mirror of
				https://github.com/PabloMK7/citra.git
				synced 2025-10-30 21:30:04 +00:00 
			
		
		
		
	Add option to enable pause when on background
This commit is contained in:
		
							parent
							
								
									7224ec57f6
								
							
						
					
					
						commit
						356fd60520
					
				
					 5 changed files with 23 additions and 9 deletions
				
			
		|  | @ -384,6 +384,7 @@ void Config::ReadValues() { | |||
|     UISettings::values.first_start = ReadSetting("firstStart", true).toBool(); | ||||
|     UISettings::values.callout_flags = ReadSetting("calloutFlags", 0).toUInt(); | ||||
|     UISettings::values.show_console = ReadSetting("showConsole", false).toBool(); | ||||
|     UISettings::values.pause_when_on_background = ReadSetting("pauseWhenOnBackground", false).toBool(); | ||||
| 
 | ||||
|     qt_config->beginGroup("Multiplayer"); | ||||
|     UISettings::values.nickname = ReadSetting("nickname", "").toString(); | ||||
|  | @ -636,6 +637,7 @@ void Config::SaveValues() { | |||
|     WriteSetting("firstStart", UISettings::values.first_start, true); | ||||
|     WriteSetting("calloutFlags", UISettings::values.callout_flags, 0); | ||||
|     WriteSetting("showConsole", UISettings::values.show_console, false); | ||||
|     WriteSetting("pauseWhenOnBackground", UISettings::values.pause_when_on_background, false); | ||||
| 
 | ||||
|     qt_config->beginGroup("Multiplayer"); | ||||
|     WriteSetting("nickname", UISettings::values.nickname, ""); | ||||
|  |  | |||
|  | @ -26,6 +26,7 @@ ConfigureGeneral::~ConfigureGeneral() = default; | |||
| 
 | ||||
| void ConfigureGeneral::SetConfiguration() { | ||||
|     ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing); | ||||
|     ui->toggle_background_pause->setChecked(UISettings::values.pause_when_on_background); | ||||
| 
 | ||||
|     ui->toggle_update_check->setChecked(UISettings::values.check_for_update_on_start); | ||||
|     ui->toggle_auto_update->setChecked(UISettings::values.update_on_close); | ||||
|  | @ -53,6 +54,7 @@ void ConfigureGeneral::ResetDefaults() { | |||
| 
 | ||||
| void ConfigureGeneral::ApplyConfiguration() { | ||||
|     UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked(); | ||||
|     UISettings::values.pause_when_on_background = ui->toggle_background_pause->isChecked(); | ||||
| 
 | ||||
|     UISettings::values.check_for_update_on_start = ui->toggle_update_check->isChecked(); | ||||
|     UISettings::values.update_on_close = ui->toggle_auto_update->isChecked(); | ||||
|  |  | |||
|  | @ -29,6 +29,13 @@ | |||
|           </property> | ||||
|          </widget> | ||||
|         </item> | ||||
|        <item> | ||||
|          <widget class="QCheckBox" name="toggle_background_pause"> | ||||
|           <property name="text"> | ||||
|            <string>Pause emulation when on background</string> | ||||
|           </property> | ||||
|          </widget> | ||||
|         </item> | ||||
|        </layout> | ||||
|       </widget> | ||||
|      </item> | ||||
|  |  | |||
|  | @ -500,15 +500,17 @@ void GMainWindow::RestoreUIState() { | |||
| } | ||||
| 
 | ||||
| void GMainWindow::OnLoseFocus(Qt::ApplicationState state) { | ||||
|     if (ui.action_Pause->isEnabled() && | ||||
|         (state == Qt::ApplicationSuspended || | ||||
|          state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { | ||||
|         auto_paused = true; | ||||
|         OnPauseGame(); | ||||
|     } | ||||
|     if (ui.action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) { | ||||
|         auto_paused = false; | ||||
|         OnStartGame(); | ||||
|     if (UISettings::values.pause_when_on_background) { | ||||
|         if (ui.action_Pause->isEnabled() && | ||||
|             (state == Qt::ApplicationSuspended || | ||||
|              state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { | ||||
|             auto_paused = true; | ||||
|             OnPauseGame(); | ||||
|         } | ||||
|         if (ui.action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) { | ||||
|             auto_paused = false; | ||||
|             OnStartGame(); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -72,6 +72,7 @@ struct Values { | |||
| 
 | ||||
|     bool confirm_before_closing; | ||||
|     bool first_start; | ||||
|     bool pause_when_on_background; | ||||
| 
 | ||||
|     bool updater_found; | ||||
|     bool update_on_close; | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue