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	added ability to load AXF files (same as ELF)
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					 2 changed files with 4 additions and 1 deletions
				
			
		|  | @ -142,7 +142,7 @@ void GMainWindow::BootGame(const char* filename) | |||
| 
 | ||||
| void GMainWindow::OnMenuLoadFile() | ||||
| { | ||||
|     QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS homebrew (*.elf *.dat *.bin)")); | ||||
|     QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS homebrew (*.elf *.axf *.dat *.bin)")); | ||||
|     if (filename.size()) | ||||
|        BootGame(filename.toLatin1().data()); | ||||
| } | ||||
|  |  | |||
|  | @ -187,6 +187,9 @@ FileType IdentifyFile(std::string &filename) { | |||
|     else if (!strcasecmp(extension.c_str(), ".elf")) { | ||||
|         return FILETYPE_CTR_ELF; // TODO(bunnei): Do some filetype checking :p
 | ||||
|     } | ||||
|     else if (!strcasecmp(extension.c_str(), ".axf")) { | ||||
|         return FILETYPE_CTR_ELF; // TODO(bunnei): Do some filetype checking :p
 | ||||
|     } | ||||
|     else if (!strcasecmp(extension.c_str(), ".bin")) { | ||||
|         return FILETYPE_CTR_BIN; | ||||
|     } | ||||
|  |  | |||
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