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	Replace GLEW with a glLoadGen loader.
This should fix the GL loading errors that occur in some drivers due to the use of deprecated functions by GLEW. Side benefits are more accurate auto-completion (deprecated function and symbols don't exist) and faster pointer loading (less entrypoints to load). In addition it removes an external library depency, simplifying the build system a bit and eliminating one set of binary libraries for Windows.
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		|  | @ -47,7 +47,7 @@ else() | |||
| 	set(RT_LIBRARY rt) | ||||
| endif() | ||||
| 
 | ||||
| target_link_libraries(citra-qt core common video_core qhexedit ${ICONV_LIBRARY} ${COREFOUNDATION_LIBRARY} ${QT_LIBRARIES} ${OPENGL_LIBRARIES} ${RT_LIBRARY} ${GLEW_LIBRARY} ${PNG_LIBRARIES}) | ||||
| target_link_libraries(citra-qt core common video_core qhexedit ${ICONV_LIBRARY} ${COREFOUNDATION_LIBRARY} ${QT_LIBRARIES} ${OPENGL_LIBRARIES} ${RT_LIBRARY} ${PNG_LIBRARIES}) | ||||
| if(USE_QT5) | ||||
|     target_link_libraries(citra-qt Qt5::Gui Qt5::Widgets Qt5::OpenGL) | ||||
| endif() | ||||
|  |  | |||
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