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	Revert "OpenGL Cache: Ignore format reinterpretation hack"
Testing found a few games that did some crazy things which breaks the assumptions made in that commit.
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					 1 changed files with 4 additions and 21 deletions
				
			
		|  | @ -1271,15 +1271,11 @@ void RasterizerCacheOpenGL::ValidateSurface(const Surface& surface, PAddr addr, | |||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     auto validate_regions = surface->invalid_regions & validate_interval; | ||||
|     auto notify_validated = [&](SurfaceInterval interval) { | ||||
|         surface->invalid_regions.erase(interval); | ||||
|         validate_regions.erase(interval); | ||||
|     }; | ||||
|     const auto validate_regions = surface->invalid_regions.find(validate_interval); | ||||
| 
 | ||||
|     for (;;) { | ||||
|         const auto it = validate_regions.begin(); | ||||
|         if (it == validate_regions.end()) | ||||
|         if (it == surface->invalid_regions.end()) | ||||
|             break; | ||||
| 
 | ||||
|         const auto interval = *it & validate_interval; | ||||
|  | @ -1291,28 +1287,15 @@ void RasterizerCacheOpenGL::ValidateSurface(const Surface& surface, PAddr addr, | |||
|         if (copy_surface != nullptr) { | ||||
|             SurfaceInterval copy_interval = params.GetCopyableInterval(copy_surface); | ||||
|             CopySurface(copy_surface, surface, copy_interval); | ||||
|             notify_validated(copy_interval); | ||||
|             validate_regions.erase(interval); | ||||
|             continue; | ||||
|         } | ||||
| 
 | ||||
|         // HACK HACK HACK: Ignore format reinterpretation
 | ||||
|         // this is a placeholder for HW texture decoding/encoding
 | ||||
|         constexpr bool IGNORE_FORMAT_REINTERPRETING = true; | ||||
|         bool retry = false; | ||||
|         if (IGNORE_FORMAT_REINTERPRETING) { | ||||
|             for (const auto& pair : RangeFromInterval(dirty_regions, interval)) { | ||||
|                 validate_regions.erase(pair.first & interval); | ||||
|                 retry = true; | ||||
|             } | ||||
|         } | ||||
|         if (retry) | ||||
|             continue; | ||||
| 
 | ||||
|         // Load data from 3DS memory
 | ||||
|         FlushRegion(params.addr, params.size); | ||||
|         surface->LoadGLBuffer(params.addr, params.end); | ||||
|         surface->UploadGLTexture(surface->GetSubRect(params)); | ||||
|         notify_validated(params.GetInterval()); | ||||
|         validate_regions.erase(interval) | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  |  | |||
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