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	Merge pull request #1933 from yuriks/scissor
PICA: Implement scissor test
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						45c91bf87b
					
				
					 6 changed files with 112 additions and 3 deletions
				
			
		|  | @ -115,7 +115,28 @@ struct Regs { | |||
|         BitField<24, 5, Semantic> map_w; | ||||
|     } vs_output_attributes[7]; | ||||
| 
 | ||||
|     INSERT_PADDING_WORDS(0x11); | ||||
|     INSERT_PADDING_WORDS(0xe); | ||||
| 
 | ||||
|     enum class ScissorMode : u32 { | ||||
|         Disabled = 0, | ||||
|         Exclude = 1, // Exclude pixels inside the scissor box
 | ||||
| 
 | ||||
|         Include = 3 // Exclude pixels outside the scissor box
 | ||||
|     }; | ||||
| 
 | ||||
|     struct { | ||||
|         BitField<0, 2, ScissorMode> mode; | ||||
| 
 | ||||
|         union { | ||||
|             BitField< 0, 16, u32> x1; | ||||
|             BitField<16, 16, u32> y1; | ||||
|         }; | ||||
| 
 | ||||
|         union { | ||||
|             BitField< 0, 16, u32> x2; | ||||
|             BitField<16, 16, u32> y2; | ||||
|         }; | ||||
|     } scissor_test; | ||||
| 
 | ||||
|     union { | ||||
|         BitField< 0, 10, s32> x; | ||||
|  | @ -1328,6 +1349,7 @@ ASSERT_REG_POSITION(viewport_depth_range, 0x4d); | |||
| ASSERT_REG_POSITION(viewport_depth_near_plane, 0x4e); | ||||
| ASSERT_REG_POSITION(vs_output_attributes[0], 0x50); | ||||
| ASSERT_REG_POSITION(vs_output_attributes[1], 0x51); | ||||
| ASSERT_REG_POSITION(scissor_test, 0x65); | ||||
| ASSERT_REG_POSITION(viewport_corner, 0x68); | ||||
| ASSERT_REG_POSITION(depthmap_enable, 0x6D); | ||||
| ASSERT_REG_POSITION(texture0_enable, 0x80); | ||||
|  |  | |||
|  | @ -338,12 +338,26 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0, | |||
|             return; | ||||
|     } | ||||
| 
 | ||||
|     // TODO: Proper scissor rect test!
 | ||||
|     u16 min_x = std::min({vtxpos[0].x, vtxpos[1].x, vtxpos[2].x}); | ||||
|     u16 min_y = std::min({vtxpos[0].y, vtxpos[1].y, vtxpos[2].y}); | ||||
|     u16 max_x = std::max({vtxpos[0].x, vtxpos[1].x, vtxpos[2].x}); | ||||
|     u16 max_y = std::max({vtxpos[0].y, vtxpos[1].y, vtxpos[2].y}); | ||||
| 
 | ||||
|     // Convert the scissor box coordinates to 12.4 fixed point
 | ||||
|     u16 scissor_x1 = (u16)( regs.scissor_test.x1      << 4); | ||||
|     u16 scissor_y1 = (u16)( regs.scissor_test.y1      << 4); | ||||
|     // x2,y2 have +1 added to cover the entire sub-pixel area
 | ||||
|     u16 scissor_x2 = (u16)((regs.scissor_test.x2 + 1) << 4); | ||||
|     u16 scissor_y2 = (u16)((regs.scissor_test.y2 + 1) << 4); | ||||
| 
 | ||||
|     if (regs.scissor_test.mode == Regs::ScissorMode::Include) { | ||||
|         // Calculate the new bounds
 | ||||
|         min_x = std::max(min_x, scissor_x1); | ||||
|         min_y = std::max(min_y, scissor_y1); | ||||
|         max_x = std::min(max_x, scissor_x2); | ||||
|         max_y = std::min(max_y, scissor_y2); | ||||
|     } | ||||
| 
 | ||||
|     min_x &= Fix12P4::IntMask(); | ||||
|     min_y &= Fix12P4::IntMask(); | ||||
|     max_x = ((max_x + Fix12P4::FracMask()) & Fix12P4::IntMask()); | ||||
|  | @ -383,6 +397,13 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0, | |||
|     for (u16 y = min_y + 8; y < max_y; y += 0x10) { | ||||
|         for (u16 x = min_x + 8; x < max_x; x += 0x10) { | ||||
| 
 | ||||
|             // Do not process the pixel if it's inside the scissor box and the scissor mode is set to Exclude
 | ||||
|             if (regs.scissor_test.mode == Regs::ScissorMode::Exclude) { | ||||
|                 if (x >= scissor_x1 && x < scissor_x2 && | ||||
|                     y >= scissor_y1 && y < scissor_y2) | ||||
|                     continue; | ||||
|             } | ||||
| 
 | ||||
|             // Calculate the barycentric coordinates w0, w1 and w2
 | ||||
|             int w0 = bias0 + SignedArea(vtxpos[1].xy(), vtxpos[2].xy(), {x, y}); | ||||
|             int w1 = bias1 + SignedArea(vtxpos[2].xy(), vtxpos[0].xy(), {x, y}); | ||||
|  |  | |||
|  | @ -196,6 +196,14 @@ void RasterizerOpenGL::DrawTriangles() { | |||
|                (GLint)(rect.bottom + regs.viewport_corner.y * color_surface->res_scale_height), | ||||
|                (GLsizei)(viewport_width * color_surface->res_scale_width), (GLsizei)(viewport_height * color_surface->res_scale_height)); | ||||
| 
 | ||||
|     if (uniform_block_data.data.framebuffer_scale[0] != color_surface->res_scale_width || | ||||
|         uniform_block_data.data.framebuffer_scale[1] != color_surface->res_scale_height) { | ||||
| 
 | ||||
|         uniform_block_data.data.framebuffer_scale[0] = color_surface->res_scale_width; | ||||
|         uniform_block_data.data.framebuffer_scale[1] = color_surface->res_scale_height; | ||||
|         uniform_block_data.dirty = true; | ||||
|     } | ||||
| 
 | ||||
|     // Sync and bind the texture surfaces
 | ||||
|     const auto pica_textures = regs.GetTextures(); | ||||
|     for (unsigned texture_index = 0; texture_index < pica_textures.size(); ++texture_index) { | ||||
|  | @ -353,6 +361,15 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) { | |||
|         SyncColorWriteMask(); | ||||
|         break; | ||||
| 
 | ||||
|     // Scissor test
 | ||||
|     case PICA_REG_INDEX(scissor_test.mode): | ||||
|         shader_dirty = true; | ||||
|         break; | ||||
|     case PICA_REG_INDEX(scissor_test.x1): // and y1
 | ||||
|     case PICA_REG_INDEX(scissor_test.x2): // and y2
 | ||||
|         SyncScissorTest(); | ||||
|         break; | ||||
| 
 | ||||
|     // Logic op
 | ||||
|     case PICA_REG_INDEX(output_merger.logic_op): | ||||
|         SyncLogicOp(); | ||||
|  | @ -1002,6 +1019,7 @@ void RasterizerOpenGL::SetShader() { | |||
|         SyncDepthOffset(); | ||||
|         SyncAlphaTest(); | ||||
|         SyncCombinerColor(); | ||||
|         SyncScissorTest(); | ||||
|         auto& tev_stages = Pica::g_state.regs.GetTevStages(); | ||||
|         for (int index = 0; index < tev_stages.size(); ++index) | ||||
|             SyncTevConstColor(index, tev_stages[index]); | ||||
|  | @ -1166,6 +1184,22 @@ void RasterizerOpenGL::SyncDepthTest() { | |||
|                             PicaToGL::CompareFunc(regs.output_merger.depth_test_func) : GL_ALWAYS; | ||||
| } | ||||
| 
 | ||||
| void RasterizerOpenGL::SyncScissorTest() { | ||||
|     const auto& regs = Pica::g_state.regs; | ||||
| 
 | ||||
|     if (uniform_block_data.data.scissor_x1 != regs.scissor_test.x1 || | ||||
|         uniform_block_data.data.scissor_y1 != regs.scissor_test.y1 || | ||||
|         uniform_block_data.data.scissor_x2 != regs.scissor_test.x2 || | ||||
|         uniform_block_data.data.scissor_y2 != regs.scissor_test.y2) { | ||||
| 
 | ||||
|         uniform_block_data.data.scissor_x1 = regs.scissor_test.x1; | ||||
|         uniform_block_data.data.scissor_y1 = regs.scissor_test.y1; | ||||
|         uniform_block_data.data.scissor_x2 = regs.scissor_test.x2; | ||||
|         uniform_block_data.data.scissor_y2 = regs.scissor_test.y2; | ||||
|         uniform_block_data.dirty = true; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void RasterizerOpenGL::SyncCombinerColor() { | ||||
|     auto combiner_color = PicaToGL::ColorRGBA8(Pica::g_state.regs.tev_combiner_buffer_color.raw); | ||||
|     if (combiner_color != uniform_block_data.data.tev_combiner_buffer_color) { | ||||
|  |  | |||
|  | @ -56,6 +56,8 @@ union PicaShaderConfig { | |||
| 
 | ||||
|         const auto& regs = Pica::g_state.regs; | ||||
| 
 | ||||
|         state.scissor_test_mode = regs.scissor_test.mode; | ||||
| 
 | ||||
|         state.depthmap_enable = regs.depthmap_enable; | ||||
| 
 | ||||
|         state.alpha_test_func = regs.output_merger.alpha_test.enable ? | ||||
|  | @ -172,6 +174,7 @@ union PicaShaderConfig { | |||
| 
 | ||||
|     struct State { | ||||
|         Pica::Regs::CompareFunc alpha_test_func; | ||||
|         Pica::Regs::ScissorMode scissor_test_mode; | ||||
|         Pica::Regs::TextureConfig::TextureType texture0_type; | ||||
|         std::array<TevStageConfigRaw, 6> tev_stages; | ||||
|         u8 combiner_buffer_input; | ||||
|  | @ -325,9 +328,14 @@ private: | |||
|     //       the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
 | ||||
|     //       Not following that rule will cause problems on some AMD drivers.
 | ||||
|     struct UniformData { | ||||
|         alignas(8) GLvec2 framebuffer_scale; | ||||
|         GLint alphatest_ref; | ||||
|         GLfloat depth_scale; | ||||
|         GLfloat depth_offset; | ||||
|         GLint scissor_x1; | ||||
|         GLint scissor_y1; | ||||
|         GLint scissor_x2; | ||||
|         GLint scissor_y2; | ||||
|         alignas(16) GLvec3 fog_color; | ||||
|         alignas(16) GLvec3 lighting_global_ambient; | ||||
|         LightSrc light_src[8]; | ||||
|  | @ -335,7 +343,7 @@ private: | |||
|         alignas(16) GLvec4 tev_combiner_buffer_color; | ||||
|     }; | ||||
| 
 | ||||
|     static_assert(sizeof(UniformData) == 0x3A0, "The size of the UniformData structure has changed, update the structure in the shader"); | ||||
|     static_assert(sizeof(UniformData) == 0x3C0, "The size of the UniformData structure has changed, update the structure in the shader"); | ||||
|     static_assert(sizeof(UniformData) < 16384, "UniformData structure must be less than 16kb as per the OpenGL spec"); | ||||
| 
 | ||||
|     /// Sets the OpenGL shader in accordance with the current PICA register state
 | ||||
|  | @ -384,6 +392,9 @@ private: | |||
|     /// Syncs the depth test states to match the PICA register
 | ||||
|     void SyncDepthTest(); | ||||
| 
 | ||||
|     /// Syncs the scissor test state to match the PICA register
 | ||||
|     void SyncScissorTest(); | ||||
| 
 | ||||
|     /// Syncs the TEV combiner color buffer to match the PICA register
 | ||||
|     void SyncCombinerColor(); | ||||
| 
 | ||||
|  |  | |||
|  | @ -539,6 +539,8 @@ in float texcoord0_w; | |||
| in vec4 normquat; | ||||
| in vec3 view; | ||||
| 
 | ||||
| in vec4 gl_FragCoord; | ||||
| 
 | ||||
| out vec4 color; | ||||
| 
 | ||||
| struct LightSrc { | ||||
|  | @ -552,9 +554,14 @@ struct LightSrc { | |||
| }; | ||||
| 
 | ||||
| layout (std140) uniform shader_data { | ||||
|     vec2 framebuffer_scale; | ||||
|     int alphatest_ref; | ||||
|     float depth_scale; | ||||
|     float depth_offset; | ||||
|     int scissor_x1; | ||||
|     int scissor_y1; | ||||
|     int scissor_x2; | ||||
|     int scissor_y2; | ||||
|     vec3 fog_color; | ||||
|     vec3 lighting_global_ambient; | ||||
|     LightSrc light_src[NUM_LIGHTS]; | ||||
|  | @ -582,6 +589,19 @@ vec4 secondary_fragment_color = vec4(0.0); | |||
|         return out; | ||||
|     } | ||||
| 
 | ||||
|     // Append the scissor test
 | ||||
|     if (state.scissor_test_mode != Regs::ScissorMode::Disabled) { | ||||
|         out += "if ("; | ||||
|         // Negate the condition if we have to keep only the pixels outside the scissor box
 | ||||
|         if (state.scissor_test_mode == Regs::ScissorMode::Include) | ||||
|             out += "!"; | ||||
|         // x2,y2 have +1 added to cover the entire pixel area
 | ||||
|         out += "(gl_FragCoord.x >= scissor_x1 * framebuffer_scale.x && " | ||||
|                 "gl_FragCoord.y >= scissor_y1 * framebuffer_scale.y && " | ||||
|                 "gl_FragCoord.x < (scissor_x2 + 1) * framebuffer_scale.x && " | ||||
|                 "gl_FragCoord.y < (scissor_y2 + 1) * framebuffer_scale.y)) discard;\n"; | ||||
|     } | ||||
| 
 | ||||
|     out += "float z_over_w = 1.0 - gl_FragCoord.z * 2.0;\n"; | ||||
|     out += "float depth = z_over_w * depth_scale + depth_offset;\n"; | ||||
|     if (state.depthmap_enable == Pica::Regs::DepthBuffering::WBuffering) { | ||||
|  |  | |||
|  | @ -17,6 +17,7 @@ | |||
| 
 | ||||
| #include "video_core/pica.h" | ||||
| 
 | ||||
| using GLvec2 = std::array<GLfloat, 2>; | ||||
| using GLvec3 = std::array<GLfloat, 3>; | ||||
| using GLvec4 = std::array<GLfloat, 4>; | ||||
| 
 | ||||
|  |  | |||
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