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	Change popout mode to "Single Window Mode"
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					 2 changed files with 9 additions and 9 deletions
				
			
		|  | @ -107,7 +107,7 @@ GMainWindow::GMainWindow() | ||||||
|     restoreState(settings.value("state").toByteArray()); |     restoreState(settings.value("state").toByteArray()); | ||||||
|     render_window->restoreGeometry(settings.value("geometryRenderWindow").toByteArray()); |     render_window->restoreGeometry(settings.value("geometryRenderWindow").toByteArray()); | ||||||
| 
 | 
 | ||||||
|     ui.action_Popout_Window_Mode->setChecked(settings.value("popoutWindowMode", true).toBool()); |     ui.action_Single_Window_Mode->setChecked(settings.value("singleWindowMode", true).toBool()); | ||||||
|     ToggleWindowMode(); |     ToggleWindowMode(); | ||||||
| 
 | 
 | ||||||
|     // Setup connections
 |     // Setup connections
 | ||||||
|  | @ -116,7 +116,7 @@ GMainWindow::GMainWindow() | ||||||
|     connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame())); |     connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame())); | ||||||
|     connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame())); |     connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame())); | ||||||
|     connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame())); |     connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame())); | ||||||
|     connect(ui.action_Popout_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode())); |     connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode())); | ||||||
|     connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog())); |     connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog())); | ||||||
| 
 | 
 | ||||||
|     // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
 |     // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
 | ||||||
|  | @ -223,8 +223,8 @@ void GMainWindow::OnOpenHotkeysDialog() | ||||||
| 
 | 
 | ||||||
| void GMainWindow::ToggleWindowMode() | void GMainWindow::ToggleWindowMode() | ||||||
| { | { | ||||||
|     bool enable = ui.action_Popout_Window_Mode->isChecked(); |     bool enable = ui.action_Single_Window_Mode->isChecked(); | ||||||
|     if (enable && render_window->parent() != nullptr) |     if (!enable && render_window->parent() != nullptr) | ||||||
|     { |     { | ||||||
|         ui.horizontalLayout->removeWidget(render_window); |         ui.horizontalLayout->removeWidget(render_window); | ||||||
|         render_window->setParent(nullptr); |         render_window->setParent(nullptr); | ||||||
|  | @ -232,7 +232,7 @@ void GMainWindow::ToggleWindowMode() | ||||||
|         render_window->RestoreGeometry(); |         render_window->RestoreGeometry(); | ||||||
|         render_window->setFocusPolicy(Qt::NoFocus); |         render_window->setFocusPolicy(Qt::NoFocus); | ||||||
|     } |     } | ||||||
|     else if (!enable && render_window->parent() == nullptr) |     else if (enable && render_window->parent() == nullptr) | ||||||
|     { |     { | ||||||
|         render_window->BackupGeometry(); |         render_window->BackupGeometry(); | ||||||
|         ui.horizontalLayout->addWidget(render_window); |         ui.horizontalLayout->addWidget(render_window); | ||||||
|  | @ -254,7 +254,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) | ||||||
|     settings.setValue("geometry", saveGeometry()); |     settings.setValue("geometry", saveGeometry()); | ||||||
|     settings.setValue("state", saveState()); |     settings.setValue("state", saveState()); | ||||||
|     settings.setValue("geometryRenderWindow", render_window->saveGeometry()); |     settings.setValue("geometryRenderWindow", render_window->saveGeometry()); | ||||||
|     settings.setValue("popoutWindowMode", ui.action_Popout_Window_Mode->isChecked()); |     settings.setValue("singleWindowMode", ui.action_Single_Window_Mode->isChecked()); | ||||||
|     settings.setValue("firstStart", false); |     settings.setValue("firstStart", false); | ||||||
|     SaveHotkeys(settings); |     SaveHotkeys(settings); | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -58,7 +58,7 @@ | ||||||
|     <property name="title"> |     <property name="title"> | ||||||
|      <string>&View</string> |      <string>&View</string> | ||||||
|     </property> |     </property> | ||||||
|     <addaction name="action_Popout_Window_Mode"/> |     <addaction name="action_Single_Window_Mode"/> | ||||||
|     <addaction name="action_Hotkeys"/> |     <addaction name="action_Hotkeys"/> | ||||||
|    </widget> |    </widget> | ||||||
|    <widget class="QMenu" name="menu_Help"> |    <widget class="QMenu" name="menu_Help"> | ||||||
|  | @ -114,12 +114,12 @@ | ||||||
|        <string>About Citra</string> |        <string>About Citra</string> | ||||||
|      </property> |      </property> | ||||||
|    </action> |    </action> | ||||||
|    <action name="action_Popout_Window_Mode"> |    <action name="action_Single_Window_Mode"> | ||||||
|      <property name="checkable"> |      <property name="checkable"> | ||||||
|        <bool>true</bool> |        <bool>true</bool> | ||||||
|      </property> |      </property> | ||||||
|      <property name="text"> |      <property name="text"> | ||||||
|        <string>Popout window</string> |        <string>Single Window Mode</string> | ||||||
|      </property> |      </property> | ||||||
|    </action> |    </action> | ||||||
|    <action name="action_Hotkeys"> |    <action name="action_Hotkeys"> | ||||||
|  |  | ||||||
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