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	citra_android: Fix input shifting in emulation activity (#6352)
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					 1 changed files with 3 additions and 15 deletions
				
			
		|  | @ -5,7 +5,6 @@ import android.content.Intent; | |||
| import android.content.SharedPreferences; | ||||
| import android.content.pm.PackageManager; | ||||
| import android.os.Bundle; | ||||
| import android.os.Handler; | ||||
| import android.preference.PreferenceManager; | ||||
| import android.util.SparseIntArray; | ||||
| import android.view.InputDevice; | ||||
|  | @ -124,7 +123,6 @@ public final class EmulationActivity extends AppCompatActivity { | |||
|                 .append(R.id.menu_emulation_close_game, EmulationActivity.MENU_ACTION_CLOSE_GAME); | ||||
|     } | ||||
| 
 | ||||
|     private View mDecorView; | ||||
|     private EmulationFragment mEmulationFragment; | ||||
|     private SharedPreferences mPreferences; | ||||
|     private ControllerMappingHelper mControllerMappingHelper; | ||||
|  | @ -170,16 +168,6 @@ public final class EmulationActivity extends AppCompatActivity { | |||
| 
 | ||||
|         mControllerMappingHelper = new ControllerMappingHelper(); | ||||
| 
 | ||||
|         // Get a handle to the Window containing the UI. | ||||
|         mDecorView = getWindow().getDecorView(); | ||||
|         mDecorView.setOnSystemUiVisibilityChangeListener(visibility -> | ||||
|         { | ||||
|             if ((visibility & View.SYSTEM_UI_FLAG_FULLSCREEN) == 0) { | ||||
|                 // Go back to immersive fullscreen mode in 3s | ||||
|                 Handler handler = new Handler(getMainLooper()); | ||||
|                 handler.postDelayed(this::enableFullscreenImmersive, 3000 /* 3s */); | ||||
|             } | ||||
|         }); | ||||
|         // Set these options now so that the SurfaceView the game renders into is the right size. | ||||
|         enableFullscreenImmersive(); | ||||
| 
 | ||||
|  | @ -275,14 +263,14 @@ public final class EmulationActivity extends AppCompatActivity { | |||
|     } | ||||
| 
 | ||||
|     private void enableFullscreenImmersive() { | ||||
|         // It would be nice to use IMMERSIVE_STICKY, but that doesn't show the toolbar. | ||||
|         mDecorView.setSystemUiVisibility( | ||||
|         getWindow().getDecorView().setSystemUiVisibility( | ||||
|                 View.SYSTEM_UI_FLAG_LAYOUT_STABLE | | ||||
|                         View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION | | ||||
|                         View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN | | ||||
|                         View.SYSTEM_UI_FLAG_HIDE_NAVIGATION | | ||||
|                         View.SYSTEM_UI_FLAG_FULLSCREEN | | ||||
|                         View.SYSTEM_UI_FLAG_IMMERSIVE); | ||||
|                         View.SYSTEM_UI_FLAG_IMMERSIVE | | ||||
|                         View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY); | ||||
|     } | ||||
| 
 | ||||
|     @Override | ||||
|  |  | |||
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