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	renderer_vulkan: Fix screenshots under NVIDIA vulkan (#7082)
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					 6 changed files with 66 additions and 135 deletions
				
			
		|  | @ -669,9 +669,9 @@ void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_p | |||
|     screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32); | ||||
|     system.Renderer().RequestScreenshot( | ||||
|         screenshot_image.bits(), | ||||
|         [this, screenshot_path] { | ||||
|         [this, screenshot_path](bool invert_y) { | ||||
|             const std::string std_screenshot_path = screenshot_path.toStdString(); | ||||
|             if (screenshot_image.mirrored(false, true).save(screenshot_path)) { | ||||
|             if (screenshot_image.mirrored(false, invert_y).save(screenshot_path)) { | ||||
|                 LOG_INFO(Frontend, "Screenshot saved to \"{}\"", std_screenshot_path); | ||||
|             } else { | ||||
|                 LOG_ERROR(Frontend, "Failed to save screenshot to \"{}\"", std_screenshot_path); | ||||
|  |  | |||
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