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	Pica/Rasterizer: Fix garbage pixels at triangle borders.
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					 1 changed files with 3 additions and 1 deletions
				
			
		|  | @ -101,7 +101,9 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, | |||
| { | ||||
|     // vertex positions in rasterizer coordinates
 | ||||
|     auto FloatToFix = [](float24 flt) { | ||||
|                           return Fix12P4(static_cast<unsigned short>(flt.ToFloat32() * 16.0f)); | ||||
|                           // TODO: Rounding here is necessary to prevent garbage pixels at
 | ||||
|                           //       triangle borders. Is it that the correct solution, though?
 | ||||
|                           return Fix12P4(static_cast<unsigned short>(round(flt.ToFloat32() * 16.0f))); | ||||
|                       }; | ||||
|     auto ScreenToRasterizerCoordinates = [FloatToFix](const Math::Vec3<float24> vec) { | ||||
|                                              return Math::Vec3<Fix12P4>{FloatToFix(vec.x), FloatToFix(vec.y), FloatToFix(vec.z)}; | ||||
|  |  | |||
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