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	swrasterizer: add missing tc0_w and fragment lighting attribute processing
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					 2 changed files with 8 additions and 5 deletions
				
			
		|  | @ -69,13 +69,14 @@ static void InitScreenCoordinates(Vertex& vtx) { | |||
|     viewport.offset_y = float24::FromFloat32(static_cast<float>(regs.rasterizer.viewport_corner.y)); | ||||
| 
 | ||||
|     float24 inv_w = float24::FromFloat32(1.f) / vtx.pos.w; | ||||
|     vtx.color *= inv_w; | ||||
|     vtx.view *= inv_w; | ||||
|     vtx.pos.w = inv_w; | ||||
|     vtx.quat *= inv_w; | ||||
|     vtx.color *= inv_w; | ||||
|     vtx.tc0 *= inv_w; | ||||
|     vtx.tc1 *= inv_w; | ||||
|     vtx.tc0_w *= inv_w; | ||||
|     vtx.view *= inv_w; | ||||
|     vtx.tc2 *= inv_w; | ||||
|     vtx.pos.w = inv_w; | ||||
| 
 | ||||
|     vtx.screenpos[0] = | ||||
|         (vtx.pos.x * inv_w + float24::FromFloat32(1.0)) * viewport.halfsize_x + viewport.offset_x; | ||||
|  |  | |||
|  | @ -23,13 +23,15 @@ struct Vertex : Shader::OutputVertex { | |||
|         pos = pos * factor + vtx.pos * (float24::FromFloat32(1) - factor); | ||||
| 
 | ||||
|         // TODO: Should perform perspective correct interpolation here...
 | ||||
|         quat = quat * factor + vtx.quat * (float24::FromFloat32(1) - factor); | ||||
|         color = color * factor + vtx.color * (float24::FromFloat32(1) - factor); | ||||
|         tc0 = tc0 * factor + vtx.tc0 * (float24::FromFloat32(1) - factor); | ||||
|         tc1 = tc1 * factor + vtx.tc1 * (float24::FromFloat32(1) - factor); | ||||
|         tc0_w = tc0_w * factor + vtx.tc0_w * (float24::FromFloat32(1) - factor); | ||||
|         view = view * factor + vtx.view * (float24::FromFloat32(1) - factor); | ||||
|         tc2 = tc2 * factor + vtx.tc2 * (float24::FromFloat32(1) - factor); | ||||
| 
 | ||||
|         screenpos = screenpos * factor + vtx.screenpos * (float24::FromFloat32(1) - factor); | ||||
| 
 | ||||
|         color = color * factor + vtx.color * (float24::FromFloat32(1) - factor); | ||||
|     } | ||||
| 
 | ||||
|     // Linear interpolation
 | ||||
|  |  | |||
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