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network/room: Moderation implementation
Currently consist of 4 moderation commands (kick, ban, unban and get ban list).
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2 changed files with 357 additions and 6 deletions
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@ -31,6 +31,7 @@ struct RoomInformation {
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u16 port; ///< The port of this room
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std::string preferred_game; ///< Game to advertise that you want to play
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u64 preferred_game_id; ///< Title ID for the advertised game
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std::string host_username; ///< Forum username of the host
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};
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struct GameInfo {
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@ -62,12 +63,26 @@ enum RoomMessageTypes : u8 {
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IdRoomIsFull,
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IdConsoleIdCollision,
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IdStatusMessage,
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IdHostKicked,
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IdHostBanned,
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/// Moderation requests
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IdModKick,
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IdModBan,
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IdModUnban,
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IdModGetBanList,
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// Moderation responses
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IdModBanListResponse,
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IdModPermissionDenied,
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IdModNoSuchUser,
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};
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/// Types of system status messages
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enum StatusMessageTypes : u8 {
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IdMemberJoin = 1, ///< Member joining
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IdMemberLeave, ///< Member leaving
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IdMemberJoin = 1, ///< Member joining
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IdMemberLeave, ///< Member leaving
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IdMemberKicked, ///< A member is kicked from the room
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IdMemberBanned, ///< A member is banned from the room
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IdAddressUnbanned, ///< A username / ip address is unbanned from the room
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};
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/// This is what a server [person creating a server] would use.
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@ -115,6 +130,11 @@ public:
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*/
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bool HasPassword() const;
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using UsernameBanList = std::vector<std::string>;
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using IPBanList = std::vector<std::string>;
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using BanList = std::pair<UsernameBanList, IPBanList>;
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/**
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* Creates the socket for this room. Will bind to default address if
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* server is empty string.
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@ -123,14 +143,21 @@ public:
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const std::string& server = "", u16 server_port = DefaultRoomPort,
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const std::string& password = "",
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const u32 max_connections = MaxConcurrentConnections,
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const std::string& preferred_game = "", u64 preferred_game_id = 0,
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std::unique_ptr<VerifyUser::Backend> verify_backend = nullptr);
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const std::string& host_username = "", const std::string& preferred_game = "",
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u64 preferred_game_id = 0,
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std::unique_ptr<VerifyUser::Backend> verify_backend = nullptr,
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const BanList& ban_list = {});
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/**
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* Sets the verification GUID of the room.
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*/
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void SetVerifyUID(const std::string& uid);
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/**
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* Gets the ban list (including banned forum usernames and IPs) of the room.
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*/
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BanList GetBanList() const;
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/**
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* Destroys the socket
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*/
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