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	Merge pull request #2727 from wwylele/spot-light
Fragment lighting: implement spot light
This commit is contained in:
		
						commit
						39c7c1f580
					
				
					 5 changed files with 128 additions and 28 deletions
				
			
		|  | @ -26,6 +26,16 @@ struct LightingRegs { | ||||||
|         DistanceAttenuation = 16, |         DistanceAttenuation = 16, | ||||||
|     }; |     }; | ||||||
| 
 | 
 | ||||||
|  |     static LightingSampler SpotlightAttenuationSampler(unsigned index) { | ||||||
|  |         return static_cast<LightingSampler>( | ||||||
|  |             static_cast<unsigned>(LightingSampler::SpotlightAttenuation) + index); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     static LightingSampler DistanceAttenuationSampler(unsigned index) { | ||||||
|  |         return static_cast<LightingSampler>( | ||||||
|  |             static_cast<unsigned>(LightingSampler::DistanceAttenuation) + index); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|     /**
 |     /**
 | ||||||
|     * Pica fragment lighting supports using different LUTs for each lighting component:  Reflectance |     * Pica fragment lighting supports using different LUTs for each lighting component:  Reflectance | ||||||
|     * R, G, and B channels, distribution function for specular components 0 and 1, fresnel factor, |     * R, G, and B channels, distribution function for specular components 0 and 1, fresnel factor, | ||||||
|  | @ -73,6 +83,8 @@ struct LightingRegs { | ||||||
|         VH = 1, // Cosine of the angle between the view and half-angle vectors
 |         VH = 1, // Cosine of the angle between the view and half-angle vectors
 | ||||||
|         NV = 2, // Cosine of the angle between the normal and the view vector
 |         NV = 2, // Cosine of the angle between the normal and the view vector
 | ||||||
|         LN = 3, // Cosine of the angle between the light and the normal vectors
 |         LN = 3, // Cosine of the angle between the light and the normal vectors
 | ||||||
|  |         SP = 4, // Cosine of the angle between the light and the inverse spotlight vectors
 | ||||||
|  |         CP = 5, // TODO: document and implement
 | ||||||
|     }; |     }; | ||||||
| 
 | 
 | ||||||
|     enum class LightingBumpMode : u32 { |     enum class LightingBumpMode : u32 { | ||||||
|  | @ -104,6 +116,9 @@ struct LightingRegs { | ||||||
|             return (config != LightingConfig::Config0) && (config != LightingConfig::Config1) && |             return (config != LightingConfig::Config0) && (config != LightingConfig::Config1) && | ||||||
|                    (config != LightingConfig::Config5); |                    (config != LightingConfig::Config5); | ||||||
| 
 | 
 | ||||||
|  |         case LightingSampler::SpotlightAttenuation: | ||||||
|  |             return (config != LightingConfig::Config2) && (config != LightingConfig::Config3); | ||||||
|  | 
 | ||||||
|         case LightingSampler::Fresnel: |         case LightingSampler::Fresnel: | ||||||
|             return (config != LightingConfig::Config0) && (config != LightingConfig::Config2) && |             return (config != LightingConfig::Config0) && (config != LightingConfig::Config2) && | ||||||
|                    (config != LightingConfig::Config4); |                    (config != LightingConfig::Config4); | ||||||
|  | @ -116,11 +131,10 @@ struct LightingRegs { | ||||||
|             return (config == LightingConfig::Config4) || (config == LightingConfig::Config5) || |             return (config == LightingConfig::Config4) || (config == LightingConfig::Config5) || | ||||||
|                    (config == LightingConfig::Config7); |                    (config == LightingConfig::Config7); | ||||||
|         default: |         default: | ||||||
|             UNREACHABLE_MSG("Regs::IsLightingSamplerSupported: Reached " |             UNREACHABLE_MSG("Regs::IsLightingSamplerSupported: Reached unreachable section, " | ||||||
|                             "unreachable section, sampler should be one " |                             "sampler should be one of Distribution0, Distribution1, " | ||||||
|                             "of Distribution0, Distribution1, Fresnel, " |                             "SpotlightAttenuation, Fresnel, ReflectRed, ReflectGreen or " | ||||||
|                             "ReflectRed, ReflectGreen or ReflectBlue, instead " |                             "ReflectBlue, instead got %i", | ||||||
|                             "got %i", |  | ||||||
|                             static_cast<int>(config)); |                             static_cast<int>(config)); | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  | @ -140,7 +154,16 @@ struct LightingRegs { | ||||||
|             BitField<0, 16, u32> z; |             BitField<0, 16, u32> z; | ||||||
|         }; |         }; | ||||||
| 
 | 
 | ||||||
|         INSERT_PADDING_WORDS(0x3); |         // inverse spotlight direction vector, encoded as fixed1.1.11
 | ||||||
|  |         union { | ||||||
|  |             BitField<0, 13, s32> spot_x; | ||||||
|  |             BitField<16, 13, s32> spot_y; | ||||||
|  |         }; | ||||||
|  |         union { | ||||||
|  |             BitField<0, 13, s32> spot_z; | ||||||
|  |         }; | ||||||
|  | 
 | ||||||
|  |         INSERT_PADDING_WORDS(0x1); | ||||||
| 
 | 
 | ||||||
|         union { |         union { | ||||||
|             BitField<0, 1, u32> directional; |             BitField<0, 1, u32> directional; | ||||||
|  | @ -169,8 +192,16 @@ struct LightingRegs { | ||||||
|     } config0; |     } config0; | ||||||
| 
 | 
 | ||||||
|     union { |     union { | ||||||
|  |         u32 raw; | ||||||
|  | 
 | ||||||
|  |         // Each bit specifies whether spot light attenuation should be applied for the corresponding
 | ||||||
|  |         // light.
 | ||||||
|  |         BitField<8, 8, u32> disable_spot_atten; | ||||||
|  | 
 | ||||||
|         BitField<16, 1, u32> disable_lut_d0; |         BitField<16, 1, u32> disable_lut_d0; | ||||||
|         BitField<17, 1, u32> disable_lut_d1; |         BitField<17, 1, u32> disable_lut_d1; | ||||||
|  |         // Note: by intuition, BitField<18, 1, u32> should be disable_lut_sp, but it is actually a
 | ||||||
|  |         // dummy bit which is always set as 1.
 | ||||||
|         BitField<19, 1, u32> disable_lut_fr; |         BitField<19, 1, u32> disable_lut_fr; | ||||||
|         BitField<20, 1, u32> disable_lut_rr; |         BitField<20, 1, u32> disable_lut_rr; | ||||||
|         BitField<21, 1, u32> disable_lut_rg; |         BitField<21, 1, u32> disable_lut_rg; | ||||||
|  | @ -178,23 +209,15 @@ struct LightingRegs { | ||||||
| 
 | 
 | ||||||
|         // Each bit specifies whether distance attenuation should be applied for the corresponding
 |         // Each bit specifies whether distance attenuation should be applied for the corresponding
 | ||||||
|         // light.
 |         // light.
 | ||||||
|         BitField<24, 1, u32> disable_dist_atten_light_0; |         BitField<24, 8, u32> disable_dist_atten; | ||||||
|         BitField<25, 1, u32> disable_dist_atten_light_1; |  | ||||||
|         BitField<26, 1, u32> disable_dist_atten_light_2; |  | ||||||
|         BitField<27, 1, u32> disable_dist_atten_light_3; |  | ||||||
|         BitField<28, 1, u32> disable_dist_atten_light_4; |  | ||||||
|         BitField<29, 1, u32> disable_dist_atten_light_5; |  | ||||||
|         BitField<30, 1, u32> disable_dist_atten_light_6; |  | ||||||
|         BitField<31, 1, u32> disable_dist_atten_light_7; |  | ||||||
|     } config1; |     } config1; | ||||||
| 
 | 
 | ||||||
|     bool IsDistAttenDisabled(unsigned index) const { |     bool IsDistAttenDisabled(unsigned index) const { | ||||||
|         const unsigned disable[] = { |         return (config1.disable_dist_atten & (1 << index)) != 0; | ||||||
|             config1.disable_dist_atten_light_0, config1.disable_dist_atten_light_1, |     } | ||||||
|             config1.disable_dist_atten_light_2, config1.disable_dist_atten_light_3, | 
 | ||||||
|             config1.disable_dist_atten_light_4, config1.disable_dist_atten_light_5, |     bool IsSpotAttenDisabled(unsigned index) const { | ||||||
|             config1.disable_dist_atten_light_6, config1.disable_dist_atten_light_7}; |         return (config1.disable_spot_atten & (1 << index)) != 0; | ||||||
|         return disable[index] != 0; |  | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     union { |     union { | ||||||
|  |  | ||||||
|  | @ -735,6 +735,40 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) { | ||||||
|         SyncLightPosition(7); |         SyncLightPosition(7); | ||||||
|         break; |         break; | ||||||
| 
 | 
 | ||||||
|  |     // Fragment spot lighting direction
 | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[0].spot_x, 0x146 + 0 * 0x10): | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[0].spot_z, 0x147 + 0 * 0x10): | ||||||
|  |         SyncLightSpotDirection(0); | ||||||
|  |         break; | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[1].spot_x, 0x146 + 1 * 0x10): | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[1].spot_z, 0x147 + 1 * 0x10): | ||||||
|  |         SyncLightSpotDirection(1); | ||||||
|  |         break; | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[2].spot_x, 0x146 + 2 * 0x10): | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[2].spot_z, 0x147 + 2 * 0x10): | ||||||
|  |         SyncLightSpotDirection(2); | ||||||
|  |         break; | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[3].spot_x, 0x146 + 3 * 0x10): | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[3].spot_z, 0x147 + 3 * 0x10): | ||||||
|  |         SyncLightSpotDirection(3); | ||||||
|  |         break; | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[4].spot_x, 0x146 + 4 * 0x10): | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[4].spot_z, 0x147 + 4 * 0x10): | ||||||
|  |         SyncLightSpotDirection(4); | ||||||
|  |         break; | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[5].spot_x, 0x146 + 5 * 0x10): | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[5].spot_z, 0x147 + 5 * 0x10): | ||||||
|  |         SyncLightSpotDirection(5); | ||||||
|  |         break; | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[6].spot_x, 0x146 + 6 * 0x10): | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[6].spot_z, 0x147 + 6 * 0x10): | ||||||
|  |         SyncLightSpotDirection(6); | ||||||
|  |         break; | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[7].spot_x, 0x146 + 7 * 0x10): | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[7].spot_z, 0x147 + 7 * 0x10): | ||||||
|  |         SyncLightSpotDirection(7); | ||||||
|  |         break; | ||||||
|  | 
 | ||||||
|     // Fragment lighting light source config
 |     // Fragment lighting light source config
 | ||||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[0].config, 0x149 + 0 * 0x10): |     case PICA_REG_INDEX_WORKAROUND(lighting.light[0].config, 0x149 + 0 * 0x10): | ||||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[1].config, 0x149 + 1 * 0x10): |     case PICA_REG_INDEX_WORKAROUND(lighting.light[1].config, 0x149 + 1 * 0x10): | ||||||
|  | @ -1595,6 +1629,17 @@ void RasterizerOpenGL::SyncLightPosition(int light_index) { | ||||||
|     } |     } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | void RasterizerOpenGL::SyncLightSpotDirection(int light_index) { | ||||||
|  |     const auto& light = Pica::g_state.regs.lighting.light[light_index]; | ||||||
|  |     GLvec3 spot_direction = {light.spot_x / 2047.0f, light.spot_y / 2047.0f, | ||||||
|  |                              light.spot_z / 2047.0f}; | ||||||
|  | 
 | ||||||
|  |     if (spot_direction != uniform_block_data.data.light_src[light_index].spot_direction) { | ||||||
|  |         uniform_block_data.data.light_src[light_index].spot_direction = spot_direction; | ||||||
|  |         uniform_block_data.dirty = true; | ||||||
|  |     } | ||||||
|  | } | ||||||
|  | 
 | ||||||
| void RasterizerOpenGL::SyncLightDistanceAttenuationBias(int light_index) { | void RasterizerOpenGL::SyncLightDistanceAttenuationBias(int light_index) { | ||||||
|     GLfloat dist_atten_bias = |     GLfloat dist_atten_bias = | ||||||
|         Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_bias) |         Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_bias) | ||||||
|  |  | ||||||
|  | @ -125,6 +125,7 @@ private: | ||||||
|         alignas(16) GLvec3 diffuse; |         alignas(16) GLvec3 diffuse; | ||||||
|         alignas(16) GLvec3 ambient; |         alignas(16) GLvec3 ambient; | ||||||
|         alignas(16) GLvec3 position; |         alignas(16) GLvec3 position; | ||||||
|  |         alignas(16) GLvec3 spot_direction; // negated
 | ||||||
|         GLfloat dist_atten_bias; |         GLfloat dist_atten_bias; | ||||||
|         GLfloat dist_atten_scale; |         GLfloat dist_atten_scale; | ||||||
|     }; |     }; | ||||||
|  | @ -153,7 +154,7 @@ private: | ||||||
|     }; |     }; | ||||||
| 
 | 
 | ||||||
|     static_assert( |     static_assert( | ||||||
|         sizeof(UniformData) == 0x3E0, |         sizeof(UniformData) == 0x460, | ||||||
|         "The size of the UniformData structure has changed, update the structure in the shader"); |         "The size of the UniformData structure has changed, update the structure in the shader"); | ||||||
|     static_assert(sizeof(UniformData) < 16384, |     static_assert(sizeof(UniformData) < 16384, | ||||||
|                   "UniformData structure must be less than 16kb as per the OpenGL spec"); |                   "UniformData structure must be less than 16kb as per the OpenGL spec"); | ||||||
|  | @ -241,6 +242,9 @@ private: | ||||||
|     /// Syncs the specified light's position to match the PICA register
 |     /// Syncs the specified light's position to match the PICA register
 | ||||||
|     void SyncLightPosition(int light_index); |     void SyncLightPosition(int light_index); | ||||||
| 
 | 
 | ||||||
|  |     /// Syncs the specified spot light direcition to match the PICA register
 | ||||||
|  |     void SyncLightSpotDirection(int light_index); | ||||||
|  | 
 | ||||||
|     /// Syncs the specified light's distance attenuation bias to match the PICA register
 |     /// Syncs the specified light's distance attenuation bias to match the PICA register
 | ||||||
|     void SyncLightDistanceAttenuationBias(int light_index); |     void SyncLightDistanceAttenuationBias(int light_index); | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -75,6 +75,8 @@ PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) { | ||||||
|         state.lighting.light[light_index].two_sided_diffuse = light.config.two_sided_diffuse != 0; |         state.lighting.light[light_index].two_sided_diffuse = light.config.two_sided_diffuse != 0; | ||||||
|         state.lighting.light[light_index].dist_atten_enable = |         state.lighting.light[light_index].dist_atten_enable = | ||||||
|             !regs.lighting.IsDistAttenDisabled(num); |             !regs.lighting.IsDistAttenDisabled(num); | ||||||
|  |         state.lighting.light[light_index].spot_atten_enable = | ||||||
|  |             !regs.lighting.IsSpotAttenDisabled(num); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     state.lighting.lut_d0.enable = regs.lighting.config1.disable_lut_d0 == 0; |     state.lighting.lut_d0.enable = regs.lighting.config1.disable_lut_d0 == 0; | ||||||
|  | @ -87,6 +89,12 @@ PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) { | ||||||
|     state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value(); |     state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value(); | ||||||
|     state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1); |     state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1); | ||||||
| 
 | 
 | ||||||
|  |     // this is a dummy field due to lack of the corresponding register
 | ||||||
|  |     state.lighting.lut_sp.enable = true; | ||||||
|  |     state.lighting.lut_sp.abs_input = regs.lighting.abs_lut_input.disable_sp == 0; | ||||||
|  |     state.lighting.lut_sp.type = regs.lighting.lut_input.sp.Value(); | ||||||
|  |     state.lighting.lut_sp.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.sp); | ||||||
|  | 
 | ||||||
|     state.lighting.lut_fr.enable = regs.lighting.config1.disable_lut_fr == 0; |     state.lighting.lut_fr.enable = regs.lighting.config1.disable_lut_fr == 0; | ||||||
|     state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0; |     state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0; | ||||||
|     state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value(); |     state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value(); | ||||||
|  | @ -509,7 +517,8 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { | ||||||
|     out += "vec4 diffuse_sum = vec4(0.0, 0.0, 0.0, 1.0);\n" |     out += "vec4 diffuse_sum = vec4(0.0, 0.0, 0.0, 1.0);\n" | ||||||
|            "vec4 specular_sum = vec4(0.0, 0.0, 0.0, 1.0);\n" |            "vec4 specular_sum = vec4(0.0, 0.0, 0.0, 1.0);\n" | ||||||
|            "vec3 light_vector = vec3(0.0);\n" |            "vec3 light_vector = vec3(0.0);\n" | ||||||
|            "vec3 refl_value = vec3(0.0);\n"; |            "vec3 refl_value = vec3(0.0);\n" | ||||||
|  |            "vec3 spot_dir = vec3(0.0);\n;"; | ||||||
| 
 | 
 | ||||||
|     // Compute fragment normals
 |     // Compute fragment normals
 | ||||||
|     if (lighting.bump_mode == LightingRegs::LightingBumpMode::NormalMap) { |     if (lighting.bump_mode == LightingRegs::LightingBumpMode::NormalMap) { | ||||||
|  | @ -560,6 +569,10 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { | ||||||
|             index = std::string("dot(light_vector, normal)"); |             index = std::string("dot(light_vector, normal)"); | ||||||
|             break; |             break; | ||||||
| 
 | 
 | ||||||
|  |         case LightingRegs::LightingLutInput::SP: | ||||||
|  |             index = std::string("dot(light_vector, spot_dir)"); | ||||||
|  |             break; | ||||||
|  | 
 | ||||||
|         default: |         default: | ||||||
|             LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input %d\n", (int)input); |             LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input %d\n", (int)input); | ||||||
|             UNIMPLEMENTED(); |             UNIMPLEMENTED(); | ||||||
|  | @ -596,21 +609,34 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { | ||||||
|         else |         else | ||||||
|             out += "light_vector = normalize(" + light_src + ".position + view);\n"; |             out += "light_vector = normalize(" + light_src + ".position + view);\n"; | ||||||
| 
 | 
 | ||||||
|  |         out += "spot_dir = " + light_src + ".spot_direction;\n"; | ||||||
|  | 
 | ||||||
|         // Compute dot product of light_vector and normal, adjust if lighting is one-sided or
 |         // Compute dot product of light_vector and normal, adjust if lighting is one-sided or
 | ||||||
|         // two-sided
 |         // two-sided
 | ||||||
|         std::string dot_product = light_config.two_sided_diffuse |         std::string dot_product = light_config.two_sided_diffuse | ||||||
|                                       ? "abs(dot(light_vector, normal))" |                                       ? "abs(dot(light_vector, normal))" | ||||||
|                                       : "max(dot(light_vector, normal), 0.0)"; |                                       : "max(dot(light_vector, normal), 0.0)"; | ||||||
| 
 | 
 | ||||||
|  |         // If enabled, compute spot light attenuation value
 | ||||||
|  |         std::string spot_atten = "1.0"; | ||||||
|  |         if (light_config.spot_atten_enable && | ||||||
|  |             LightingRegs::IsLightingSamplerSupported( | ||||||
|  |                 lighting.config, LightingRegs::LightingSampler::SpotlightAttenuation)) { | ||||||
|  |             std::string index = | ||||||
|  |                 GetLutIndex(light_config.num, lighting.lut_sp.type, lighting.lut_sp.abs_input); | ||||||
|  |             auto sampler = LightingRegs::SpotlightAttenuationSampler(light_config.num); | ||||||
|  |             spot_atten = "(" + std::to_string(lighting.lut_sp.scale) + " * " + | ||||||
|  |                          GetLutValue(sampler, index) + ")"; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|         // If enabled, compute distance attenuation value
 |         // If enabled, compute distance attenuation value
 | ||||||
|         std::string dist_atten = "1.0"; |         std::string dist_atten = "1.0"; | ||||||
|         if (light_config.dist_atten_enable) { |         if (light_config.dist_atten_enable) { | ||||||
|             std::string index = "(" + light_src + ".dist_atten_scale * length(-view - " + |             std::string index = "(" + light_src + ".dist_atten_scale * length(-view - " + | ||||||
|                                 light_src + ".position) + " + light_src + ".dist_atten_bias)"; |                                 light_src + ".position) + " + light_src + ".dist_atten_bias)"; | ||||||
|             index = "(OFFSET_256 + SCALE_256 * clamp(" + index + ", 0.0, 1.0))"; |             index = "(OFFSET_256 + SCALE_256 * clamp(" + index + ", 0.0, 1.0))"; | ||||||
|             const unsigned lut_num = |             auto sampler = LightingRegs::DistanceAttenuationSampler(light_config.num); | ||||||
|                 ((unsigned)LightingRegs::LightingSampler::DistanceAttenuation + light_config.num); |             dist_atten = GetLutValue(sampler, index); | ||||||
|             dist_atten = GetLutValue((LightingRegs::LightingSampler)lut_num, index); |  | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         // If enabled, clamp specular component if lighting result is negative
 |         // If enabled, clamp specular component if lighting result is negative
 | ||||||
|  | @ -711,11 +737,11 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { | ||||||
| 
 | 
 | ||||||
|         // Compute primary fragment color (diffuse lighting) function
 |         // Compute primary fragment color (diffuse lighting) function
 | ||||||
|         out += "diffuse_sum.rgb += ((" + light_src + ".diffuse * " + dot_product + ") + " + |         out += "diffuse_sum.rgb += ((" + light_src + ".diffuse * " + dot_product + ") + " + | ||||||
|                light_src + ".ambient) * " + dist_atten + ";\n"; |                light_src + ".ambient) * " + dist_atten + " * " + spot_atten + ";\n"; | ||||||
| 
 | 
 | ||||||
|         // Compute secondary fragment color (specular lighting) function
 |         // Compute secondary fragment color (specular lighting) function
 | ||||||
|         out += "specular_sum.rgb += (" + specular_0 + " + " + specular_1 + ") * " + |         out += "specular_sum.rgb += (" + specular_0 + " + " + specular_1 + ") * " + | ||||||
|                clamp_highlights + " * " + dist_atten + ";\n"; |                clamp_highlights + " * " + dist_atten + " * " + spot_atten + ";\n"; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     // Sum final lighting result
 |     // Sum final lighting result
 | ||||||
|  | @ -967,6 +993,7 @@ struct LightSrc { | ||||||
|     vec3 diffuse; |     vec3 diffuse; | ||||||
|     vec3 ambient; |     vec3 ambient; | ||||||
|     vec3 position; |     vec3 position; | ||||||
|  |     vec3 spot_direction; | ||||||
|     float dist_atten_bias; |     float dist_atten_bias; | ||||||
|     float dist_atten_scale; |     float dist_atten_scale; | ||||||
| }; | }; | ||||||
|  |  | ||||||
|  | @ -93,6 +93,7 @@ union PicaShaderConfig { | ||||||
|                 bool directional; |                 bool directional; | ||||||
|                 bool two_sided_diffuse; |                 bool two_sided_diffuse; | ||||||
|                 bool dist_atten_enable; |                 bool dist_atten_enable; | ||||||
|  |                 bool spot_atten_enable; | ||||||
|             } light[8]; |             } light[8]; | ||||||
| 
 | 
 | ||||||
|             bool enable; |             bool enable; | ||||||
|  | @ -110,7 +111,7 @@ union PicaShaderConfig { | ||||||
|                 bool abs_input; |                 bool abs_input; | ||||||
|                 Pica::LightingRegs::LightingLutInput type; |                 Pica::LightingRegs::LightingLutInput type; | ||||||
|                 float scale; |                 float scale; | ||||||
|             } lut_d0, lut_d1, lut_fr, lut_rr, lut_rg, lut_rb; |             } lut_d0, lut_d1, lut_sp, lut_fr, lut_rr, lut_rg, lut_rb; | ||||||
|         } lighting; |         } lighting; | ||||||
| 
 | 
 | ||||||
|         struct { |         struct { | ||||||
|  |  | ||||||
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