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	game_list: Make slots private functions
The new Qt event syntax allows for regular member functions to be used in connect(), so explicitly indicating slots isn't necessary.
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					 1 changed files with 4 additions and 7 deletions
				
			
		|  | @ -33,18 +33,15 @@ public: | |||
|     void SaveInterfaceLayout(); | ||||
|     void LoadInterfaceLayout(); | ||||
| 
 | ||||
| public slots: | ||||
|     void AddEntry(const QList<QStandardItem*>& entry_items); | ||||
| 
 | ||||
| private slots: | ||||
|     void ValidateEntry(const QModelIndex& item); | ||||
|     void DonePopulating(); | ||||
| 
 | ||||
| signals: | ||||
|     void GameChosen(QString game_path); | ||||
|     void ShouldCancelWorker(); | ||||
| 
 | ||||
| private: | ||||
|     void AddEntry(const QList<QStandardItem*>& entry_items); | ||||
|     void ValidateEntry(const QModelIndex& item); | ||||
|     void DonePopulating(); | ||||
| 
 | ||||
|     QTreeView* tree_view = nullptr; | ||||
|     QStandardItemModel* item_model = nullptr; | ||||
|     GameListWorker* current_worker = nullptr; | ||||
|  |  | |||
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