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	core, web_service: Check for error when registering rooms
The `Register()` function can now handle error results and the error will be passed immediately to the Qt frontend, instead of being ignored silently and failing later with a "Room is not registered".
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					 7 changed files with 67 additions and 33 deletions
				
			
		|  | @ -7,6 +7,7 @@ | |||
| #include <QImage> | ||||
| #include <QList> | ||||
| #include <QLocale> | ||||
| #include <QMessageBox> | ||||
| #include <QMetaType> | ||||
| #include <QTime> | ||||
| #include <QtConcurrent/QtConcurrentRun> | ||||
|  | @ -148,7 +149,22 @@ void HostRoomWindow::Host() { | |||
|         if (is_public) { | ||||
|             if (auto session = announce_multiplayer_session.lock()) { | ||||
|                 // Register the room first to ensure verify_UID is present when we connect
 | ||||
|                 session->Register(); | ||||
|                 Common::WebResult result = session->Register(); | ||||
|                 if (result.result_code != Common::WebResult::Code::Success) { | ||||
|                     QMessageBox::warning( | ||||
|                         this, tr("Error"), | ||||
|                         tr("Failed to announce the room to the public lobby. In order to host a " | ||||
|                            "room publicly, you must have a valid Citra account configured in " | ||||
|                            "Emulation -> Configure -> Web. If you do not want to publish a room in " | ||||
|                            "the public lobby, then select Unlisted instead.\nDebug Message: ") + | ||||
|                             QString::fromStdString(result.result_string), | ||||
|                         QMessageBox::Ok); | ||||
|                     ui->host->setEnabled(true); | ||||
|                     if (auto room = Network::GetRoom().lock()) { | ||||
|                         room->Destroy(); | ||||
|                     } | ||||
|                     return; | ||||
|                 } | ||||
|                 session->Start(); | ||||
|             } else { | ||||
|                 LOG_ERROR(Network, "Starting announce session failed"); | ||||
|  |  | |||
|  | @ -174,14 +174,11 @@ void MultiplayerState::OnNetworkError(const Network::RoomMember::Error& error) { | |||
| 
 | ||||
| void MultiplayerState::OnAnnounceFailed(const Common::WebResult& result) { | ||||
|     announce_multiplayer_session->Stop(); | ||||
|     QMessageBox::warning( | ||||
|         this, tr("Error"), | ||||
|         tr("Failed to announce the room to the public lobby. In order to host a room publicly, you " | ||||
|            "must have a valid Citra account configured in Emulation -> Configure -> Web. If you do " | ||||
|            "not want to publish a room in the public lobby, then select Unlisted instead.\n" | ||||
|            "Debug Message: ") + | ||||
|             QString::fromStdString(result.result_string), | ||||
|         QMessageBox::Ok); | ||||
|     QMessageBox::warning(this, tr("Error"), | ||||
|                          tr("Failed to update the room information. Please check your Internet " | ||||
|                             "connection and try hosting the room again.\nDebug Message: ") + | ||||
|                              QString::fromStdString(result.result_string), | ||||
|                          QMessageBox::Ok); | ||||
| } | ||||
| 
 | ||||
| void MultiplayerState::UpdateThemedIcons() { | ||||
|  |  | |||
|  | @ -83,9 +83,10 @@ public: | |||
| 
 | ||||
|     /**
 | ||||
|      * Registers the data in the announce service | ||||
|      * @result A global Guid of the room which may be used for verification | ||||
|      * @result The result of the register attempt. When the result code is Success, A global Guid of | ||||
|      * the room which may be used for verification will be in the result's returned_data. | ||||
|      */ | ||||
|     virtual std::string Register() = 0; | ||||
|     virtual Common::WebResult Register() = 0; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Empties the stored players | ||||
|  | @ -121,8 +122,8 @@ public: | |||
|     Common::WebResult Update() override { | ||||
|         return Common::WebResult{Common::WebResult::Code::NoWebservice, "WebService is missing"}; | ||||
|     } | ||||
|     std::string Register() override { | ||||
|         return ""; | ||||
|     Common::WebResult Register() override { | ||||
|         return Common::WebResult{Common::WebResult::Code::NoWebservice, "WebService is missing"}; | ||||
|     } | ||||
|     void ClearPlayers() override {} | ||||
|     RoomList GetRoomList() override { | ||||
|  |  | |||
|  | @ -29,19 +29,23 @@ AnnounceMultiplayerSession::AnnounceMultiplayerSession() { | |||
| #endif | ||||
| } | ||||
| 
 | ||||
| void AnnounceMultiplayerSession::Register() { | ||||
| Common::WebResult AnnounceMultiplayerSession::Register() { | ||||
|     std::shared_ptr<Network::Room> room = Network::GetRoom().lock(); | ||||
|     if (!room) { | ||||
|         return; | ||||
|         return Common::WebResult{Common::WebResult::Code::LibError, "Network is not initialized"}; | ||||
|     } | ||||
|     if (room->GetState() != Network::Room::State::Open) { | ||||
|         return; | ||||
|         return Common::WebResult{Common::WebResult::Code::LibError, "Room is not open"}; | ||||
|     } | ||||
|     UpdateBackendData(room); | ||||
|     std::string result = backend->Register(); | ||||
|     Common::WebResult result = backend->Register(); | ||||
|     if (result.result_code != Common::WebResult::Code::Success) { | ||||
|         return result; | ||||
|     } | ||||
|     LOG_INFO(WebService, "Room has been registered"); | ||||
|     room->SetVerifyUID(result); | ||||
|     room->SetVerifyUID(result.returned_data); | ||||
|     registered = true; | ||||
|     return Common::WebResult{Common::WebResult::Code::Success}; | ||||
| } | ||||
| 
 | ||||
| void AnnounceMultiplayerSession::Start() { | ||||
|  | @ -95,9 +99,22 @@ void AnnounceMultiplayerSession::UpdateBackendData(std::shared_ptr<Network::Room | |||
| } | ||||
| 
 | ||||
| void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() { | ||||
|     // Invokes all current bound error callbacks.
 | ||||
|     const auto ErrorCallback = [this](Common::WebResult result) { | ||||
|         std::lock_guard<std::mutex> lock(callback_mutex); | ||||
|         for (auto callback : error_callbacks) { | ||||
|             (*callback)(result); | ||||
|         } | ||||
|     }; | ||||
| 
 | ||||
|     if (!registered) { | ||||
|         Register(); | ||||
|         Common::WebResult result = Register(); | ||||
|         if (result.result_code != Common::WebResult::Code::Success) { | ||||
|             ErrorCallback(result); | ||||
|             return; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     auto update_time = std::chrono::steady_clock::now(); | ||||
|     std::future<Common::WebResult> future; | ||||
|     while (!shutdown_event.WaitUntil(update_time)) { | ||||
|  | @ -112,15 +129,15 @@ void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() { | |||
|         UpdateBackendData(room); | ||||
|         Common::WebResult result = backend->Update(); | ||||
|         if (result.result_code != Common::WebResult::Code::Success) { | ||||
|             std::lock_guard lock(callback_mutex); | ||||
|             for (auto callback : error_callbacks) { | ||||
|                 (*callback)(result); | ||||
|             } | ||||
|             ErrorCallback(result); | ||||
|         } | ||||
|         if (result.result_string == "404") { | ||||
|             registered = false; | ||||
|             // Needs to register the room again
 | ||||
|             Register(); | ||||
|             Common::WebResult result = Register(); | ||||
|             if (result.result_code != Common::WebResult::Code::Success) { | ||||
|                 ErrorCallback(result); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  |  | |||
|  | @ -44,8 +44,11 @@ public: | |||
|      */ | ||||
|     void UnbindErrorCallback(CallbackHandle handle); | ||||
| 
 | ||||
|     /// Registers a room to web services
 | ||||
|     void Register(); | ||||
|     /**
 | ||||
|      * Registers a room to web services | ||||
|      * @return The result of the registration attempt. | ||||
|      */ | ||||
|     Common::WebResult Register(); | ||||
| 
 | ||||
|     /**
 | ||||
|      * Starts the announce of a room to web services | ||||
|  |  | |||
|  | @ -117,16 +117,16 @@ Common::WebResult RoomJson::Update() { | |||
|     return client.PostJson(fmt::format("/lobby/{}", room_id), json.dump(), false); | ||||
| } | ||||
| 
 | ||||
| std::string RoomJson::Register() { | ||||
| Common::WebResult RoomJson::Register() { | ||||
|     nlohmann::json json = room; | ||||
|     auto reply = client.PostJson("/lobby", json.dump(), false).returned_data; | ||||
|     if (reply.empty()) { | ||||
|         return ""; | ||||
|     auto result = client.PostJson("/lobby", json.dump(), false); | ||||
|     if (result.result_code != Common::WebResult::Code::Success) { | ||||
|         return result; | ||||
|     } | ||||
|     auto reply_json = nlohmann::json::parse(reply); | ||||
|     auto reply_json = nlohmann::json::parse(result.returned_data); | ||||
|     room = reply_json.get<AnnounceMultiplayerRoom::Room>(); | ||||
|     room_id = reply_json.at("id").get<std::string>(); | ||||
|     return room.verify_UID; | ||||
|     return Common::WebResult{Common::WebResult::Code::Success, "", room.verify_UID}; | ||||
| } | ||||
| 
 | ||||
| void RoomJson::ClearPlayers() { | ||||
|  |  | |||
|  | @ -29,7 +29,7 @@ public: | |||
|                    const AnnounceMultiplayerRoom::MacAddress& mac_address, const u64 game_id, | ||||
|                    const std::string& game_name) override; | ||||
|     Common::WebResult Update() override; | ||||
|     std::string Register() override; | ||||
|     Common::WebResult Register() override; | ||||
|     void ClearPlayers() override; | ||||
|     AnnounceMultiplayerRoom::RoomList GetRoomList() override; | ||||
|     void Delete() override; | ||||
|  |  | |||
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