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qt: Display OpenGL renderer name and add Mesa override to support Windows OpenGLOn12. (#7395)
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7a4854c519
commit
469f76b075
12 changed files with 116 additions and 38 deletions
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@ -24,7 +24,8 @@
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#include "ui_configure_per_game.h"
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ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const QString& file_name,
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std::span<const QString> physical_devices, Core::System& system_)
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QString gl_renderer, std::span<const QString> physical_devices,
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Core::System& system_)
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: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()),
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filename{file_name.toStdString()}, title_id{title_id_}, system{system_} {
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const auto config_file_name = title_id == 0 ? std::string(FileUtil::GetFilename(filename))
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@ -35,7 +36,8 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const QString
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audio_tab = std::make_unique<ConfigureAudio>(is_powered_on, this);
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general_tab = std::make_unique<ConfigureGeneral>(this);
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enhancements_tab = std::make_unique<ConfigureEnhancements>(this);
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graphics_tab = std::make_unique<ConfigureGraphics>(physical_devices, is_powered_on, this);
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graphics_tab =
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std::make_unique<ConfigureGraphics>(gl_renderer, physical_devices, is_powered_on, this);
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system_tab = std::make_unique<ConfigureSystem>(system, this);
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debug_tab = std::make_unique<ConfigureDebug>(is_powered_on, this);
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cheat_tab = std::make_unique<ConfigureCheats>(system.CheatEngine(), title_id, this);
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