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	Merge pull request #4985 from FearlessTobi/port-2942
Port yuzu-emu/yuzu#2942: "Silence miscellaneous warnings"
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						commit
						34c6b7ca48
					
				
					 4 changed files with 18 additions and 8 deletions
				
			
		|  | @ -258,6 +258,8 @@ void GameList::onUpdateThemedIcons() { | ||||||
|         case GameListItemType::AddDir: |         case GameListItemType::AddDir: | ||||||
|             child->setData(QIcon::fromTheme("plus").pixmap(48), Qt::DecorationRole); |             child->setData(QIcon::fromTheme("plus").pixmap(48), Qt::DecorationRole); | ||||||
|             break; |             break; | ||||||
|  |         default: | ||||||
|  |             break; | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  | @ -371,6 +373,8 @@ void GameList::ValidateEntry(const QModelIndex& item) { | ||||||
|     case GameListItemType::AddDir: |     case GameListItemType::AddDir: | ||||||
|         emit AddDirectory(); |         emit AddDirectory(); | ||||||
|         break; |         break; | ||||||
|  |     default: | ||||||
|  |         break; | ||||||
|     } |     } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | @ -442,6 +446,8 @@ void GameList::PopupContextMenu(const QPoint& menu_location) { | ||||||
|     case GameListItemType::SystemDir: |     case GameListItemType::SystemDir: | ||||||
|         AddPermDirPopup(context_menu, selected); |         AddPermDirPopup(context_menu, selected); | ||||||
|         break; |         break; | ||||||
|  |     default: | ||||||
|  |         break; | ||||||
|     } |     } | ||||||
|     context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location)); |     context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location)); | ||||||
| } | } | ||||||
|  |  | ||||||
|  | @ -361,14 +361,17 @@ public: | ||||||
|             setData(QIcon::fromTheme(QStringLiteral("chip")).pixmap(icon_size), Qt::DecorationRole); |             setData(QIcon::fromTheme(QStringLiteral("chip")).pixmap(icon_size), Qt::DecorationRole); | ||||||
|             setData(QObject::tr("System Titles"), Qt::DisplayRole); |             setData(QObject::tr("System Titles"), Qt::DisplayRole); | ||||||
|             break; |             break; | ||||||
|         case GameListItemType::CustomDir: |         case GameListItemType::CustomDir: { | ||||||
|             QString icon_name = QFileInfo::exists(game_dir->path) ? QStringLiteral("folder") |             QString icon_name = QFileInfo::exists(game_dir->path) ? QStringLiteral("folder") | ||||||
|                                                                   : QStringLiteral("bad_folder"); |                                                                   : QStringLiteral("bad_folder"); | ||||||
|             setData(QIcon::fromTheme(icon_name).pixmap(icon_size), Qt::DecorationRole); |             setData(QIcon::fromTheme(icon_name).pixmap(icon_size), Qt::DecorationRole); | ||||||
|             setData(game_dir->path, Qt::DisplayRole); |             setData(game_dir->path, Qt::DisplayRole); | ||||||
|             break; |             break; | ||||||
|         }; |         } | ||||||
|     }; |         default: | ||||||
|  |             break; | ||||||
|  |         } | ||||||
|  |     } | ||||||
| 
 | 
 | ||||||
|     int type() const override { |     int type() const override { | ||||||
|         return static_cast<int>(dir_type); |         return static_cast<int>(dir_type); | ||||||
|  |  | ||||||
|  | @ -135,7 +135,7 @@ void GameListWorker::run() { | ||||||
|             watch_list.append(games_path); |             watch_list.append(games_path); | ||||||
|             watch_list.append(demos_path); |             watch_list.append(demos_path); | ||||||
|             auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::InstalledDir); |             auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::InstalledDir); | ||||||
|             emit DirEntryReady({game_list_dir}); |             emit DirEntryReady(game_list_dir); | ||||||
|             AddFstEntriesToGameList(games_path.toStdString(), 2, game_list_dir); |             AddFstEntriesToGameList(games_path.toStdString(), 2, game_list_dir); | ||||||
|             AddFstEntriesToGameList(demos_path.toStdString(), 2, game_list_dir); |             AddFstEntriesToGameList(demos_path.toStdString(), 2, game_list_dir); | ||||||
|         } else if (game_dir.path == "SYSTEM") { |         } else if (game_dir.path == "SYSTEM") { | ||||||
|  | @ -144,12 +144,12 @@ void GameListWorker::run() { | ||||||
|                 "00000000000000000000000000000000/title/00040010"; |                 "00000000000000000000000000000000/title/00040010"; | ||||||
|             watch_list.append(path); |             watch_list.append(path); | ||||||
|             auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SystemDir); |             auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SystemDir); | ||||||
|             emit DirEntryReady({game_list_dir}); |             emit DirEntryReady(game_list_dir); | ||||||
|             AddFstEntriesToGameList(path.toStdString(), 2, game_list_dir); |             AddFstEntriesToGameList(path.toStdString(), 2, game_list_dir); | ||||||
|         } else { |         } else { | ||||||
|             watch_list.append(game_dir.path); |             watch_list.append(game_dir.path); | ||||||
|             auto* const game_list_dir = new GameListDir(game_dir); |             auto* const game_list_dir = new GameListDir(game_dir); | ||||||
|             emit DirEntryReady({game_list_dir}); |             emit DirEntryReady(game_list_dir); | ||||||
|             AddFstEntriesToGameList(game_dir.path.toStdString(), game_dir.deep_scan ? 256 : 0, |             AddFstEntriesToGameList(game_dir.path.toStdString(), game_dir.deep_scan ? 256 : 0, | ||||||
|                                     game_list_dir); |                                     game_list_dir); | ||||||
|         } |         } | ||||||
|  |  | ||||||
|  | @ -56,8 +56,9 @@ private: | ||||||
|     void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion, |     void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion, | ||||||
|                                  GameListDir* parent_dir); |                                  GameListDir* parent_dir); | ||||||
| 
 | 
 | ||||||
|     QStringList watch_list; |  | ||||||
|     const CompatibilityList& compatibility_list; |  | ||||||
|     QVector<UISettings::GameDir>& game_dirs; |     QVector<UISettings::GameDir>& game_dirs; | ||||||
|  |     const CompatibilityList& compatibility_list; | ||||||
|  | 
 | ||||||
|  |     QStringList watch_list; | ||||||
|     std::atomic_bool stop_processing; |     std::atomic_bool stop_processing; | ||||||
| }; | }; | ||||||
|  |  | ||||||
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