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	CFG:U: Add some data to the 0x00050005 config block.
Seems to allow some games to boot further, thanks @Normmatt for sharing this information
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					 1 changed files with 11 additions and 6 deletions
				
			
		|  | @ -16,7 +16,13 @@ namespace CFG_U { | ||||||
| static std::unique_ptr<FileSys::Archive_SystemSaveData> cfg_system_save_data; | static std::unique_ptr<FileSys::Archive_SystemSaveData> cfg_system_save_data; | ||||||
| static const u64 CFG_SAVE_ID = 0x00010017; | static const u64 CFG_SAVE_ID = 0x00010017; | ||||||
| static const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE; | static const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE; | ||||||
| static const char CONSOLE_USERNAME[0x1C] = "THIS IS CITRAAAAAAAAAAAAAA"; | 
 | ||||||
|  | /// TODO(Subv): Find out what this actually is
 | ||||||
|  | /// Thanks Normmatt for providing this information
 | ||||||
|  | static const u8 STEREO_CAMERA_SETTINGS[32] = { | ||||||
|  |     0x00, 0x00, 0x78, 0x42, 0x00, 0x80, 0x90, 0x43, 0x9A, 0x99, 0x99, 0x42, 0xEC, 0x51, 0x38, 0x42, | ||||||
|  |     0x00, 0x00, 0x20, 0x41, 0x00, 0x00, 0xA0, 0x40, 0xEC, 0x51, 0x5E, 0x42, 0x5C, 0x8F, 0xAC, 0x41 | ||||||
|  | }; | ||||||
| 
 | 
 | ||||||
| enum SystemModel { | enum SystemModel { | ||||||
|     NINTENDO_3DS, |     NINTENDO_3DS, | ||||||
|  | @ -288,9 +294,9 @@ Interface::Interface() { | ||||||
|     // Console-unique ID
 |     // Console-unique ID
 | ||||||
|     config.block_entries[0] = { 0x00090001, offset, 0x8, 0xE }; |     config.block_entries[0] = { 0x00090001, offset, 0x8, 0xE }; | ||||||
|     offset += 0x8; |     offset += 0x8; | ||||||
|     // Username
 |     // Stereo Camera Settings?
 | ||||||
|     config.block_entries[1] = { 0x000A0000, offset, 0x1C, 0xE }; |     config.block_entries[1] = { 0x00050005, offset, 0x20, 0xE }; | ||||||
|     offset += 0x1C; |     offset += 0x20; | ||||||
|     // System Model (Nintendo 3DS XL)
 |     // System Model (Nintendo 3DS XL)
 | ||||||
|     config.block_entries[2] = { 0x000F0004, NINTENDO_3DS_XL, 0x4, 0x8 }; |     config.block_entries[2] = { 0x000F0004, NINTENDO_3DS_XL, 0x4, 0x8 }; | ||||||
| 
 | 
 | ||||||
|  | @ -299,8 +305,7 @@ Interface::Interface() { | ||||||
|     // Write the data itself
 |     // Write the data itself
 | ||||||
|     file->Write(config.block_entries[0].offset_or_data, 0x8, 1,  |     file->Write(config.block_entries[0].offset_or_data, 0x8, 1,  | ||||||
|         reinterpret_cast<u8 const*>(&CONSOLE_UNIQUE_ID)); |         reinterpret_cast<u8 const*>(&CONSOLE_UNIQUE_ID)); | ||||||
|     file->Write(config.block_entries[1].offset_or_data, 0x1C, 1,  |     file->Write(config.block_entries[1].offset_or_data, 0x20, 1, STEREO_CAMERA_SETTINGS); | ||||||
|         reinterpret_cast<u8 const*>(CONSOLE_USERNAME)); |  | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| Interface::~Interface() { | Interface::~Interface() { | ||||||
|  |  | ||||||
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