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	multiplayer: check nickname regex server side
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					 4 changed files with 13 additions and 6 deletions
				
			
		|  | @ -12,8 +12,8 @@ const ConnectionError USERNAME_NOT_VALID( | |||
|     QT_TR_NOOP("Username is not valid. Must be 4 to 20 alphanumeric characters.")); | ||||
| const ConnectionError ROOMNAME_NOT_VALID( | ||||
|     QT_TR_NOOP("Room name is not valid. Must be 4 to 20 alphanumeric characters.")); | ||||
| const ConnectionError USERNAME_IN_USE( | ||||
|     QT_TR_NOOP("Username is already in use. Please choose another.")); | ||||
| const ConnectionError USERNAME_NOT_VALID_SERVER( | ||||
|     QT_TR_NOOP("Username is already in use or not valid. Please choose another.")); | ||||
| const ConnectionError IP_ADDRESS_NOT_VALID(QT_TR_NOOP("IP is not a valid IPv4 address.")); | ||||
| const ConnectionError PORT_NOT_VALID(QT_TR_NOOP("Port must be a number between 0 to 65535.")); | ||||
| const ConnectionError NO_INTERNET( | ||||
|  |  | |||
|  | @ -20,9 +20,11 @@ private: | |||
|     std::string err; | ||||
| }; | ||||
| 
 | ||||
| /// When the nickname is considered invalid by the client
 | ||||
| extern const ConnectionError USERNAME_NOT_VALID; | ||||
| extern const ConnectionError ROOMNAME_NOT_VALID; | ||||
| extern const ConnectionError USERNAME_IN_USE; | ||||
| /// When the nickname is considered invalid by the room server
 | ||||
| extern const ConnectionError USERNAME_NOT_VALID_SERVER; | ||||
| extern const ConnectionError IP_ADDRESS_NOT_VALID; | ||||
| extern const ConnectionError PORT_NOT_VALID; | ||||
| extern const ConnectionError NO_INTERNET; | ||||
|  |  | |||
|  | @ -97,7 +97,7 @@ void MultiplayerState::OnNetworkStateChanged(const Network::RoomMember::State& s | |||
|         NetworkMessage::ShowError(NetworkMessage::UNABLE_TO_CONNECT); | ||||
|         break; | ||||
|     case Network::RoomMember::State::NameCollision: | ||||
|         NetworkMessage::ShowError(NetworkMessage::USERNAME_IN_USE); | ||||
|         NetworkMessage::ShowError(NetworkMessage::USERNAME_NOT_VALID_SERVER); | ||||
|         break; | ||||
|     case Network::RoomMember::State::MacCollision: | ||||
|         NetworkMessage::ShowError(NetworkMessage::MAC_COLLISION); | ||||
|  |  | |||
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