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	Pica: Unify ugly address translation hacks.
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					 7 changed files with 33 additions and 24 deletions
				
			
		|  | @ -56,7 +56,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
|                 g_debug_context->OnEvent(DebugContext::Event::IncomingPrimitiveBatch, nullptr); | ||||
| 
 | ||||
|             const auto& attribute_config = registers.vertex_attributes; | ||||
|             const u8* const base_address = Memory::GetPointer(attribute_config.GetBaseAddress()); | ||||
|             const u8* const base_address = Memory::GetPointer(PAddrToVAddr(attribute_config.GetPhysicalBaseAddress())); | ||||
| 
 | ||||
|             // Information about internal vertex attributes
 | ||||
|             const u8* vertex_attribute_sources[16]; | ||||
|  | @ -116,7 +116,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
|                         input.attr[i][comp] = float24::FromFloat32(srcval); | ||||
|                         LOG_TRACE(HW_GPU, "Loaded component %x of attribute %x for vertex %x (index %x) from 0x%08x + 0x%08lx + 0x%04lx: %f", | ||||
|                                   comp, i, vertex, index, | ||||
|                                   attribute_config.GetBaseAddress(), | ||||
|                                   PAddrToVAddr(attribute_config.GetPhysicalBaseAddress()), | ||||
|                                   vertex_attribute_sources[i] - base_address, | ||||
|                                   srcdata - vertex_attribute_sources[i], | ||||
|                                   input.attr[i][comp].ToFloat32()); | ||||
|  |  | |||
|  | @ -455,7 +455,7 @@ TextureInfo TextureInfo::FromPicaRegister(const Regs::TextureConfig& config, | |||
|                                           const Regs::TextureFormat& format) | ||||
| { | ||||
|     TextureInfo info; | ||||
|     info.address = config.GetPhysicalAddress(); | ||||
|     info.physical_address = config.GetPhysicalAddress(); | ||||
|     info.width = config.width; | ||||
|     info.height = config.height; | ||||
|     info.format = format; | ||||
|  |  | |||
|  | @ -192,7 +192,7 @@ void OnPicaRegWrite(u32 id, u32 value); | |||
| std::unique_ptr<PicaTrace> FinishPicaTracing(); | ||||
| 
 | ||||
| struct TextureInfo { | ||||
|     unsigned int address; | ||||
|     PAddr physical_address; | ||||
|     int width; | ||||
|     int height; | ||||
|     int stride; | ||||
|  |  | |||
|  | @ -127,7 +127,7 @@ struct Regs { | |||
|         u32 address; | ||||
| 
 | ||||
|         u32 GetPhysicalAddress() const { | ||||
|             return DecodeAddressRegister(address) - Memory::FCRAM_PADDR + Memory::HEAP_LINEAR_VADDR; | ||||
|             return DecodeAddressRegister(address); | ||||
|         } | ||||
| 
 | ||||
|         // texture1 and texture2 store the texture format directly after the address
 | ||||
|  | @ -317,11 +317,11 @@ struct Regs { | |||
| 
 | ||||
|         INSERT_PADDING_WORDS(0x1); | ||||
| 
 | ||||
|         inline u32 GetColorBufferAddress() const { | ||||
|             return Memory::PhysicalToVirtualAddress(DecodeAddressRegister(color_buffer_address)); | ||||
|         inline u32 GetColorBufferPhysicalAddress() const { | ||||
|             return DecodeAddressRegister(color_buffer_address); | ||||
|         } | ||||
|         inline u32 GetDepthBufferAddress() const { | ||||
|             return Memory::PhysicalToVirtualAddress(DecodeAddressRegister(depth_buffer_address)); | ||||
|         inline u32 GetDepthBufferPhysicalAddress() const { | ||||
|             return DecodeAddressRegister(depth_buffer_address); | ||||
|         } | ||||
| 
 | ||||
|         inline u32 GetWidth() const { | ||||
|  | @ -345,9 +345,8 @@ struct Regs { | |||
| 
 | ||||
|         BitField<0, 29, u32> base_address; | ||||
| 
 | ||||
|         inline u32 GetBaseAddress() const { | ||||
|             // TODO: Ugly, should fix PhysicalToVirtualAddress instead
 | ||||
|             return DecodeAddressRegister(base_address) - Memory::FCRAM_PADDR + Memory::HEAP_LINEAR_VADDR; | ||||
|         u32 GetPhysicalBaseAddress() const { | ||||
|             return DecodeAddressRegister(base_address); | ||||
|         } | ||||
| 
 | ||||
|         // Descriptor for internal vertex attributes
 | ||||
|  | @ -779,5 +778,15 @@ union CommandHeader { | |||
|     BitField<31,  1, u32> group_commands; | ||||
| }; | ||||
| 
 | ||||
| // TODO: Ugly, should fix PhysicalToVirtualAddress instead
 | ||||
| inline static u32 PAddrToVAddr(u32 addr) { | ||||
|     if (addr >= Memory::VRAM_PADDR && addr < Memory::VRAM_PADDR + Memory::VRAM_SIZE) { | ||||
|         return addr - Memory::VRAM_PADDR + Memory::VRAM_VADDR; | ||||
|     } else if (addr >= Memory::FCRAM_PADDR && addr < Memory::FCRAM_PADDR + Memory::FCRAM_SIZE) { | ||||
|         return addr - Memory::FCRAM_PADDR + Memory::HEAP_LINEAR_VADDR; | ||||
|     } else { | ||||
|         return 0; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| } // namespace
 | ||||
|  |  | |||
|  | @ -18,7 +18,7 @@ namespace Pica { | |||
| namespace Rasterizer { | ||||
| 
 | ||||
| static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { | ||||
|     u32* color_buffer = (u32*)Memory::GetPointer(registers.framebuffer.GetColorBufferAddress()); | ||||
|     u32* color_buffer = (u32*)Memory::GetPointer(PAddrToVAddr(registers.framebuffer.GetColorBufferPhysicalAddress())); | ||||
|     u32 value = (color.a() << 24) | (color.r() << 16) | (color.g() << 8) | color.b(); | ||||
| 
 | ||||
|     // Assuming RGBA8 format until actual framebuffer format handling is implemented
 | ||||
|  | @ -26,14 +26,14 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { | |||
| } | ||||
| 
 | ||||
| static u32 GetDepth(int x, int y) { | ||||
|     u16* depth_buffer = (u16*)Memory::GetPointer(registers.framebuffer.GetDepthBufferAddress()); | ||||
|     u16* depth_buffer = (u16*)Memory::GetPointer(PAddrToVAddr(registers.framebuffer.GetDepthBufferPhysicalAddress())); | ||||
| 
 | ||||
|     // Assuming 16-bit depth buffer format until actual format handling is implemented
 | ||||
|     return *(depth_buffer + x + y * registers.framebuffer.GetWidth()); | ||||
| } | ||||
| 
 | ||||
| static void SetDepth(int x, int y, u16 value) { | ||||
|     u16* depth_buffer = (u16*)Memory::GetPointer(registers.framebuffer.GetDepthBufferAddress()); | ||||
|     u16* depth_buffer = (u16*)Memory::GetPointer(PAddrToVAddr(registers.framebuffer.GetDepthBufferPhysicalAddress())); | ||||
| 
 | ||||
|     // Assuming 16-bit depth buffer format until actual format handling is implemented
 | ||||
|     *(depth_buffer + x + y * registers.framebuffer.GetWidth()) = value; | ||||
|  | @ -204,7 +204,7 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0, | |||
|                 s = GetWrappedTexCoord(registers.texture0.wrap_s, s, registers.texture0.width); | ||||
|                 t = GetWrappedTexCoord(registers.texture0.wrap_t, t, registers.texture0.height); | ||||
| 
 | ||||
|                 u8* texture_data = Memory::GetPointer(texture.config.GetPhysicalAddress()); | ||||
|                 u8* texture_data = Memory::GetPointer(PAddrToVAddr(texture.config.GetPhysicalAddress())); | ||||
|                 auto info = DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format); | ||||
| 
 | ||||
|                 texture_color[i] = DebugUtils::LookupTexture(texture_data, s, t, info); | ||||
|  |  | |||
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