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	reduce the scope of the variables
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					 1 changed files with 19 additions and 15 deletions
				
			
		|  | @ -402,23 +402,27 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign | ||||||
|             u64 program_id = 0; |             u64 program_id = 0; | ||||||
|             loader->ReadProgramId(program_id); |             loader->ReadProgramId(program_id); | ||||||
| 
 | 
 | ||||||
|             std::vector<u8> update_smdh; |             std::vector<u8> update_smdh = [program_id]() -> std::vector<u8> { | ||||||
|             std::string update_path; |                 if (0x4000000000000 > program_id && program_id > 0x40000FFFFFFFF) | ||||||
|             u64 update_id = 0; |                     return {}; | ||||||
|             std::unique_ptr<Loader::AppLoader> update_loader = nullptr; |  | ||||||
| 
 | 
 | ||||||
|             if (0x4000000000000 <= program_id && program_id <= 0x40000FFFFFFFF) { |                 u64 update_id = program_id + 0xe00000000; | ||||||
|                 update_id = program_id + 0xe00000000; |                 std::string update_path = | ||||||
|                 update_path = |  | ||||||
|                     Service::AM::GetTitleContentPath(Service::FS::MediaType::SDMC, update_id); |                     Service::AM::GetTitleContentPath(Service::FS::MediaType::SDMC, update_id); | ||||||
|                 if (FileUtil::Exists(update_path)) { | 
 | ||||||
|                     update_loader = Loader::GetLoader(update_path); |                 if (!FileUtil::Exists(update_path)) | ||||||
|                     if (update_loader) { |                     return {}; | ||||||
|                         update_loader->ReadIcon(update_smdh); | 
 | ||||||
|                         update_loader->ReadProgramId(update_id); |                 std::unique_ptr<Loader::AppLoader> update_loader = Loader::GetLoader(update_path); | ||||||
|                     } | 
 | ||||||
|                 } |                 if (!update_loader) | ||||||
|             } |                     return {}; | ||||||
|  | 
 | ||||||
|  |                 std::vector<u8> update_smdh; | ||||||
|  |                 update_loader->ReadIcon(update_smdh); | ||||||
|  |                 update_loader->ReadProgramId(update_id); | ||||||
|  |                 return update_smdh; | ||||||
|  |             }(); | ||||||
| 
 | 
 | ||||||
|             emit EntryReady({ |             emit EntryReady({ | ||||||
|                 new GameListItemPath(QString::fromStdString(physical_name), smdh, program_id, |                 new GameListItemPath(QString::fromStdString(physical_name), smdh, program_id, | ||||||
|  |  | ||||||
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