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	GLRasterizer: Implemented stencil testing in the hw renderer.
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					 4 changed files with 44 additions and 2 deletions
				
			
		|  | @ -268,7 +268,8 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) { | |||
|         break; | ||||
| 
 | ||||
|     // Stencil test
 | ||||
|     case PICA_REG_INDEX(output_merger.stencil_test): | ||||
|     case PICA_REG_INDEX(output_merger.stencil_test.raw_func): | ||||
|     case PICA_REG_INDEX(output_merger.stencil_test.raw_op): | ||||
|         SyncStencilTest(); | ||||
|         break; | ||||
| 
 | ||||
|  | @ -675,7 +676,15 @@ void RasterizerOpenGL::SyncLogicOp() { | |||
| } | ||||
| 
 | ||||
| void RasterizerOpenGL::SyncStencilTest() { | ||||
|     // TODO: Implement stencil test, mask, and op
 | ||||
|     const auto& regs = Pica::g_state.regs; | ||||
|     state.stencil.test_enabled = regs.output_merger.stencil_test.enable && regs.framebuffer.depth_format == Pica::Regs::DepthFormat::D24S8; | ||||
|     state.stencil.test_func = PicaToGL::CompareFunc(regs.output_merger.stencil_test.func); | ||||
|     state.stencil.test_ref = regs.output_merger.stencil_test.reference_value; | ||||
|     state.stencil.test_mask = regs.output_merger.stencil_test.input_mask; | ||||
|     state.stencil.write_mask = regs.output_merger.stencil_test.write_mask; | ||||
|     state.stencil.action_stencil_fail = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_stencil_fail); | ||||
|     state.stencil.action_depth_fail = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_fail); | ||||
|     state.stencil.action_depth_pass = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_pass); | ||||
| } | ||||
| 
 | ||||
| void RasterizerOpenGL::SyncDepthTest() { | ||||
|  |  | |||
|  | @ -26,6 +26,9 @@ OpenGLState::OpenGLState() { | |||
|     stencil.test_ref = 0; | ||||
|     stencil.test_mask = -1; | ||||
|     stencil.write_mask = -1; | ||||
|     stencil.action_depth_fail = GL_KEEP; | ||||
|     stencil.action_depth_pass = GL_KEEP; | ||||
|     stencil.action_stencil_fail = GL_KEEP; | ||||
| 
 | ||||
|     blend.enabled = false; | ||||
|     blend.src_rgb_func = GL_ONE; | ||||
|  | @ -105,6 +108,12 @@ void OpenGLState::Apply() { | |||
|         glStencilFunc(stencil.test_func, stencil.test_ref, stencil.test_mask); | ||||
|     } | ||||
| 
 | ||||
|     if (stencil.action_depth_fail != cur_state.stencil.action_depth_fail || | ||||
|             stencil.action_depth_pass != cur_state.stencil.action_depth_pass || | ||||
|             stencil.action_stencil_fail != cur_state.stencil.action_stencil_fail) { | ||||
|         glStencilOp(stencil.action_stencil_fail, stencil.action_depth_fail, stencil.action_depth_pass); | ||||
|     } | ||||
| 
 | ||||
|     // Stencil mask
 | ||||
|     if (stencil.write_mask != cur_state.stencil.write_mask) { | ||||
|         glStencilMask(stencil.write_mask); | ||||
|  |  | |||
|  | @ -32,6 +32,9 @@ public: | |||
|         GLint test_ref; // GL_STENCIL_REF
 | ||||
|         GLuint test_mask; // GL_STENCIL_VALUE_MASK
 | ||||
|         GLuint write_mask; // GL_STENCIL_WRITEMASK
 | ||||
|         GLenum action_stencil_fail; // GL_STENCIL_FAIL
 | ||||
|         GLenum action_depth_fail; // GL_STENCIL_PASS_DEPTH_FAIL
 | ||||
|         GLenum action_depth_pass; // GL_STENCIL_PASS_DEPTH_PASS
 | ||||
|     } stencil; | ||||
| 
 | ||||
|     struct { | ||||
|  |  | |||
|  | @ -152,6 +152,27 @@ inline GLenum CompareFunc(Pica::Regs::CompareFunc func) { | |||
|     return compare_func_table[(unsigned)func]; | ||||
| } | ||||
| 
 | ||||
| inline GLenum StencilOp(Pica::Regs::StencilAction action) { | ||||
|     static const GLenum stencil_op_table[] = { | ||||
|         GL_KEEP,        // StencilAction::Keep
 | ||||
|         GL_KEEP, | ||||
|         GL_REPLACE,     // StencilAction::Replace
 | ||||
|         GL_INCR,        // StencilAction::Increment
 | ||||
|         GL_DECR,        // StencilAction::Decrement
 | ||||
|         GL_INVERT       // StencilAction::Invert
 | ||||
|     }; | ||||
| 
 | ||||
|     // Range check table for input
 | ||||
|     if ((unsigned)action >= ARRAY_SIZE(stencil_op_table)) { | ||||
|         LOG_CRITICAL(Render_OpenGL, "Unknown stencil op %d", action); | ||||
|         UNREACHABLE(); | ||||
| 
 | ||||
|         return GL_KEEP; | ||||
|     } | ||||
| 
 | ||||
|     return stencil_op_table[(unsigned)action]; | ||||
| } | ||||
| 
 | ||||
| inline std::array<GLfloat, 4> ColorRGBA8(const u8* bytes) { | ||||
|     return { { bytes[0] / 255.0f, | ||||
|                bytes[1] / 255.0f, | ||||
|  |  | |||
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