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	GLRasterizer: Implemented stencil testing in the hw renderer.
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					 4 changed files with 44 additions and 2 deletions
				
			
		|  | @ -268,7 +268,8 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) { | ||||||
|         break; |         break; | ||||||
| 
 | 
 | ||||||
|     // Stencil test
 |     // Stencil test
 | ||||||
|     case PICA_REG_INDEX(output_merger.stencil_test): |     case PICA_REG_INDEX(output_merger.stencil_test.raw_func): | ||||||
|  |     case PICA_REG_INDEX(output_merger.stencil_test.raw_op): | ||||||
|         SyncStencilTest(); |         SyncStencilTest(); | ||||||
|         break; |         break; | ||||||
| 
 | 
 | ||||||
|  | @ -675,7 +676,15 @@ void RasterizerOpenGL::SyncLogicOp() { | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void RasterizerOpenGL::SyncStencilTest() { | void RasterizerOpenGL::SyncStencilTest() { | ||||||
|     // TODO: Implement stencil test, mask, and op
 |     const auto& regs = Pica::g_state.regs; | ||||||
|  |     state.stencil.test_enabled = regs.output_merger.stencil_test.enable && regs.framebuffer.depth_format == Pica::Regs::DepthFormat::D24S8; | ||||||
|  |     state.stencil.test_func = PicaToGL::CompareFunc(regs.output_merger.stencil_test.func); | ||||||
|  |     state.stencil.test_ref = regs.output_merger.stencil_test.reference_value; | ||||||
|  |     state.stencil.test_mask = regs.output_merger.stencil_test.input_mask; | ||||||
|  |     state.stencil.write_mask = regs.output_merger.stencil_test.write_mask; | ||||||
|  |     state.stencil.action_stencil_fail = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_stencil_fail); | ||||||
|  |     state.stencil.action_depth_fail = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_fail); | ||||||
|  |     state.stencil.action_depth_pass = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_pass); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void RasterizerOpenGL::SyncDepthTest() { | void RasterizerOpenGL::SyncDepthTest() { | ||||||
|  |  | ||||||
|  | @ -26,6 +26,9 @@ OpenGLState::OpenGLState() { | ||||||
|     stencil.test_ref = 0; |     stencil.test_ref = 0; | ||||||
|     stencil.test_mask = -1; |     stencil.test_mask = -1; | ||||||
|     stencil.write_mask = -1; |     stencil.write_mask = -1; | ||||||
|  |     stencil.action_depth_fail = GL_KEEP; | ||||||
|  |     stencil.action_depth_pass = GL_KEEP; | ||||||
|  |     stencil.action_stencil_fail = GL_KEEP; | ||||||
| 
 | 
 | ||||||
|     blend.enabled = false; |     blend.enabled = false; | ||||||
|     blend.src_rgb_func = GL_ONE; |     blend.src_rgb_func = GL_ONE; | ||||||
|  | @ -105,6 +108,12 @@ void OpenGLState::Apply() { | ||||||
|         glStencilFunc(stencil.test_func, stencil.test_ref, stencil.test_mask); |         glStencilFunc(stencil.test_func, stencil.test_ref, stencil.test_mask); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  |     if (stencil.action_depth_fail != cur_state.stencil.action_depth_fail || | ||||||
|  |             stencil.action_depth_pass != cur_state.stencil.action_depth_pass || | ||||||
|  |             stencil.action_stencil_fail != cur_state.stencil.action_stencil_fail) { | ||||||
|  |         glStencilOp(stencil.action_stencil_fail, stencil.action_depth_fail, stencil.action_depth_pass); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|     // Stencil mask
 |     // Stencil mask
 | ||||||
|     if (stencil.write_mask != cur_state.stencil.write_mask) { |     if (stencil.write_mask != cur_state.stencil.write_mask) { | ||||||
|         glStencilMask(stencil.write_mask); |         glStencilMask(stencil.write_mask); | ||||||
|  |  | ||||||
|  | @ -32,6 +32,9 @@ public: | ||||||
|         GLint test_ref; // GL_STENCIL_REF
 |         GLint test_ref; // GL_STENCIL_REF
 | ||||||
|         GLuint test_mask; // GL_STENCIL_VALUE_MASK
 |         GLuint test_mask; // GL_STENCIL_VALUE_MASK
 | ||||||
|         GLuint write_mask; // GL_STENCIL_WRITEMASK
 |         GLuint write_mask; // GL_STENCIL_WRITEMASK
 | ||||||
|  |         GLenum action_stencil_fail; // GL_STENCIL_FAIL
 | ||||||
|  |         GLenum action_depth_fail; // GL_STENCIL_PASS_DEPTH_FAIL
 | ||||||
|  |         GLenum action_depth_pass; // GL_STENCIL_PASS_DEPTH_PASS
 | ||||||
|     } stencil; |     } stencil; | ||||||
| 
 | 
 | ||||||
|     struct { |     struct { | ||||||
|  |  | ||||||
|  | @ -152,6 +152,27 @@ inline GLenum CompareFunc(Pica::Regs::CompareFunc func) { | ||||||
|     return compare_func_table[(unsigned)func]; |     return compare_func_table[(unsigned)func]; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | inline GLenum StencilOp(Pica::Regs::StencilAction action) { | ||||||
|  |     static const GLenum stencil_op_table[] = { | ||||||
|  |         GL_KEEP,        // StencilAction::Keep
 | ||||||
|  |         GL_KEEP, | ||||||
|  |         GL_REPLACE,     // StencilAction::Replace
 | ||||||
|  |         GL_INCR,        // StencilAction::Increment
 | ||||||
|  |         GL_DECR,        // StencilAction::Decrement
 | ||||||
|  |         GL_INVERT       // StencilAction::Invert
 | ||||||
|  |     }; | ||||||
|  | 
 | ||||||
|  |     // Range check table for input
 | ||||||
|  |     if ((unsigned)action >= ARRAY_SIZE(stencil_op_table)) { | ||||||
|  |         LOG_CRITICAL(Render_OpenGL, "Unknown stencil op %d", action); | ||||||
|  |         UNREACHABLE(); | ||||||
|  | 
 | ||||||
|  |         return GL_KEEP; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     return stencil_op_table[(unsigned)action]; | ||||||
|  | } | ||||||
|  | 
 | ||||||
| inline std::array<GLfloat, 4> ColorRGBA8(const u8* bytes) { | inline std::array<GLfloat, 4> ColorRGBA8(const u8* bytes) { | ||||||
|     return { { bytes[0] / 255.0f, |     return { { bytes[0] / 255.0f, | ||||||
|                bytes[1] / 255.0f, |                bytes[1] / 255.0f, | ||||||
|  |  | ||||||
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