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	Merge pull request #2727 from wwylele/spot-light
Fragment lighting: implement spot light
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						39c7c1f580
					
				
					 5 changed files with 128 additions and 28 deletions
				
			
		|  | @ -26,6 +26,16 @@ struct LightingRegs { | |||
|         DistanceAttenuation = 16, | ||||
|     }; | ||||
| 
 | ||||
|     static LightingSampler SpotlightAttenuationSampler(unsigned index) { | ||||
|         return static_cast<LightingSampler>( | ||||
|             static_cast<unsigned>(LightingSampler::SpotlightAttenuation) + index); | ||||
|     } | ||||
| 
 | ||||
|     static LightingSampler DistanceAttenuationSampler(unsigned index) { | ||||
|         return static_cast<LightingSampler>( | ||||
|             static_cast<unsigned>(LightingSampler::DistanceAttenuation) + index); | ||||
|     } | ||||
| 
 | ||||
|     /**
 | ||||
|     * Pica fragment lighting supports using different LUTs for each lighting component:  Reflectance | ||||
|     * R, G, and B channels, distribution function for specular components 0 and 1, fresnel factor, | ||||
|  | @ -73,6 +83,8 @@ struct LightingRegs { | |||
|         VH = 1, // Cosine of the angle between the view and half-angle vectors
 | ||||
|         NV = 2, // Cosine of the angle between the normal and the view vector
 | ||||
|         LN = 3, // Cosine of the angle between the light and the normal vectors
 | ||||
|         SP = 4, // Cosine of the angle between the light and the inverse spotlight vectors
 | ||||
|         CP = 5, // TODO: document and implement
 | ||||
|     }; | ||||
| 
 | ||||
|     enum class LightingBumpMode : u32 { | ||||
|  | @ -104,6 +116,9 @@ struct LightingRegs { | |||
|             return (config != LightingConfig::Config0) && (config != LightingConfig::Config1) && | ||||
|                    (config != LightingConfig::Config5); | ||||
| 
 | ||||
|         case LightingSampler::SpotlightAttenuation: | ||||
|             return (config != LightingConfig::Config2) && (config != LightingConfig::Config3); | ||||
| 
 | ||||
|         case LightingSampler::Fresnel: | ||||
|             return (config != LightingConfig::Config0) && (config != LightingConfig::Config2) && | ||||
|                    (config != LightingConfig::Config4); | ||||
|  | @ -116,11 +131,10 @@ struct LightingRegs { | |||
|             return (config == LightingConfig::Config4) || (config == LightingConfig::Config5) || | ||||
|                    (config == LightingConfig::Config7); | ||||
|         default: | ||||
|             UNREACHABLE_MSG("Regs::IsLightingSamplerSupported: Reached " | ||||
|                             "unreachable section, sampler should be one " | ||||
|                             "of Distribution0, Distribution1, Fresnel, " | ||||
|                             "ReflectRed, ReflectGreen or ReflectBlue, instead " | ||||
|                             "got %i", | ||||
|             UNREACHABLE_MSG("Regs::IsLightingSamplerSupported: Reached unreachable section, " | ||||
|                             "sampler should be one of Distribution0, Distribution1, " | ||||
|                             "SpotlightAttenuation, Fresnel, ReflectRed, ReflectGreen or " | ||||
|                             "ReflectBlue, instead got %i", | ||||
|                             static_cast<int>(config)); | ||||
|         } | ||||
|     } | ||||
|  | @ -140,7 +154,16 @@ struct LightingRegs { | |||
|             BitField<0, 16, u32> z; | ||||
|         }; | ||||
| 
 | ||||
|         INSERT_PADDING_WORDS(0x3); | ||||
|         // inverse spotlight direction vector, encoded as fixed1.1.11
 | ||||
|         union { | ||||
|             BitField<0, 13, s32> spot_x; | ||||
|             BitField<16, 13, s32> spot_y; | ||||
|         }; | ||||
|         union { | ||||
|             BitField<0, 13, s32> spot_z; | ||||
|         }; | ||||
| 
 | ||||
|         INSERT_PADDING_WORDS(0x1); | ||||
| 
 | ||||
|         union { | ||||
|             BitField<0, 1, u32> directional; | ||||
|  | @ -169,8 +192,16 @@ struct LightingRegs { | |||
|     } config0; | ||||
| 
 | ||||
|     union { | ||||
|         u32 raw; | ||||
| 
 | ||||
|         // Each bit specifies whether spot light attenuation should be applied for the corresponding
 | ||||
|         // light.
 | ||||
|         BitField<8, 8, u32> disable_spot_atten; | ||||
| 
 | ||||
|         BitField<16, 1, u32> disable_lut_d0; | ||||
|         BitField<17, 1, u32> disable_lut_d1; | ||||
|         // Note: by intuition, BitField<18, 1, u32> should be disable_lut_sp, but it is actually a
 | ||||
|         // dummy bit which is always set as 1.
 | ||||
|         BitField<19, 1, u32> disable_lut_fr; | ||||
|         BitField<20, 1, u32> disable_lut_rr; | ||||
|         BitField<21, 1, u32> disable_lut_rg; | ||||
|  | @ -178,23 +209,15 @@ struct LightingRegs { | |||
| 
 | ||||
|         // Each bit specifies whether distance attenuation should be applied for the corresponding
 | ||||
|         // light.
 | ||||
|         BitField<24, 1, u32> disable_dist_atten_light_0; | ||||
|         BitField<25, 1, u32> disable_dist_atten_light_1; | ||||
|         BitField<26, 1, u32> disable_dist_atten_light_2; | ||||
|         BitField<27, 1, u32> disable_dist_atten_light_3; | ||||
|         BitField<28, 1, u32> disable_dist_atten_light_4; | ||||
|         BitField<29, 1, u32> disable_dist_atten_light_5; | ||||
|         BitField<30, 1, u32> disable_dist_atten_light_6; | ||||
|         BitField<31, 1, u32> disable_dist_atten_light_7; | ||||
|         BitField<24, 8, u32> disable_dist_atten; | ||||
|     } config1; | ||||
| 
 | ||||
|     bool IsDistAttenDisabled(unsigned index) const { | ||||
|         const unsigned disable[] = { | ||||
|             config1.disable_dist_atten_light_0, config1.disable_dist_atten_light_1, | ||||
|             config1.disable_dist_atten_light_2, config1.disable_dist_atten_light_3, | ||||
|             config1.disable_dist_atten_light_4, config1.disable_dist_atten_light_5, | ||||
|             config1.disable_dist_atten_light_6, config1.disable_dist_atten_light_7}; | ||||
|         return disable[index] != 0; | ||||
|         return (config1.disable_dist_atten & (1 << index)) != 0; | ||||
|     } | ||||
| 
 | ||||
|     bool IsSpotAttenDisabled(unsigned index) const { | ||||
|         return (config1.disable_spot_atten & (1 << index)) != 0; | ||||
|     } | ||||
| 
 | ||||
|     union { | ||||
|  |  | |||
|  | @ -735,6 +735,40 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) { | |||
|         SyncLightPosition(7); | ||||
|         break; | ||||
| 
 | ||||
|     // Fragment spot lighting direction
 | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[0].spot_x, 0x146 + 0 * 0x10): | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[0].spot_z, 0x147 + 0 * 0x10): | ||||
|         SyncLightSpotDirection(0); | ||||
|         break; | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[1].spot_x, 0x146 + 1 * 0x10): | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[1].spot_z, 0x147 + 1 * 0x10): | ||||
|         SyncLightSpotDirection(1); | ||||
|         break; | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[2].spot_x, 0x146 + 2 * 0x10): | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[2].spot_z, 0x147 + 2 * 0x10): | ||||
|         SyncLightSpotDirection(2); | ||||
|         break; | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[3].spot_x, 0x146 + 3 * 0x10): | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[3].spot_z, 0x147 + 3 * 0x10): | ||||
|         SyncLightSpotDirection(3); | ||||
|         break; | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[4].spot_x, 0x146 + 4 * 0x10): | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[4].spot_z, 0x147 + 4 * 0x10): | ||||
|         SyncLightSpotDirection(4); | ||||
|         break; | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[5].spot_x, 0x146 + 5 * 0x10): | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[5].spot_z, 0x147 + 5 * 0x10): | ||||
|         SyncLightSpotDirection(5); | ||||
|         break; | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[6].spot_x, 0x146 + 6 * 0x10): | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[6].spot_z, 0x147 + 6 * 0x10): | ||||
|         SyncLightSpotDirection(6); | ||||
|         break; | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[7].spot_x, 0x146 + 7 * 0x10): | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[7].spot_z, 0x147 + 7 * 0x10): | ||||
|         SyncLightSpotDirection(7); | ||||
|         break; | ||||
| 
 | ||||
|     // Fragment lighting light source config
 | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[0].config, 0x149 + 0 * 0x10): | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[1].config, 0x149 + 1 * 0x10): | ||||
|  | @ -1595,6 +1629,17 @@ void RasterizerOpenGL::SyncLightPosition(int light_index) { | |||
|     } | ||||
| } | ||||
| 
 | ||||
| void RasterizerOpenGL::SyncLightSpotDirection(int light_index) { | ||||
|     const auto& light = Pica::g_state.regs.lighting.light[light_index]; | ||||
|     GLvec3 spot_direction = {light.spot_x / 2047.0f, light.spot_y / 2047.0f, | ||||
|                              light.spot_z / 2047.0f}; | ||||
| 
 | ||||
|     if (spot_direction != uniform_block_data.data.light_src[light_index].spot_direction) { | ||||
|         uniform_block_data.data.light_src[light_index].spot_direction = spot_direction; | ||||
|         uniform_block_data.dirty = true; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void RasterizerOpenGL::SyncLightDistanceAttenuationBias(int light_index) { | ||||
|     GLfloat dist_atten_bias = | ||||
|         Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_bias) | ||||
|  |  | |||
|  | @ -125,6 +125,7 @@ private: | |||
|         alignas(16) GLvec3 diffuse; | ||||
|         alignas(16) GLvec3 ambient; | ||||
|         alignas(16) GLvec3 position; | ||||
|         alignas(16) GLvec3 spot_direction; // negated
 | ||||
|         GLfloat dist_atten_bias; | ||||
|         GLfloat dist_atten_scale; | ||||
|     }; | ||||
|  | @ -153,7 +154,7 @@ private: | |||
|     }; | ||||
| 
 | ||||
|     static_assert( | ||||
|         sizeof(UniformData) == 0x3E0, | ||||
|         sizeof(UniformData) == 0x460, | ||||
|         "The size of the UniformData structure has changed, update the structure in the shader"); | ||||
|     static_assert(sizeof(UniformData) < 16384, | ||||
|                   "UniformData structure must be less than 16kb as per the OpenGL spec"); | ||||
|  | @ -241,6 +242,9 @@ private: | |||
|     /// Syncs the specified light's position to match the PICA register
 | ||||
|     void SyncLightPosition(int light_index); | ||||
| 
 | ||||
|     /// Syncs the specified spot light direcition to match the PICA register
 | ||||
|     void SyncLightSpotDirection(int light_index); | ||||
| 
 | ||||
|     /// Syncs the specified light's distance attenuation bias to match the PICA register
 | ||||
|     void SyncLightDistanceAttenuationBias(int light_index); | ||||
| 
 | ||||
|  |  | |||
|  | @ -75,6 +75,8 @@ PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) { | |||
|         state.lighting.light[light_index].two_sided_diffuse = light.config.two_sided_diffuse != 0; | ||||
|         state.lighting.light[light_index].dist_atten_enable = | ||||
|             !regs.lighting.IsDistAttenDisabled(num); | ||||
|         state.lighting.light[light_index].spot_atten_enable = | ||||
|             !regs.lighting.IsSpotAttenDisabled(num); | ||||
|     } | ||||
| 
 | ||||
|     state.lighting.lut_d0.enable = regs.lighting.config1.disable_lut_d0 == 0; | ||||
|  | @ -87,6 +89,12 @@ PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) { | |||
|     state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value(); | ||||
|     state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1); | ||||
| 
 | ||||
|     // this is a dummy field due to lack of the corresponding register
 | ||||
|     state.lighting.lut_sp.enable = true; | ||||
|     state.lighting.lut_sp.abs_input = regs.lighting.abs_lut_input.disable_sp == 0; | ||||
|     state.lighting.lut_sp.type = regs.lighting.lut_input.sp.Value(); | ||||
|     state.lighting.lut_sp.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.sp); | ||||
| 
 | ||||
|     state.lighting.lut_fr.enable = regs.lighting.config1.disable_lut_fr == 0; | ||||
|     state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0; | ||||
|     state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value(); | ||||
|  | @ -509,7 +517,8 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { | |||
|     out += "vec4 diffuse_sum = vec4(0.0, 0.0, 0.0, 1.0);\n" | ||||
|            "vec4 specular_sum = vec4(0.0, 0.0, 0.0, 1.0);\n" | ||||
|            "vec3 light_vector = vec3(0.0);\n" | ||||
|            "vec3 refl_value = vec3(0.0);\n"; | ||||
|            "vec3 refl_value = vec3(0.0);\n" | ||||
|            "vec3 spot_dir = vec3(0.0);\n;"; | ||||
| 
 | ||||
|     // Compute fragment normals
 | ||||
|     if (lighting.bump_mode == LightingRegs::LightingBumpMode::NormalMap) { | ||||
|  | @ -560,6 +569,10 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { | |||
|             index = std::string("dot(light_vector, normal)"); | ||||
|             break; | ||||
| 
 | ||||
|         case LightingRegs::LightingLutInput::SP: | ||||
|             index = std::string("dot(light_vector, spot_dir)"); | ||||
|             break; | ||||
| 
 | ||||
|         default: | ||||
|             LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input %d\n", (int)input); | ||||
|             UNIMPLEMENTED(); | ||||
|  | @ -596,21 +609,34 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { | |||
|         else | ||||
|             out += "light_vector = normalize(" + light_src + ".position + view);\n"; | ||||
| 
 | ||||
|         out += "spot_dir = " + light_src + ".spot_direction;\n"; | ||||
| 
 | ||||
|         // Compute dot product of light_vector and normal, adjust if lighting is one-sided or
 | ||||
|         // two-sided
 | ||||
|         std::string dot_product = light_config.two_sided_diffuse | ||||
|                                       ? "abs(dot(light_vector, normal))" | ||||
|                                       : "max(dot(light_vector, normal), 0.0)"; | ||||
| 
 | ||||
|         // If enabled, compute spot light attenuation value
 | ||||
|         std::string spot_atten = "1.0"; | ||||
|         if (light_config.spot_atten_enable && | ||||
|             LightingRegs::IsLightingSamplerSupported( | ||||
|                 lighting.config, LightingRegs::LightingSampler::SpotlightAttenuation)) { | ||||
|             std::string index = | ||||
|                 GetLutIndex(light_config.num, lighting.lut_sp.type, lighting.lut_sp.abs_input); | ||||
|             auto sampler = LightingRegs::SpotlightAttenuationSampler(light_config.num); | ||||
|             spot_atten = "(" + std::to_string(lighting.lut_sp.scale) + " * " + | ||||
|                          GetLutValue(sampler, index) + ")"; | ||||
|         } | ||||
| 
 | ||||
|         // If enabled, compute distance attenuation value
 | ||||
|         std::string dist_atten = "1.0"; | ||||
|         if (light_config.dist_atten_enable) { | ||||
|             std::string index = "(" + light_src + ".dist_atten_scale * length(-view - " + | ||||
|                                 light_src + ".position) + " + light_src + ".dist_atten_bias)"; | ||||
|             index = "(OFFSET_256 + SCALE_256 * clamp(" + index + ", 0.0, 1.0))"; | ||||
|             const unsigned lut_num = | ||||
|                 ((unsigned)LightingRegs::LightingSampler::DistanceAttenuation + light_config.num); | ||||
|             dist_atten = GetLutValue((LightingRegs::LightingSampler)lut_num, index); | ||||
|             auto sampler = LightingRegs::DistanceAttenuationSampler(light_config.num); | ||||
|             dist_atten = GetLutValue(sampler, index); | ||||
|         } | ||||
| 
 | ||||
|         // If enabled, clamp specular component if lighting result is negative
 | ||||
|  | @ -711,11 +737,11 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { | |||
| 
 | ||||
|         // Compute primary fragment color (diffuse lighting) function
 | ||||
|         out += "diffuse_sum.rgb += ((" + light_src + ".diffuse * " + dot_product + ") + " + | ||||
|                light_src + ".ambient) * " + dist_atten + ";\n"; | ||||
|                light_src + ".ambient) * " + dist_atten + " * " + spot_atten + ";\n"; | ||||
| 
 | ||||
|         // Compute secondary fragment color (specular lighting) function
 | ||||
|         out += "specular_sum.rgb += (" + specular_0 + " + " + specular_1 + ") * " + | ||||
|                clamp_highlights + " * " + dist_atten + ";\n"; | ||||
|                clamp_highlights + " * " + dist_atten + " * " + spot_atten + ";\n"; | ||||
|     } | ||||
| 
 | ||||
|     // Sum final lighting result
 | ||||
|  | @ -967,6 +993,7 @@ struct LightSrc { | |||
|     vec3 diffuse; | ||||
|     vec3 ambient; | ||||
|     vec3 position; | ||||
|     vec3 spot_direction; | ||||
|     float dist_atten_bias; | ||||
|     float dist_atten_scale; | ||||
| }; | ||||
|  |  | |||
|  | @ -93,6 +93,7 @@ union PicaShaderConfig { | |||
|                 bool directional; | ||||
|                 bool two_sided_diffuse; | ||||
|                 bool dist_atten_enable; | ||||
|                 bool spot_atten_enable; | ||||
|             } light[8]; | ||||
| 
 | ||||
|             bool enable; | ||||
|  | @ -110,7 +111,7 @@ union PicaShaderConfig { | |||
|                 bool abs_input; | ||||
|                 Pica::LightingRegs::LightingLutInput type; | ||||
|                 float scale; | ||||
|             } lut_d0, lut_d1, lut_fr, lut_rr, lut_rg, lut_rb; | ||||
|             } lut_d0, lut_d1, lut_sp, lut_fr, lut_rr, lut_rg, lut_rb; | ||||
|         } lighting; | ||||
| 
 | ||||
|         struct { | ||||
|  |  | |||
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