From 37ac2b6657002e19d78cbc97841f8d3eee6ac5b8 Mon Sep 17 00:00:00 2001
From: Subv <subv2112@gmail.com>
Date: Tue, 13 Jun 2017 12:53:50 -0500
Subject: [PATCH] SwRasterizer/Lighting: Fixed a bug where the distance
 attenuation bias was being set to the dist atten scale.

---
 src/video_core/swrasterizer/rasterizer.cpp | 5 ++---
 1 file changed, 2 insertions(+), 3 deletions(-)

diff --git a/src/video_core/swrasterizer/rasterizer.cpp b/src/video_core/swrasterizer/rasterizer.cpp
index 54af53bbd..48ed8ccbf 100644
--- a/src/video_core/swrasterizer/rasterizer.cpp
+++ b/src/video_core/swrasterizer/rasterizer.cpp
@@ -175,12 +175,11 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
         if (!lighting.IsDistAttenDisabled(num)) {
             auto distance = (-view - position).Length();
             float scale = Pica::float20::FromRaw(light_config.dist_atten_scale).ToFloat32();
-            float dist_aten_bias =
-                Pica::float20::FromRaw(light_config.dist_atten_scale).ToFloat32();
+            float bias = Pica::float20::FromRaw(light_config.dist_atten_bias).ToFloat32();
             size_t lut =
                 static_cast<size_t>(LightingRegs::LightingSampler::DistanceAttenuation) + num;
 
-            float sample_loc = scale * distance + dist_aten_bias;
+            float sample_loc = scale * distance + bias;
 
             u8 lutindex =
                 static_cast<u8>(MathUtil::Clamp(std::floor(sample_loc * 256.f), 0.0f, 255.0f));