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	Fix logic ops not being enabled in the OpenGL renderer
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					 2 changed files with 3 additions and 4 deletions
				
			
		|  | @ -168,6 +168,8 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) { | |||
|     glActiveTexture(TextureUnits::ProcTexDiffLUT.Enum()); | ||||
|     glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32F, proctex_diff_lut_buffer.handle); | ||||
| 
 | ||||
|     glEnable(GL_BLEND); | ||||
| 
 | ||||
|     // Sync fixed function OpenGL state
 | ||||
|     SyncClipEnabled(); | ||||
|     SyncClipCoef(); | ||||
|  |  | |||
|  | @ -33,7 +33,7 @@ OpenGLState::OpenGLState() { | |||
|     stencil.action_depth_pass = GL_KEEP; | ||||
|     stencil.action_stencil_fail = GL_KEEP; | ||||
| 
 | ||||
|     blend.enabled = false; | ||||
|     blend.enabled = true; | ||||
|     blend.rgb_equation = GL_FUNC_ADD; | ||||
|     blend.a_equation = GL_FUNC_ADD; | ||||
|     blend.src_rgb_func = GL_ONE; | ||||
|  | @ -148,9 +148,6 @@ void OpenGLState::Apply() const { | |||
|     if (blend.enabled != cur_state.blend.enabled) { | ||||
|         if (blend.enabled) { | ||||
|             glEnable(GL_BLEND); | ||||
| 
 | ||||
|             cur_state.logic_op = GL_COPY; | ||||
|             glLogicOp(cur_state.logic_op); | ||||
|             glDisable(GL_COLOR_LOGIC_OP); | ||||
|         } else { | ||||
|             glDisable(GL_BLEND); | ||||
|  |  | |||
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