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	citra_qt: Add a game region column
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					 5 changed files with 81 additions and 0 deletions
				
			
		|  | @ -48,4 +48,20 @@ std::array<u16, 0x40> SMDH::GetShortTitle(Loader::SMDH::TitleLanguage language) | |||
|     return titles[static_cast<int>(language)].short_title; | ||||
| } | ||||
| 
 | ||||
| SMDH::GameRegion SMDH::GetRegion() const { | ||||
|     if (region_lockout == 0x7fffffff) { | ||||
|         return GameRegion::RegionFree; | ||||
|     } | ||||
| 
 | ||||
|     constexpr u32 REGION_COUNT = 7; | ||||
|     u32 region = 0; | ||||
|     for (; region < REGION_COUNT; ++region) { | ||||
|         if (region_lockout & (1 << region)) { | ||||
|             return static_cast<GameRegion>(region); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     return GameRegion::Invalid; | ||||
| } | ||||
| 
 | ||||
| } // namespace Loader
 | ||||
|  |  | |||
|  | @ -62,6 +62,18 @@ struct SMDH { | |||
|         TraditionalChinese = 11 | ||||
|     }; | ||||
| 
 | ||||
|     enum class GameRegion { | ||||
|         Invalid = -1, | ||||
|         Japan = 0, | ||||
|         NorthAmerica = 1, | ||||
|         Europe = 2, | ||||
|         Australia = 3, | ||||
|         China = 4, | ||||
|         Korea = 5, | ||||
|         Taiwan = 6, | ||||
|         RegionFree = 7, | ||||
|     }; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Gets game icon from SMDH | ||||
|      * @param large If true, returns large icon (48x48), otherwise returns small icon (24x24) | ||||
|  | @ -75,6 +87,8 @@ struct SMDH { | |||
|      * @return UTF-16 array of the short title | ||||
|      */ | ||||
|     std::array<u16, 0x40> GetShortTitle(Loader::SMDH::TitleLanguage language) const; | ||||
| 
 | ||||
|     GameRegion GetRegion() const; | ||||
| }; | ||||
| static_assert(sizeof(SMDH) == 0x36C0, "SMDH structure size is wrong"); | ||||
| 
 | ||||
|  |  | |||
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