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	Qt: Fix loading a new game without stopping emulation.
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					 2 changed files with 25 additions and 15 deletions
				
			
		|  | @ -199,6 +199,10 @@ void GMainWindow::OnDisplayTitleBars(bool show) | |||
| void GMainWindow::BootGame(std::string filename) { | ||||
|     LOG_INFO(Frontend, "Citra starting...\n"); | ||||
| 
 | ||||
|     // Shutdown previous session if the emu thread is still active...
 | ||||
|     if (emu_thread != nullptr) | ||||
|         ShutdownGame(); | ||||
| 
 | ||||
|     System::Init(render_window); | ||||
| 
 | ||||
|     // Load a game or die...
 | ||||
|  | @ -217,6 +221,25 @@ void GMainWindow::BootGame(std::string filename) { | |||
|     OnStartGame(); | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::ShutdownGame() { | ||||
|     emu_thread->SetCpuRunning(false); | ||||
| 
 | ||||
|     emu_thread->ShutdownCpu(); | ||||
|     emu_thread->WaitForCpuShutdown(); | ||||
|     emu_thread->Stop(); | ||||
| 
 | ||||
|     delete emu_thread; | ||||
|     emu_thread = nullptr; | ||||
| 
 | ||||
|     System::Shutdown(); | ||||
| 
 | ||||
|     ui.action_Start->setEnabled(true); | ||||
|     ui.action_Pause->setEnabled(false); | ||||
|     ui.action_Stop->setEnabled(false); | ||||
| 
 | ||||
|     render_window->hide(); | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::OnMenuLoadFile() | ||||
| { | ||||
|     QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), QString(), tr("3DS executable (*.3ds *.3dsx *.elf *.axf *.bin *.cci *.cxi)")); | ||||
|  | @ -249,21 +272,7 @@ void GMainWindow::OnPauseGame() | |||
| } | ||||
| 
 | ||||
| void GMainWindow::OnStopGame() { | ||||
|     emu_thread->SetCpuRunning(false); | ||||
| 
 | ||||
|     emu_thread->ShutdownCpu(); | ||||
|     emu_thread->WaitForCpuShutdown(); | ||||
|     emu_thread->Stop(); | ||||
| 
 | ||||
|     delete emu_thread; | ||||
| 
 | ||||
|     System::Shutdown(); | ||||
| 
 | ||||
|     ui.action_Start->setEnabled(true); | ||||
|     ui.action_Pause->setEnabled(false); | ||||
|     ui.action_Stop->setEnabled(false); | ||||
| 
 | ||||
|     render_window->hide(); | ||||
|     ShutdownGame(); | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::OnOpenHotkeysDialog() | ||||
|  |  | |||
|  | @ -41,6 +41,7 @@ public: | |||
| 
 | ||||
| private: | ||||
|     void BootGame(std::string filename); | ||||
|     void ShutdownGame(); | ||||
| 
 | ||||
|     void closeEvent(QCloseEvent* event) override; | ||||
| 
 | ||||
|  |  | |||
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