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	Qt: Use signals for emu_thread start/stop and fix disasm widget.
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					 6 changed files with 138 additions and 79 deletions
				
			
		|  | @ -87,8 +87,8 @@ private: | |||
|     GRenderWindow* parent; | ||||
| }; | ||||
| 
 | ||||
| GRenderWindow::GRenderWindow(QWidget* parent, GMainWindow& main_window) : | ||||
|     QWidget(parent), main_window(main_window), keyboard_id(0) { | ||||
| GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread) : | ||||
|     QWidget(parent), emu_thread(emu_thread), keyboard_id(0) { | ||||
| 
 | ||||
|     std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc); | ||||
|     setWindowTitle(QString::fromStdString(window_title)); | ||||
|  | @ -129,7 +129,7 @@ void GRenderWindow::moveContext() | |||
|     // We need to move GL context to the swapping thread in Qt5
 | ||||
| #if QT_VERSION > QT_VERSION_CHECK(5, 0, 0) | ||||
|     // If the thread started running, move the GL Context to the new thread. Otherwise, move it back.
 | ||||
|     auto thread = QThread::currentThread() == qApp->thread() ? main_window.GetEmuThread() : qApp->thread(); | ||||
|     auto thread = (QThread::currentThread() == qApp->thread() && emu_thread != nullptr) ? emu_thread : qApp->thread(); | ||||
|     child->context()->moveToThread(thread); | ||||
| #endif | ||||
| } | ||||
|  | @ -272,3 +272,11 @@ void GRenderWindow::OnClientAreaResized(unsigned width, unsigned height) | |||
| void GRenderWindow::OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) { | ||||
|     setMinimumSize(minimal_size.first, minimal_size.second); | ||||
| } | ||||
| 
 | ||||
| void GRenderWindow::OnEmulationStarted(EmuThread* emu_thread) { | ||||
|     this->emu_thread = emu_thread; | ||||
| } | ||||
| 
 | ||||
| void GRenderWindow::OnEmulationStopped() { | ||||
|     emu_thread = nullptr; | ||||
| } | ||||
|  |  | |||
|  | @ -22,6 +22,7 @@ class EmuThread : public QThread | |||
|     Q_OBJECT | ||||
| 
 | ||||
| public: | ||||
|     EmuThread(GRenderWindow* render_window); | ||||
| 
 | ||||
|     /**
 | ||||
|      * Start emulation (on new thread) | ||||
|  | @ -50,15 +51,14 @@ public: | |||
|     bool IsRunning() { return running; } | ||||
| 
 | ||||
|     /**
 | ||||
|      * Shutdown (permanently stops) the emulation thread | ||||
|      * Requests for the emulation thread to stop running and shutdown emulation | ||||
|      */ | ||||
|     void Shutdown() { stop_run = true; }; | ||||
|     void RequestShutdown() { | ||||
|         stop_run = true; | ||||
|         running = false; | ||||
|     }; | ||||
| 
 | ||||
| private: | ||||
|     friend class GMainWindow; | ||||
| 
 | ||||
|     EmuThread(GRenderWindow* render_window); | ||||
| 
 | ||||
|     bool exec_step; | ||||
|     bool running; | ||||
|     std::atomic<bool> stop_run; | ||||
|  | @ -86,7 +86,7 @@ class GRenderWindow : public QWidget, public EmuWindow | |||
|     Q_OBJECT | ||||
| 
 | ||||
| public: | ||||
|     GRenderWindow(QWidget* parent, GMainWindow& main_window); | ||||
|     GRenderWindow(QWidget* parent, EmuThread* emu_thread); | ||||
| 
 | ||||
|     // EmuWindow implementation
 | ||||
|     void SwapBuffers() override; | ||||
|  | @ -115,6 +115,9 @@ public: | |||
| public slots: | ||||
|     void moveContext();  // overridden
 | ||||
| 
 | ||||
|     void OnEmulationStarted(EmuThread* emu_thread); | ||||
|     void OnEmulationStopped(); | ||||
| 
 | ||||
| private: | ||||
|     void OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) override; | ||||
| 
 | ||||
|  | @ -122,8 +125,8 @@ private: | |||
| 
 | ||||
|     QByteArray geometry; | ||||
| 
 | ||||
|     GMainWindow& main_window; | ||||
| 
 | ||||
|     /// Device id of keyboard for use with KeyMap
 | ||||
|     int keyboard_id; | ||||
| 
 | ||||
|     EmuThread* emu_thread; | ||||
| }; | ||||
|  |  | |||
|  | @ -4,7 +4,6 @@ | |||
| 
 | ||||
| #include "disassembler.h" | ||||
| 
 | ||||
| #include "../main.h" | ||||
| #include "../bootmanager.h" | ||||
| #include "../hotkeys.h" | ||||
| 
 | ||||
|  | @ -19,8 +18,8 @@ | |||
| #include "core/arm/disassembler/arm_disasm.h" | ||||
| 
 | ||||
| 
 | ||||
| DisassemblerModel::DisassemblerModel(QObject* parent) : QAbstractListModel(parent), base_address(0), code_size(0), program_counter(0), selection(QModelIndex()) { | ||||
| 
 | ||||
| DisassemblerModel::DisassemblerModel(QObject* parent) : | ||||
|     QAbstractListModel(parent), base_address(0), code_size(0), program_counter(0), selection(QModelIndex()) { | ||||
| } | ||||
| 
 | ||||
| int DisassemblerModel::columnCount(const QModelIndex& parent) const { | ||||
|  | @ -159,35 +158,28 @@ void DisassemblerModel::SetNextInstruction(unsigned int address) { | |||
|     emit dataChanged(prev_index, prev_index); | ||||
| } | ||||
| 
 | ||||
| DisassemblerWidget::DisassemblerWidget(QWidget* parent, GMainWindow& main_window) : | ||||
|     QDockWidget(parent), main_window(main_window), base_addr(0) { | ||||
| DisassemblerWidget::DisassemblerWidget(QWidget* parent, EmuThread* emu_thread) : | ||||
|     QDockWidget(parent), emu_thread(emu_thread), base_addr(0) { | ||||
| 
 | ||||
|     disasm_ui.setupUi(this); | ||||
| 
 | ||||
|     model = new DisassemblerModel(this); | ||||
|     disasm_ui.treeView->setModel(model); | ||||
| 
 | ||||
|     RegisterHotkey("Disassembler", "Start/Stop", QKeySequence(Qt::Key_F5), Qt::ApplicationShortcut); | ||||
|     RegisterHotkey("Disassembler", "Step", QKeySequence(Qt::Key_F10), Qt::ApplicationShortcut); | ||||
|     RegisterHotkey("Disassembler", "Step into", QKeySequence(Qt::Key_F11), Qt::ApplicationShortcut); | ||||
|     RegisterHotkey("Disassembler", "Set Breakpoint", QKeySequence(Qt::Key_F9), Qt::ApplicationShortcut); | ||||
| 
 | ||||
|     connect(disasm_ui.button_breakpoint, SIGNAL(clicked()), model, SLOT(OnSetOrUnsetBreakpoint())); | ||||
|     connect(disasm_ui.button_step, SIGNAL(clicked()), this, SLOT(OnStep())); | ||||
|     connect(disasm_ui.button_pause, SIGNAL(clicked()), this, SLOT(OnPause())); | ||||
|     connect(disasm_ui.button_continue, SIGNAL(clicked()), this, SLOT(OnContinue())); | ||||
| 
 | ||||
|     connect(disasm_ui.treeView->selectionModel(), SIGNAL(currentChanged(const QModelIndex&, const QModelIndex&)), | ||||
|             model, SLOT(OnSelectionChanged(const QModelIndex&))); | ||||
| 
 | ||||
|     connect(GetHotkey("Disassembler", "Start/Stop", this), SIGNAL(activated()), this, SLOT(OnToggleStartStop())); | ||||
|     connect(GetHotkey("Disassembler", "Step", this), SIGNAL(activated()), this, SLOT(OnStep())); | ||||
|     connect(GetHotkey("Disassembler", "Step into", this), SIGNAL(activated()), this, SLOT(OnStepInto())); | ||||
|     connect(GetHotkey("Disassembler", "Set Breakpoint", this), SIGNAL(activated()), model, SLOT(OnSetOrUnsetBreakpoint())); | ||||
| 
 | ||||
|     setEnabled(false); | ||||
| } | ||||
| 
 | ||||
| void DisassemblerWidget::Init() | ||||
| { | ||||
| void DisassemblerWidget::Init() { | ||||
|     model->ParseFromAddress(Core::g_app_core->GetPC()); | ||||
| 
 | ||||
|     disasm_ui.treeView->resizeColumnToContents(0); | ||||
|  | @ -199,25 +191,21 @@ void DisassemblerWidget::Init() | |||
|     disasm_ui.treeView->selectionModel()->setCurrentIndex(model_index, QItemSelectionModel::SelectCurrent | QItemSelectionModel::Rows); | ||||
| } | ||||
| 
 | ||||
| void DisassemblerWidget::OnContinue() | ||||
| { | ||||
|     main_window.GetEmuThread()->SetRunning(true); | ||||
| void DisassemblerWidget::OnContinue() { | ||||
|     emu_thread->SetRunning(true); | ||||
| } | ||||
| 
 | ||||
| void DisassemblerWidget::OnStep() | ||||
| { | ||||
| void DisassemblerWidget::OnStep() { | ||||
|     OnStepInto(); // change later
 | ||||
| } | ||||
| 
 | ||||
| void DisassemblerWidget::OnStepInto() | ||||
| { | ||||
|     main_window.GetEmuThread()->SetRunning(false); | ||||
|     main_window.GetEmuThread()->ExecStep(); | ||||
| void DisassemblerWidget::OnStepInto() { | ||||
|     emu_thread->SetRunning(false); | ||||
|     emu_thread->ExecStep(); | ||||
| } | ||||
| 
 | ||||
| void DisassemblerWidget::OnPause() | ||||
| { | ||||
|     main_window.GetEmuThread()->SetRunning(false); | ||||
| void DisassemblerWidget::OnPause() { | ||||
|     emu_thread->SetRunning(false); | ||||
| 
 | ||||
|     // TODO: By now, the CPU might not have actually stopped...
 | ||||
|     if (Core::g_app_core) { | ||||
|  | @ -225,17 +213,15 @@ void DisassemblerWidget::OnPause() | |||
|     } | ||||
| } | ||||
| 
 | ||||
| void DisassemblerWidget::OnToggleStartStop() | ||||
| { | ||||
|     main_window.GetEmuThread()->SetRunning(!main_window.GetEmuThread()->IsRunning()); | ||||
| void DisassemblerWidget::OnToggleStartStop() { | ||||
|     emu_thread->SetRunning(!emu_thread->IsRunning()); | ||||
| } | ||||
| 
 | ||||
| void DisassemblerWidget::OnDebugModeEntered() | ||||
| { | ||||
| void DisassemblerWidget::OnDebugModeEntered() { | ||||
|     ARMword next_instr = Core::g_app_core->GetPC(); | ||||
| 
 | ||||
|     if (model->GetBreakPoints().IsAddressBreakPoint(next_instr)) | ||||
|         main_window.GetEmuThread()->SetRunning(false); | ||||
|         emu_thread->SetRunning(false); | ||||
| 
 | ||||
|     model->SetNextInstruction(next_instr); | ||||
| 
 | ||||
|  | @ -244,16 +230,35 @@ void DisassemblerWidget::OnDebugModeEntered() | |||
|     disasm_ui.treeView->selectionModel()->setCurrentIndex(model_index, QItemSelectionModel::SelectCurrent | QItemSelectionModel::Rows); | ||||
| } | ||||
| 
 | ||||
| void DisassemblerWidget::OnDebugModeLeft() | ||||
| { | ||||
| 
 | ||||
| void DisassemblerWidget::OnDebugModeLeft() { | ||||
| } | ||||
| 
 | ||||
| int DisassemblerWidget::SelectedRow() | ||||
| { | ||||
| int DisassemblerWidget::SelectedRow() { | ||||
|     QModelIndex index = disasm_ui.treeView->selectionModel()->currentIndex(); | ||||
|     if (!index.isValid()) | ||||
|         return -1; | ||||
| 
 | ||||
|     return disasm_ui.treeView->selectionModel()->currentIndex().row(); | ||||
| } | ||||
| 
 | ||||
| void DisassemblerWidget::OnEmulationStarted(EmuThread* emu_thread) { | ||||
|     this->emu_thread = emu_thread; | ||||
| 
 | ||||
|     model = new DisassemblerModel(this); | ||||
|     disasm_ui.treeView->setModel(model); | ||||
| 
 | ||||
|     connect(disasm_ui.treeView->selectionModel(), SIGNAL(currentChanged(const QModelIndex&, const QModelIndex&)), | ||||
|         model, SLOT(OnSelectionChanged(const QModelIndex&))); | ||||
|     connect(disasm_ui.button_breakpoint, SIGNAL(clicked()), model, SLOT(OnSetOrUnsetBreakpoint())); | ||||
|     connect(GetHotkey("Disassembler", "Set Breakpoint", this), SIGNAL(activated()), model, SLOT(OnSetOrUnsetBreakpoint())); | ||||
| 
 | ||||
|     Init(); | ||||
|     setEnabled(true); | ||||
| } | ||||
| 
 | ||||
| void DisassemblerWidget::OnEmulationStopped() { | ||||
|     disasm_ui.treeView->setModel(nullptr); | ||||
|     delete model; | ||||
|     emu_thread = nullptr; | ||||
|     setEnabled(false); | ||||
| } | ||||
|  |  | |||
|  | @ -13,7 +13,7 @@ | |||
| #include "common/break_points.h" | ||||
| 
 | ||||
| class QAction; | ||||
| class GMainWindow; | ||||
| class EmuThread; | ||||
| 
 | ||||
| class DisassemblerModel : public QAbstractListModel | ||||
| { | ||||
|  | @ -51,7 +51,7 @@ class DisassemblerWidget : public QDockWidget | |||
|     Q_OBJECT | ||||
| 
 | ||||
| public: | ||||
|     DisassemblerWidget(QWidget* parent, GMainWindow& main_window); | ||||
|     DisassemblerWidget(QWidget* parent, EmuThread* emu_thread); | ||||
| 
 | ||||
|     void Init(); | ||||
| 
 | ||||
|  | @ -65,6 +65,9 @@ public slots: | |||
|     void OnDebugModeEntered(); | ||||
|     void OnDebugModeLeft(); | ||||
| 
 | ||||
|     void OnEmulationStarted(EmuThread* emu_thread); | ||||
|     void OnEmulationStopped(); | ||||
| 
 | ||||
| private: | ||||
|     // returns -1 if no row is selected
 | ||||
|     int SelectedRow(); | ||||
|  | @ -75,5 +78,5 @@ private: | |||
| 
 | ||||
|     u32 base_addr; | ||||
| 
 | ||||
|     GMainWindow& main_window; | ||||
|     EmuThread* emu_thread; | ||||
| }; | ||||
|  |  | |||
|  | @ -15,6 +15,7 @@ | |||
| #include "common/logging/log.h" | ||||
| #include "common/logging/backend.h" | ||||
| #include "common/logging/filter.h" | ||||
| #include "common/make_unique.h" | ||||
| #include "common/platform.h" | ||||
| #include "common/scope_exit.h" | ||||
| 
 | ||||
|  | @ -55,14 +56,14 @@ GMainWindow::GMainWindow() : emu_thread(nullptr) | |||
|     ui.setupUi(this); | ||||
|     statusBar()->hide(); | ||||
| 
 | ||||
|     render_window = new GRenderWindow(this, *this); | ||||
|     render_window = new GRenderWindow(this, emu_thread.get()); | ||||
|     render_window->hide(); | ||||
| 
 | ||||
|     profilerWidget = new ProfilerWidget(this); | ||||
|     addDockWidget(Qt::BottomDockWidgetArea, profilerWidget); | ||||
|     profilerWidget->hide(); | ||||
| 
 | ||||
|     disasmWidget = new DisassemblerWidget(this, *this); | ||||
|     disasmWidget = new DisassemblerWidget(this, emu_thread.get()); | ||||
|     addDockWidget(Qt::BottomDockWidgetArea, disasmWidget); | ||||
|     disasmWidget->hide(); | ||||
| 
 | ||||
|  | @ -138,14 +139,10 @@ GMainWindow::GMainWindow() : emu_thread(nullptr) | |||
|     connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode())); | ||||
|     connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog())); | ||||
| 
 | ||||
|     // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
 | ||||
|     connect(emu_thread, SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); | ||||
|     connect(emu_thread, SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); | ||||
|     connect(emu_thread, SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); | ||||
| 
 | ||||
|     connect(emu_thread, SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection); | ||||
|     connect(emu_thread, SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection); | ||||
|     connect(emu_thread, SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection); | ||||
|     connect(this, SIGNAL(EmulationStarted(EmuThread*)), disasmWidget, SLOT(OnEmulationStarted(EmuThread*))); | ||||
|     connect(this, SIGNAL(EmulationStopped()), disasmWidget, SLOT(OnEmulationStopped())); | ||||
|     connect(this, SIGNAL(EmulationStarted(EmuThread*)), render_window, SLOT(OnEmulationStarted(EmuThread*))); | ||||
|     connect(this, SIGNAL(EmulationStopped()), render_window, SLOT(OnEmulationStopped())); | ||||
| 
 | ||||
|     // Setup hotkeys
 | ||||
|     RegisterHotkey("Main Window", "Load File", QKeySequence::Open); | ||||
|  | @ -199,35 +196,62 @@ void GMainWindow::OnDisplayTitleBars(bool show) | |||
| void GMainWindow::BootGame(std::string filename) { | ||||
|     LOG_INFO(Frontend, "Citra starting...\n"); | ||||
| 
 | ||||
|     // Initialize the core emulation
 | ||||
|     System::Init(render_window); | ||||
| 
 | ||||
|     // Load a game or die...
 | ||||
|     // Load the game
 | ||||
|     if (Loader::ResultStatus::Success != Loader::LoadFile(filename)) { | ||||
|         LOG_CRITICAL(Frontend, "Failed to load ROM!"); | ||||
|         System::Shutdown(); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     disasmWidget->Init(); | ||||
|     registersWidget->OnDebugModeEntered(); | ||||
|     callstackWidget->OnDebugModeEntered(); | ||||
| 
 | ||||
|     emu_thread = new EmuThread(render_window); | ||||
|     // Create and start the emulation thread
 | ||||
|     emu_thread = Common::make_unique<EmuThread>(render_window); | ||||
|     emit EmulationStarted(emu_thread.get()); | ||||
|     emu_thread->start(); | ||||
| 
 | ||||
|     // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
 | ||||
|     connect(emu_thread.get(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); | ||||
|     connect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); | ||||
|     connect(emu_thread.get(), SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); | ||||
|     connect(emu_thread.get(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection); | ||||
|     connect(emu_thread.get(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection); | ||||
|     connect(emu_thread.get(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection); | ||||
| 
 | ||||
|     // Update the GUI
 | ||||
|     registersWidget->OnDebugModeEntered(); | ||||
|     callstackWidget->OnDebugModeEntered(); | ||||
|     render_window->show(); | ||||
| 
 | ||||
|     OnStartGame(); | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::ShutdownGame() { | ||||
|     // Shutdown the emulation thread and wait for it to complete
 | ||||
|     emu_thread->SetRunning(false); | ||||
|     emu_thread->Shutdown(); | ||||
|     emu_thread->wait(); | ||||
|     delete emu_thread; | ||||
|     emu_thread = nullptr; | ||||
|     // Shutdown the emulation thread
 | ||||
|     emu_thread->RequestShutdown(); | ||||
| 
 | ||||
|     // Disconnect signals that are attached to the current emulation thread
 | ||||
|     disconnect(emu_thread.get(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered())); | ||||
|     disconnect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered())); | ||||
|     disconnect(emu_thread.get(), SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered())); | ||||
|     disconnect(emu_thread.get(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft())); | ||||
|     disconnect(emu_thread.get(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft())); | ||||
|     disconnect(emu_thread.get(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft())); | ||||
| 
 | ||||
|     // Release emu threads from any breakpoints
 | ||||
|     // This belongs after RequestShutdown() and before wait() because if emulation stops on a GPU
 | ||||
|     // breakpoint after (or before) RequestShutdown() is called, the emulation would never be able
 | ||||
|     // to continue out to the main loop and terminate. Thus wait() would hang forever.
 | ||||
|     // TODO(bunnei): This function is not thread safe, but it's being used as if it were
 | ||||
|     Pica::g_debug_context->ClearBreakpoints(); | ||||
| 
 | ||||
|     emit EmulationStopped(); | ||||
| 
 | ||||
|     // Wait for emulation thread to complete and delete it
 | ||||
|     emu_thread->wait(); | ||||
|     emu_thread = nullptr; | ||||
| 
 | ||||
|     // Shutdown the core emulation
 | ||||
|     System::Shutdown(); | ||||
| 
 | ||||
|  |  | |||
|  | @ -5,6 +5,7 @@ | |||
| #ifndef _CITRA_QT_MAIN_HXX_ | ||||
| #define _CITRA_QT_MAIN_HXX_ | ||||
| 
 | ||||
| #include <memory> | ||||
| #include <QMainWindow> | ||||
| 
 | ||||
| #include "ui_main.h" | ||||
|  | @ -35,9 +36,23 @@ public: | |||
|     GMainWindow(); | ||||
|     ~GMainWindow(); | ||||
| 
 | ||||
|     EmuThread* GetEmuThread() { | ||||
|         return emu_thread; | ||||
|     } | ||||
| signals: | ||||
| 
 | ||||
|     /**
 | ||||
|      * Signal that is emitted when a new EmuThread has been created and an emulation session is | ||||
|      * about to start. At this time, the core system emulation has been initialized, and all | ||||
|      * emulation handles and memory should be valid. | ||||
|      * | ||||
|      * @param emu_thread Pointer to the newly created EmuThread (to be used by widgets that need to | ||||
|      *      access/change emulation state). | ||||
|      */ | ||||
|     void EmulationStarting(EmuThread* emu_thread); | ||||
| 
 | ||||
|     /**
 | ||||
|      * Signal that is emitted when emulation is about to stop. At this time, the EmuThread and core | ||||
|      * system emulation handles and memory are still valid, but are about become invalid. | ||||
|      */ | ||||
|     void EmulationStopping(); | ||||
| 
 | ||||
| private: | ||||
|     void BootGame(std::string filename); | ||||
|  | @ -60,7 +75,8 @@ private: | |||
|     Ui::MainWindow ui; | ||||
| 
 | ||||
|     GRenderWindow* render_window; | ||||
|     EmuThread* emu_thread; | ||||
| 
 | ||||
|     std::unique_ptr<EmuThread> emu_thread; | ||||
| 
 | ||||
|     ProfilerWidget* profilerWidget; | ||||
|     DisassemblerWidget* disasmWidget; | ||||
|  |  | |||
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