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	Added shader state serialization
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					 4 changed files with 76 additions and 14 deletions
				
			
		|  | @ -32,6 +32,7 @@ | |||
| 
 | ||||
| #include <cmath> | ||||
| #include <type_traits> | ||||
| #include <boost/serialization/access.hpp> | ||||
| 
 | ||||
| namespace Common { | ||||
| 
 | ||||
|  | @ -44,6 +45,14 @@ class Vec4; | |||
| 
 | ||||
| template <typename T> | ||||
| class Vec2 { | ||||
|     friend class boost::serialization::access; | ||||
|     template<class Archive> | ||||
|     void serialize(Archive & ar, const unsigned int file_version) | ||||
|     { | ||||
|         ar & x; | ||||
|         ar & y; | ||||
|     } | ||||
| 
 | ||||
| public: | ||||
|     T x; | ||||
|     T y; | ||||
|  | @ -191,6 +200,15 @@ inline float Vec2<float>::Normalize() { | |||
| 
 | ||||
| template <typename T> | ||||
| class Vec3 { | ||||
|     friend class boost::serialization::access; | ||||
|     template<class Archive> | ||||
|     void serialize(Archive & ar, const unsigned int file_version) | ||||
|     { | ||||
|         ar & x; | ||||
|         ar & y; | ||||
|         ar & z; | ||||
|     } | ||||
| 
 | ||||
| public: | ||||
|     T x; | ||||
|     T y; | ||||
|  | @ -399,6 +417,16 @@ using Vec3f = Vec3<float>; | |||
| 
 | ||||
| template <typename T> | ||||
| class Vec4 { | ||||
|     friend class boost::serialization::access; | ||||
|     template<class Archive> | ||||
|     void serialize(Archive & ar, const unsigned int file_version) | ||||
|     { | ||||
|         ar & x; | ||||
|         ar & y; | ||||
|         ar & z; | ||||
|         ar & w; | ||||
|     } | ||||
| 
 | ||||
| public: | ||||
|     T x; | ||||
|     T y; | ||||
|  |  | |||
|  | @ -14,11 +14,15 @@ | |||
| #include "video_core/regs.h" | ||||
| #include "video_core/shader/shader.h" | ||||
| 
 | ||||
| // NB, by defining this we can't use the built-in std::array serializer in this file
 | ||||
| // Boost::serialization doesn't like union types for some reason,
 | ||||
| // so we need to mark arrays of union values with a special serialization method
 | ||||
| template<typename Value, size_t Size> | ||||
| struct UnionArray : public std::array<Value, Size> { }; | ||||
| 
 | ||||
| namespace boost::serialization { | ||||
| 
 | ||||
| template<class Archive, typename Value, size_t Size> | ||||
| void serialize(Archive & ar, std::array<Value, Size> &array, const unsigned int version) | ||||
| void serialize(Archive& ar, UnionArray<Value, Size>& array, const unsigned int version) | ||||
| { | ||||
|     static_assert(sizeof(Value) == sizeof(u32)); | ||||
|     ar & *static_cast<u32 (*)[Size]>(static_cast<void *>(array.data())); | ||||
|  | @ -87,11 +91,11 @@ struct State { | |||
|             } | ||||
|         }; | ||||
| 
 | ||||
|         std::array<ValueEntry, 128> noise_table; | ||||
|         std::array<ValueEntry, 128> color_map_table; | ||||
|         std::array<ValueEntry, 128> alpha_map_table; | ||||
|         std::array<ColorEntry, 256> color_table; | ||||
|         std::array<ColorDifferenceEntry, 256> color_diff_table; | ||||
|         UnionArray<ValueEntry, 128> noise_table; | ||||
|         UnionArray<ValueEntry, 128> color_map_table; | ||||
|         UnionArray<ValueEntry, 128> alpha_map_table; | ||||
|         UnionArray<ColorEntry, 256> color_table; | ||||
|         UnionArray<ColorDifferenceEntry, 256> color_diff_table; | ||||
| 
 | ||||
|     private: | ||||
|         friend class boost::serialization::access; | ||||
|  | @ -134,7 +138,7 @@ struct State { | |||
|             } | ||||
|         }; | ||||
| 
 | ||||
|         std::array<std::array<LutEntry, 256>, 24> luts; | ||||
|         std::array<UnionArray<LutEntry, 256>, 24> luts; | ||||
|     } lighting; | ||||
| 
 | ||||
|     struct { | ||||
|  | @ -154,7 +158,7 @@ struct State { | |||
|             } | ||||
|         }; | ||||
| 
 | ||||
|         std::array<LutEntry, 128> lut; | ||||
|         UnionArray<LutEntry, 128> lut; | ||||
|     } fog; | ||||
| 
 | ||||
| #undef SERIALIZE_RAW | ||||
|  | @ -214,13 +218,11 @@ private: | |||
|     void serialize(Archive & ar, const unsigned int file_version) | ||||
|     { | ||||
|         ar & regs.reg_array; | ||||
|         // ar & vs;
 | ||||
|         // ar & gs;
 | ||||
|         ar & vs; | ||||
|         ar & gs; | ||||
|         // ar & input_default_attributes;
 | ||||
|         ar & proctex; | ||||
|         for (auto i = 0; i < lighting.luts.size(); i++) { | ||||
|             ar & lighting.luts[i]; | ||||
|         } | ||||
|         ar & lighting.luts; | ||||
|         ar & fog.lut; | ||||
|         ar & cmd_list.addr; | ||||
|         ar & cmd_list.length; | ||||
|  |  | |||
|  | @ -6,6 +6,7 @@ | |||
| 
 | ||||
| #include <cmath> | ||||
| #include <cstring> | ||||
| #include <boost/serialization/access.hpp> | ||||
| #include "common/common_types.h" | ||||
| 
 | ||||
| namespace Pica { | ||||
|  | @ -140,6 +141,13 @@ private: | |||
|     // Stored as a regular float, merely for convenience
 | ||||
|     // TODO: Perform proper arithmetic on this!
 | ||||
|     float value; | ||||
| 
 | ||||
|     friend class boost::serialization::access; | ||||
|     template<class Archive> | ||||
|     void serialize(Archive & ar, const unsigned int file_version) | ||||
|     { | ||||
|         ar & value; | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| using float24 = Float<16, 7>; | ||||
|  |  | |||
|  | @ -9,6 +9,7 @@ | |||
| #include <functional> | ||||
| #include <type_traits> | ||||
| #include <nihstro/shader_bytecode.h> | ||||
| #include <boost/serialization/array.hpp> | ||||
| #include "common/assert.h" | ||||
| #include "common/common_funcs.h" | ||||
| #include "common/common_types.h" | ||||
|  | @ -193,6 +194,16 @@ struct Uniforms { | |||
|     static std::size_t GetIntUniformOffset(unsigned index) { | ||||
|         return offsetof(Uniforms, i) + index * sizeof(Common::Vec4<u8>); | ||||
|     } | ||||
| 
 | ||||
| private: | ||||
|     friend class boost::serialization::access; | ||||
|     template<class Archive> | ||||
|     void serialize(Archive & ar, const unsigned int file_version) | ||||
|     { | ||||
|         ar & f; | ||||
|         ar & b; | ||||
|         ar & i; | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| struct ShaderSetup { | ||||
|  | @ -237,6 +248,19 @@ private: | |||
|     bool swizzle_data_hash_dirty = true; | ||||
|     u64 program_code_hash = 0xDEADC0DE; | ||||
|     u64 swizzle_data_hash = 0xDEADC0DE; | ||||
| 
 | ||||
|     friend class boost::serialization::access; | ||||
|     template<class Archive> | ||||
|     void serialize(Archive & ar, const unsigned int file_version) | ||||
|     { | ||||
|         ar & uniforms; | ||||
|         ar & program_code; | ||||
|         ar & swizzle_data; | ||||
|         ar & program_code_hash_dirty; | ||||
|         ar & swizzle_data_hash_dirty; | ||||
|         ar & program_code_hash; | ||||
|         ar & swizzle_data_hash; | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| class ShaderEngine { | ||||
|  |  | |||
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