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	Merge pull request #4940 from jroweboy/presentation-thread
Split Presentation thread from Render thread
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						commit
						439d550850
					
				
					 27 changed files with 899 additions and 243 deletions
				
			
		|  | @ -10,6 +10,8 @@ | |||
| 
 | ||||
| namespace Frontend { | ||||
| 
 | ||||
| GraphicsContext::~GraphicsContext() = default; | ||||
| 
 | ||||
| class EmuWindow::TouchState : public Input::Factory<Input::TouchDevice>, | ||||
|                               public std::enable_shared_from_this<TouchState> { | ||||
| public: | ||||
|  |  | |||
|  | @ -12,6 +12,61 @@ | |||
| 
 | ||||
| namespace Frontend { | ||||
| 
 | ||||
| struct Frame; | ||||
| /**
 | ||||
|  * For smooth Vsync rendering, we want to always present the latest frame that the core generates, | ||||
|  * but also make sure that rendering happens at the pace that the frontend dictates. This is a | ||||
|  * helper class that the renderer can define to sync frames between the render thread and the | ||||
|  * presentation thread | ||||
|  */ | ||||
| class TextureMailbox { | ||||
| public: | ||||
|     virtual ~TextureMailbox() = default; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Recreate the render objects attached to this frame with the new specified width/height | ||||
|      */ | ||||
|     virtual void ReloadRenderFrame(Frontend::Frame* frame, u32 width, u32 height) = 0; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Recreate the presentation objects attached to this frame with the new specified width/height | ||||
|      */ | ||||
|     virtual void ReloadPresentFrame(Frontend::Frame* frame, u32 width, u32 height) = 0; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Render thread calls this to get an available frame to present | ||||
|      */ | ||||
|     virtual Frontend::Frame* GetRenderFrame() = 0; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Render thread calls this after draw commands are done to add to the presentation mailbox | ||||
|      */ | ||||
|     virtual void ReleaseRenderFrame(Frame* frame) = 0; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Presentation thread calls this to get the latest frame available to present. If there is no | ||||
|      * frame available after timeout, returns the previous frame. If there is no previous frame it | ||||
|      * returns nullptr | ||||
|      */ | ||||
|     virtual Frontend::Frame* TryGetPresentFrame(int timeout_ms) = 0; | ||||
| }; | ||||
| 
 | ||||
| /**
 | ||||
|  * Represents a graphics context that can be used for background computation or drawing. If the | ||||
|  * graphics backend doesn't require the context, then the implementation of these methods can be | ||||
|  * stubs | ||||
|  */ | ||||
| class GraphicsContext { | ||||
| public: | ||||
|     virtual ~GraphicsContext(); | ||||
| 
 | ||||
|     /// Makes the graphics context current for the caller thread
 | ||||
|     virtual void MakeCurrent() = 0; | ||||
| 
 | ||||
|     /// Releases (dunno if this is the "right" word) the context from the caller thread
 | ||||
|     virtual void DoneCurrent() = 0; | ||||
| }; | ||||
| 
 | ||||
| /**
 | ||||
|  * Abstraction class used to provide an interface between emulation code and the frontend | ||||
|  * (e.g. SDL, QGLWidget, GLFW, etc...). | ||||
|  | @ -30,7 +85,7 @@ namespace Frontend { | |||
|  * - DO NOT TREAT THIS CLASS AS A GUI TOOLKIT ABSTRACTION LAYER. That's not what it is. Please | ||||
|  *   re-read the upper points again and think about it if you don't see this. | ||||
|  */ | ||||
| class EmuWindow { | ||||
| class EmuWindow : public GraphicsContext { | ||||
| public: | ||||
|     /// Data structure to store emuwindow configuration
 | ||||
|     struct WindowConfig { | ||||
|  | @ -40,17 +95,21 @@ public: | |||
|         std::pair<unsigned, unsigned> min_client_area_size; | ||||
|     }; | ||||
| 
 | ||||
|     /// Swap buffers to display the next frame
 | ||||
|     virtual void SwapBuffers() = 0; | ||||
| 
 | ||||
|     /// Polls window events
 | ||||
|     virtual void PollEvents() = 0; | ||||
| 
 | ||||
|     /// Makes the graphics context current for the caller thread
 | ||||
|     virtual void MakeCurrent() = 0; | ||||
| 
 | ||||
|     /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
 | ||||
|     virtual void DoneCurrent() = 0; | ||||
|     /**
 | ||||
|      * Returns a GraphicsContext that the frontend provides that is shared with the emu window. This | ||||
|      * context can be used from other threads for background graphics computation. If the frontend | ||||
|      * is using a graphics backend that doesn't need anything specific to run on a different thread, | ||||
|      * then it can use a stubbed implemenation for GraphicsContext. | ||||
|      * | ||||
|      * If the return value is null, then the core should assume that the frontend cannot provide a | ||||
|      * Shared Context | ||||
|      */ | ||||
|     virtual std::unique_ptr<GraphicsContext> CreateSharedContext() const { | ||||
|         return nullptr; | ||||
|     } | ||||
| 
 | ||||
|     /**
 | ||||
|      * Signal that a touch pressed event has occurred (e.g. mouse click pressed) | ||||
|  | @ -102,6 +161,8 @@ public: | |||
|      */ | ||||
|     void UpdateCurrentFramebufferLayout(unsigned width, unsigned height); | ||||
| 
 | ||||
|     std::unique_ptr<TextureMailbox> mailbox = nullptr; | ||||
| 
 | ||||
| protected: | ||||
|     EmuWindow(); | ||||
|     virtual ~EmuWindow(); | ||||
|  | @ -131,15 +192,6 @@ protected: | |||
|         framebuffer_layout = layout; | ||||
|     } | ||||
| 
 | ||||
|     /**
 | ||||
|      * Update internal client area size with the given parameter. | ||||
|      * @note EmuWindow implementations will usually use this in window resize event handlers. | ||||
|      */ | ||||
|     void NotifyClientAreaSizeChanged(const std::pair<unsigned, unsigned>& size) { | ||||
|         client_area_width = size.first; | ||||
|         client_area_height = size.second; | ||||
|     } | ||||
| 
 | ||||
| private: | ||||
|     /**
 | ||||
|      * Handler called when the minimal client area was requested to be changed via SetConfig. | ||||
|  | @ -152,9 +204,6 @@ private: | |||
| 
 | ||||
|     Layout::FramebufferLayout framebuffer_layout; ///< Current framebuffer layout
 | ||||
| 
 | ||||
|     unsigned client_area_width;  ///< Current client width, should be set by window impl.
 | ||||
|     unsigned client_area_height; ///< Current client height, should be set by window impl.
 | ||||
| 
 | ||||
|     WindowConfig config;        ///< Internal configuration (changes pending for being applied in
 | ||||
|                                 /// ProcessConfigurationChanges)
 | ||||
|     WindowConfig active_config; ///< Internal active configuration
 | ||||
|  |  | |||
							
								
								
									
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								src/core/frontend/scope_acquire_context.cpp
									
										
									
									
									
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								src/core/frontend/scope_acquire_context.cpp
									
										
									
									
									
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							|  | @ -0,0 +1,17 @@ | |||
| // Copyright 2019 yuzu Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include "core/frontend/emu_window.h" | ||||
| #include "core/frontend/scope_acquire_context.h" | ||||
| 
 | ||||
| namespace Frontend { | ||||
| 
 | ||||
| ScopeAcquireContext::ScopeAcquireContext(Frontend::GraphicsContext& context) : context{context} { | ||||
|     context.MakeCurrent(); | ||||
| } | ||||
| ScopeAcquireContext::~ScopeAcquireContext() { | ||||
|     context.DoneCurrent(); | ||||
| } | ||||
| 
 | ||||
| } // namespace Frontend
 | ||||
							
								
								
									
										23
									
								
								src/core/frontend/scope_acquire_context.h
									
										
									
									
									
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										23
									
								
								src/core/frontend/scope_acquire_context.h
									
										
									
									
									
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							|  | @ -0,0 +1,23 @@ | |||
| // Copyright 2019 yuzu Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include "common/common_types.h" | ||||
| 
 | ||||
| namespace Frontend { | ||||
| 
 | ||||
| class GraphicsContext; | ||||
| 
 | ||||
| /// Helper class to acquire/release window context within a given scope
 | ||||
| class ScopeAcquireContext : NonCopyable { | ||||
| public: | ||||
|     explicit ScopeAcquireContext(Frontend::GraphicsContext& context); | ||||
|     ~ScopeAcquireContext(); | ||||
| 
 | ||||
| private: | ||||
|     Frontend::GraphicsContext& context; | ||||
| }; | ||||
| 
 | ||||
| } // namespace Frontend
 | ||||
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