||
|             } | ||||
| 
 | ||||
|             GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC1); | ||||
|         } | ||||
|     } | ||||
|  | @ -217,10 +223,6 @@ void Update() { | |||
| 
 | ||||
| /// Initialize hardware
 | ||||
| void Init() { | ||||
|     frame_ticks = 268123480 / Settings::values.gpu_refresh_rate; | ||||
|     cur_line = 0; | ||||
|     last_update_tick = last_frame_ticks = Core::g_app_core->GetTicks(); | ||||
| 
 | ||||
|     auto& framebuffer_top = g_regs.framebuffer_config[0]; | ||||
|     auto& framebuffer_sub = g_regs.framebuffer_config[1]; | ||||
| 
 | ||||
|  | @ -249,6 +251,13 @@ void Init() { | |||
|     framebuffer_sub.color_format = Regs::PixelFormat::RGB8; | ||||
|     framebuffer_sub.active_fb = 0; | ||||
| 
 | ||||
|     frame_ticks = 268123480 / Settings::values.gpu_refresh_rate; | ||||
|     line_ticks = (GPU::frame_ticks / framebuffer_top.height); | ||||
|     cur_line = 0; | ||||
|     last_update_tick = Core::g_app_core->GetTicks(); | ||||
|     last_skip_frame = false; | ||||
|     g_skip_frame = false; | ||||
| 
 | ||||
|     LOG_DEBUG(HW_GPU, "initialized OK"); | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -241,6 +241,7 @@ ASSERT_REG_POSITION(command_processor_config, 0x00638); | |||
| static_assert(sizeof(Regs) == 0x1000 * sizeof(u32), "Invalid total size of register set"); | ||||
| 
 | ||||
| extern Regs g_regs; | ||||
| extern bool g_skip_frame; | ||||
| 
 | ||||
| template <typename T> | ||||
| void Read(T &var, const u32 addr); | ||||
|  |  | |||
|  | @ -31,6 +31,7 @@ struct Values { | |||
|     // Core
 | ||||
|     int cpu_core; | ||||
|     int gpu_refresh_rate; | ||||
|     int frame_skip; | ||||
| 
 | ||||
|     // Data Storage
 | ||||
|     bool use_virtual_sd; | ||||
|  |  | |||
|  | @ -9,6 +9,7 @@ | |||
| #include "primitive_assembly.h" | ||||
| #include "vertex_shader.h" | ||||
| #include "core/hle/service/gsp_gpu.h" | ||||
| #include "core/hw/gpu.h" | ||||
| 
 | ||||
| #include "debug_utils/debug_utils.h" | ||||
| 
 | ||||
|  | @ -31,6 +32,10 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
|     if (id >= registers.NumIds()) | ||||
|         return; | ||||
| 
 | ||||
|     // If we're skipping this frame, only allow trigger IRQ
 | ||||
|     if (GPU::g_skip_frame && id != PICA_REG_INDEX(trigger_irq)) | ||||
|         return; | ||||
| 
 | ||||
|     // TODO: Figure out how register masking acts on e.g. vs_uniform_setup.set_value
 | ||||
|     u32 old_value = registers[id]; | ||||
|     registers[id] = (old_value & ~mask) | (value & mask); | ||||
|  |  | |||
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