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	citra-qt: add tooltips for renderer options
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					 1 changed files with 15 additions and 0 deletions
				
			
		|  | @ -65,6 +65,9 @@ | |||
|      <layout class="QVBoxLayout" name="verticalLayout_6"> | ||||
|       <item> | ||||
|        <widget class="QCheckBox" name="toggle_hw_renderer"> | ||||
|         <property name="toolTip"> | ||||
|          <string><html><head/><body><p>Use OpenGL to accelerate rendering.</p><p>Disable to debug graphics-related problem.</p></body></html></string> | ||||
|         </property> | ||||
|         <property name="text"> | ||||
|          <string>Enable Hardware Renderer</string> | ||||
|         </property> | ||||
|  | @ -157,6 +160,9 @@ | |||
|          </item> | ||||
|          <item> | ||||
|           <widget class="QCheckBox" name="toggle_hw_shader"> | ||||
|            <property name="toolTip"> | ||||
|             <string><html><head/><body><p>Use OpenGL to accelerate shader emulation.</p><p>Requires a relatively powerful GPU for better performance.</p></body></html></string> | ||||
|            </property> | ||||
|            <property name="text"> | ||||
|             <string>Enable Hardware Shader</string> | ||||
|            </property> | ||||
|  | @ -179,6 +185,9 @@ | |||
|             </property> | ||||
|             <item> | ||||
|              <widget class="QCheckBox" name="toggle_accurate_mul"> | ||||
|               <property name="toolTip"> | ||||
|                <string><html><head/><body><p>Correctly handle all edge cases in multiplication operation in shaders. </p><p>Some games requires this to be enabled for the hardware shader to render properly.</p><p>However this would reduce performance in most games.</p></body></html></string> | ||||
|               </property> | ||||
|               <property name="text"> | ||||
|                <string>Accurate Multiplication</string> | ||||
|               </property> | ||||
|  | @ -186,6 +195,9 @@ | |||
|             </item> | ||||
|             <item> | ||||
|              <widget class="QCheckBox" name="toggle_accurate_gs"> | ||||
|               <property name="toolTip"> | ||||
|                <string><html><head/><body><p>Force to fall back to software shader emulation when geometry shaders are used. </p><p>Some games require this to be enabled for the hardware shader to render properly.</p><p>However this might reduce performance in some games</p></body></html></string> | ||||
|               </property> | ||||
|               <property name="text"> | ||||
|                <string>Accurate Geometry Shader</string> | ||||
|               </property> | ||||
|  | @ -199,6 +211,9 @@ | |||
|       </item> | ||||
|       <item> | ||||
|        <widget class="QCheckBox" name="toggle_shader_jit"> | ||||
|         <property name="toolTip"> | ||||
|          <string><html><head/><body><p>Use the JIT engine instead of the interpreter for software shader emulation. </p><p>Enable this for better performance.</p></body></html></string> | ||||
|         </property> | ||||
|         <property name="text"> | ||||
|          <string>Enable Shader JIT</string> | ||||
|         </property> | ||||
|  |  | |||
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