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	Merge pull request #593 from Subv/search_problem
Pica/VertexShader: Fixed LOOP with more than one iteration.
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						34f21334ad
					
				
					 1 changed files with 4 additions and 1 deletions
				
			
		|  | @ -90,6 +90,7 @@ struct VertexShaderState { | |||
|         u8 repeat_counter;  // How often to repeat until this call stack element is removed
 | ||||
|         u8 loop_increment;  // Which value to add to the loop counter after an iteration
 | ||||
|                             // TODO: Should this be a signed value? Does it even matter?
 | ||||
|         u32 loop_address;   // The address where we'll return to after each loop iteration
 | ||||
|     }; | ||||
| 
 | ||||
|     // TODO: Is there a maximal size for this?
 | ||||
|  | @ -115,6 +116,8 @@ static void ProcessShaderCode(VertexShaderState& state) { | |||
|                 if (top.repeat_counter-- == 0) { | ||||
|                     state.program_counter = &shader_memory[top.return_address]; | ||||
|                     state.call_stack.pop(); | ||||
|                 } else { | ||||
|                     state.program_counter = &shader_memory[top.loop_address]; | ||||
|                 } | ||||
| 
 | ||||
|                 // TODO: Is "trying again" accurate to hardware?
 | ||||
|  | @ -129,7 +132,7 @@ static void ProcessShaderCode(VertexShaderState& state) { | |||
|         static auto call = [](VertexShaderState& state, u32 offset, u32 num_instructions, | ||||
|                               u32 return_offset, u8 repeat_count, u8 loop_increment) { | ||||
|             state.program_counter = &shader_memory[offset] - 1; // -1 to make sure when incrementing the PC we end up at the correct offset
 | ||||
|             state.call_stack.push({ offset + num_instructions, return_offset, repeat_count, loop_increment }); | ||||
|             state.call_stack.push({ offset + num_instructions, return_offset, repeat_count, loop_increment, offset }); | ||||
|         }; | ||||
|         u32 binary_offset = state.program_counter - shader_memory.data(); | ||||
| 
 | ||||
|  |  | |||
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