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	GPU: Added RGB565/RGB8 framebuffer support and various cleanups.
- Centralizes color format encode/decode functions. - Fixes endianness issues. - Implements remaining framebuffer formats in the debugger.
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					 9 changed files with 214 additions and 195 deletions
				
			
		|  | @ -66,7 +66,7 @@ TextureInfoDockWidget::TextureInfoDockWidget(const Pica::DebugUtils::TextureInfo | ||||||
|     QComboBox* format_choice = new QComboBox; |     QComboBox* format_choice = new QComboBox; | ||||||
|     format_choice->addItem(tr("RGBA8")); |     format_choice->addItem(tr("RGBA8")); | ||||||
|     format_choice->addItem(tr("RGB8")); |     format_choice->addItem(tr("RGB8")); | ||||||
|     format_choice->addItem(tr("RGBA5551")); |     format_choice->addItem(tr("RGB5A1")); | ||||||
|     format_choice->addItem(tr("RGB565")); |     format_choice->addItem(tr("RGB565")); | ||||||
|     format_choice->addItem(tr("RGBA4")); |     format_choice->addItem(tr("RGBA4")); | ||||||
|     format_choice->addItem(tr("IA8")); |     format_choice->addItem(tr("IA8")); | ||||||
|  |  | ||||||
|  | @ -46,7 +46,7 @@ GraphicsFramebufferWidget::GraphicsFramebufferWidget(std::shared_ptr<Pica::Debug | ||||||
|     framebuffer_format_control = new QComboBox; |     framebuffer_format_control = new QComboBox; | ||||||
|     framebuffer_format_control->addItem(tr("RGBA8")); |     framebuffer_format_control->addItem(tr("RGBA8")); | ||||||
|     framebuffer_format_control->addItem(tr("RGB8")); |     framebuffer_format_control->addItem(tr("RGB8")); | ||||||
|     framebuffer_format_control->addItem(tr("RGBA5551")); |     framebuffer_format_control->addItem(tr("RGB5A1")); | ||||||
|     framebuffer_format_control->addItem(tr("RGB565")); |     framebuffer_format_control->addItem(tr("RGB565")); | ||||||
|     framebuffer_format_control->addItem(tr("RGBA4")); |     framebuffer_format_control->addItem(tr("RGBA4")); | ||||||
| 
 | 
 | ||||||
|  | @ -199,67 +199,41 @@ void GraphicsFramebufferWidget::OnUpdate() | ||||||
|     // TODO: Unify this decoding code with the texture decoder
 |     // TODO: Unify this decoding code with the texture decoder
 | ||||||
|     u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(framebuffer_format)); |     u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(framebuffer_format)); | ||||||
| 
 | 
 | ||||||
|  |     QImage decoded_image(framebuffer_width, framebuffer_height, QImage::Format_ARGB32); | ||||||
|  |     u8* color_buffer = Memory::GetPointer(Pica::PAddrToVAddr(framebuffer_address)); | ||||||
|  |     for (unsigned int y = 0; y < framebuffer_height; ++y) { | ||||||
|  |         for (unsigned int x = 0; x < framebuffer_width; ++x) { | ||||||
|  |             const u32 coarse_y = y & ~7; | ||||||
|  |             u32 offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * framebuffer_width * bytes_per_pixel; | ||||||
|  |             const u8* pixel = color_buffer + offset; | ||||||
|  |             Math::Vec4<u8> color = { 0, 0, 0, 0 }; | ||||||
|  | 
 | ||||||
|             switch (framebuffer_format) { |             switch (framebuffer_format) { | ||||||
|             case Format::RGBA8: |             case Format::RGBA8: | ||||||
|     { |                 color = Color::DecodeRGBA8(pixel); | ||||||
|         QImage decoded_image(framebuffer_width, framebuffer_height, QImage::Format_ARGB32); |  | ||||||
|         u8* color_buffer = Memory::GetPointer(Pica::PAddrToVAddr(framebuffer_address)); |  | ||||||
|         for (unsigned int y = 0; y < framebuffer_height; ++y) { |  | ||||||
|             for (unsigned int x = 0; x < framebuffer_width; ++x) { |  | ||||||
|                 const u32 coarse_y = y & ~7; |  | ||||||
|                 u32 offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * framebuffer_width * bytes_per_pixel; |  | ||||||
|                 u8* value = color_buffer + offset; |  | ||||||
| 
 |  | ||||||
|                 decoded_image.setPixel(x, y, qRgba(value[3], value[2], value[1], 255/*value >> 24*/)); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|         pixmap = QPixmap::fromImage(decoded_image); |  | ||||||
|                 break; |                 break; | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|             case Format::RGB8: |             case Format::RGB8: | ||||||
|     { |                 color = Color::DecodeRGB8(pixel); | ||||||
|         QImage decoded_image(framebuffer_width, framebuffer_height, QImage::Format_ARGB32); |  | ||||||
|         u8* color_buffer = Memory::GetPointer(Pica::PAddrToVAddr(framebuffer_address)); |  | ||||||
|         for (unsigned int y = 0; y < framebuffer_height; ++y) { |  | ||||||
|             for (unsigned int x = 0; x < framebuffer_width; ++x) { |  | ||||||
|                 const u32 coarse_y = y & ~7; |  | ||||||
|                 u32 offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * framebuffer_width * bytes_per_pixel; |  | ||||||
|                 u8* pixel_pointer = color_buffer + offset; |  | ||||||
| 
 |  | ||||||
|                 decoded_image.setPixel(x, y, qRgba(pixel_pointer[0], pixel_pointer[1], pixel_pointer[2], 255/*value >> 24*/)); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|         pixmap = QPixmap::fromImage(decoded_image); |  | ||||||
|                 break; |                 break; | ||||||
|     } |             case Format::RGB5A1: | ||||||
| 
 |                 color = Color::DecodeRGB5A1(pixel); | ||||||
|     case Format::RGBA5551: |                 break; | ||||||
|     { |             case Format::RGB565: | ||||||
|         QImage decoded_image(framebuffer_width, framebuffer_height, QImage::Format_ARGB32); |                 color = Color::DecodeRGB565(pixel); | ||||||
|         u8* color_buffer = Memory::GetPointer(Pica::PAddrToVAddr(framebuffer_address)); |                 break; | ||||||
|         for (unsigned int y = 0; y < framebuffer_height; ++y) { |             case Format::RGBA4: | ||||||
|             for (unsigned int x = 0; x < framebuffer_width; ++x) { |                 color = Color::DecodeRGBA4(pixel); | ||||||
|                 const u32 coarse_y = y & ~7; |  | ||||||
|                 u32 offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * framebuffer_width * bytes_per_pixel; |  | ||||||
|                 u16 value = *(u16*)(color_buffer + offset); |  | ||||||
|                 u8 r = Color::Convert5To8((value >> 11) & 0x1F); |  | ||||||
|                 u8 g = Color::Convert5To8((value >> 6) & 0x1F); |  | ||||||
|                 u8 b = Color::Convert5To8((value >> 1) & 0x1F); |  | ||||||
|                 u8 a = Color::Convert1To8(value & 1); |  | ||||||
| 
 |  | ||||||
|                 decoded_image.setPixel(x, y, qRgba(r, g, b, 255/*a*/)); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|         pixmap = QPixmap::fromImage(decoded_image); |  | ||||||
|                 break; |                 break; | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|             default: |             default: | ||||||
|                 qDebug() << "Unknown fb color format " << static_cast<int>(framebuffer_format); |                 qDebug() << "Unknown fb color format " << static_cast<int>(framebuffer_format); | ||||||
|                 break; |                 break; | ||||||
|             } |             } | ||||||
| 
 | 
 | ||||||
|  |             decoded_image.setPixel(x, y, qRgba(color.r(), color.g(), color.b(), 255)); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |     pixmap = QPixmap::fromImage(decoded_image); | ||||||
|  | 
 | ||||||
|     framebuffer_address_control->SetValue(framebuffer_address); |     framebuffer_address_control->SetValue(framebuffer_address); | ||||||
|     framebuffer_width_control->setValue(framebuffer_width); |     framebuffer_width_control->setValue(framebuffer_width); | ||||||
|     framebuffer_height_control->setValue(framebuffer_height); |     framebuffer_height_control->setValue(framebuffer_height); | ||||||
|  |  | ||||||
|  | @ -29,7 +29,7 @@ class GraphicsFramebufferWidget : public BreakPointObserverDock { | ||||||
|     enum class Format { |     enum class Format { | ||||||
|         RGBA8    = 0, |         RGBA8    = 0, | ||||||
|         RGB8     = 1, |         RGB8     = 1, | ||||||
|         RGBA5551 = 2, |         RGB5A1   = 2, | ||||||
|         RGB565   = 3, |         RGB565   = 3, | ||||||
|         RGBA4    = 4, |         RGBA4    = 4, | ||||||
|     }; |     }; | ||||||
|  |  | ||||||
|  | @ -113,8 +113,8 @@ inline void Write(u32 addr, const T data) { | ||||||
|     { |     { | ||||||
|         const auto& config = g_regs.display_transfer_config; |         const auto& config = g_regs.display_transfer_config; | ||||||
|         if (config.trigger & 1) { |         if (config.trigger & 1) { | ||||||
|             u8* source_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalInputAddress())); |             u8* src_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalInputAddress())); | ||||||
|             u8* dest_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalOutputAddress())); |             u8* dst_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalOutputAddress())); | ||||||
| 
 | 
 | ||||||
|             unsigned horizontal_scale = (config.scale_horizontally != 0) ? 2 : 1; |             unsigned horizontal_scale = (config.scale_horizontally != 0) ? 2 : 1; | ||||||
|             unsigned vertical_scale = (config.scale_vertically != 0) ? 2 : 1; |             unsigned vertical_scale = (config.scale_vertically != 0) ? 2 : 1; | ||||||
|  | @ -125,7 +125,7 @@ inline void Write(u32 addr, const T data) { | ||||||
|             if (config.raw_copy) { |             if (config.raw_copy) { | ||||||
|                 // Raw copies do not perform color conversion nor tiled->linear / linear->tiled conversions
 |                 // Raw copies do not perform color conversion nor tiled->linear / linear->tiled conversions
 | ||||||
|                 // TODO(Subv): Verify if raw copies perform scaling
 |                 // TODO(Subv): Verify if raw copies perform scaling
 | ||||||
|                 memcpy(dest_pointer, source_pointer, config.output_width * config.output_height *  |                 memcpy(dst_pointer, src_pointer, config.output_width * config.output_height *  | ||||||
|                         GPU::Regs::BytesPerPixel(config.output_format)); |                         GPU::Regs::BytesPerPixel(config.output_format)); | ||||||
|                  |                  | ||||||
|                 LOG_TRACE(HW_GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%ux%u)-> 0x%08x(%ux%u), flags 0x%08X, Raw copy", |                 LOG_TRACE(HW_GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%ux%u)-> 0x%08x(%ux%u), flags 0x%08X, Raw copy", | ||||||
|  | @ -142,9 +142,7 @@ inline void Write(u32 addr, const T data) { | ||||||
|             // right now we're just skipping the extra pixels.
 |             // right now we're just skipping the extra pixels.
 | ||||||
|             for (u32 y = 0; y < output_height; ++y) { |             for (u32 y = 0; y < output_height; ++y) { | ||||||
|                 for (u32 x = 0; x < output_width; ++x) { |                 for (u32 x = 0; x < output_width; ++x) { | ||||||
|                     struct { |                     Math::Vec4<u8> src_color = { 0, 0, 0, 0 }; | ||||||
|                         int r, g, b, a; |  | ||||||
|                     } source_color = { 0, 0, 0, 0 }; |  | ||||||
| 
 | 
 | ||||||
|                     u32 scaled_x = x * horizontal_scale; |                     u32 scaled_x = x * horizontal_scale; | ||||||
|                     u32 scaled_y = y * vertical_scale; |                     u32 scaled_y = y * vertical_scale; | ||||||
|  | @ -170,77 +168,54 @@ inline void Write(u32 addr, const T data) { | ||||||
|                         dst_offset = (x + y * output_width) * dst_bytes_per_pixel; |                         dst_offset = (x + y * output_width) * dst_bytes_per_pixel; | ||||||
|                     } |                     } | ||||||
| 
 | 
 | ||||||
|  |                     const u8* src_pixel = src_pointer + src_offset; | ||||||
|                     switch (config.input_format) { |                     switch (config.input_format) { | ||||||
|                     case Regs::PixelFormat::RGBA8: |                     case Regs::PixelFormat::RGBA8: | ||||||
|                     { |                         src_color = Color::DecodeRGBA8(src_pixel); | ||||||
|                         u8* srcptr = source_pointer + src_offset; |                         break; | ||||||
|                         source_color.r = srcptr[3]; // red
 | 
 | ||||||
|                         source_color.g = srcptr[2]; // green
 |                     case Regs::PixelFormat::RGB8: | ||||||
|                         source_color.b = srcptr[1]; // blue
 |                         src_color = Color::DecodeRGB8(src_pixel); | ||||||
|                         source_color.a = srcptr[0]; // alpha
 |                         break; | ||||||
|  | 
 | ||||||
|  |                     case Regs::PixelFormat::RGB565: | ||||||
|  |                         src_color = Color::DecodeRGB565(src_pixel); | ||||||
|                         break; |                         break; | ||||||
|                     } |  | ||||||
| 
 | 
 | ||||||
|                     case Regs::PixelFormat::RGB5A1: |                     case Regs::PixelFormat::RGB5A1: | ||||||
|                     { |                         src_color = Color::DecodeRGB5A1(src_pixel); | ||||||
|                         u16 srcval = *(u16*)(source_pointer + src_offset); |  | ||||||
|                         source_color.r = Color::Convert5To8((srcval >> 11) & 0x1F); // red
 |  | ||||||
|                         source_color.g = Color::Convert5To8((srcval >>  6) & 0x1F); // green
 |  | ||||||
|                         source_color.b = Color::Convert5To8((srcval >>  1) & 0x1F); // blue
 |  | ||||||
|                         source_color.a = Color::Convert1To8(srcval & 0x1);          // alpha
 |  | ||||||
|                         break; |                         break; | ||||||
|                     } |  | ||||||
| 
 | 
 | ||||||
|                     case Regs::PixelFormat::RGBA4: |                     case Regs::PixelFormat::RGBA4: | ||||||
|                     { |                         src_color = Color::DecodeRGBA4(src_pixel); | ||||||
|                         u16 srcval = *(u16*)(source_pointer + src_offset); |  | ||||||
|                         source_color.r = Color::Convert4To8((srcval >> 12) & 0xF); // red
 |  | ||||||
|                         source_color.g = Color::Convert4To8((srcval >>  8) & 0xF); // green
 |  | ||||||
|                         source_color.b = Color::Convert4To8((srcval >>  4) & 0xF); // blue
 |  | ||||||
|                         source_color.a = Color::Convert4To8( srcval        & 0xF); // alpha
 |  | ||||||
|                         break; |                         break; | ||||||
|                     } |  | ||||||
| 
 | 
 | ||||||
|                     default: |                     default: | ||||||
|                         LOG_ERROR(HW_GPU, "Unknown source framebuffer format %x", config.input_format.Value()); |                         LOG_ERROR(HW_GPU, "Unknown source framebuffer format %x", config.input_format.Value()); | ||||||
|                         break; |                         break; | ||||||
|                     } |                     } | ||||||
| 
 | 
 | ||||||
|  |                     u8* dst_pixel = dst_pointer + dst_offset; | ||||||
|                     switch (config.output_format) { |                     switch (config.output_format) { | ||||||
|                     case Regs::PixelFormat::RGBA8: |                     case Regs::PixelFormat::RGBA8: | ||||||
|                     { |                         Color::EncodeRGBA8(src_color, dst_pixel); | ||||||
|                         u8* dstptr = dest_pointer + dst_offset; |  | ||||||
|                         dstptr[3] = source_color.r; |  | ||||||
|                         dstptr[2] = source_color.g; |  | ||||||
|                         dstptr[1] = source_color.b; |  | ||||||
|                         dstptr[0] = source_color.a; |  | ||||||
|                         break; |                         break; | ||||||
|                     } |  | ||||||
| 
 | 
 | ||||||
|                     case Regs::PixelFormat::RGB8: |                     case Regs::PixelFormat::RGB8: | ||||||
|                     { |                         Color::EncodeRGB8(src_color, dst_pixel); | ||||||
|                         u8* dstptr = dest_pointer + dst_offset; |                         break; | ||||||
|                         dstptr[2] = source_color.r; // red
 | 
 | ||||||
|                         dstptr[1] = source_color.g; // green
 |                     case Regs::PixelFormat::RGB565: | ||||||
|                         dstptr[0] = source_color.b; // blue
 |                         Color::EncodeRGB565(src_color, dst_pixel); | ||||||
|                         break; |                         break; | ||||||
|                     } |  | ||||||
| 
 | 
 | ||||||
|                     case Regs::PixelFormat::RGB5A1: |                     case Regs::PixelFormat::RGB5A1: | ||||||
|                     { |                         Color::EncodeRGB5A1(src_color, dst_pixel); | ||||||
|                         u16* dstptr = (u16*)(dest_pointer + dst_offset); |  | ||||||
|                         *dstptr = ((source_color.r >> 3) << 11) | ((source_color.g >> 3) << 6) |  | ||||||
|                                 | ((source_color.b >> 3) <<  1) | ( source_color.a >> 7); |  | ||||||
|                         break; |                         break; | ||||||
|                     } |  | ||||||
| 
 | 
 | ||||||
|                     case Regs::PixelFormat::RGBA4: |                     case Regs::PixelFormat::RGBA4: | ||||||
|                     { |                         Color::EncodeRGBA4(src_color, dst_pixel); | ||||||
|                         u16* dstptr = (u16*)(dest_pointer + dst_offset); |  | ||||||
|                         *dstptr = ((source_color.r >> 4) << 12) | ((source_color.g >> 4) << 8) |  | ||||||
|                                 | ((source_color.b >> 4) <<  4) | ( source_color.a >> 4); |  | ||||||
|                         break; |                         break; | ||||||
|                     } |  | ||||||
| 
 | 
 | ||||||
|                     default: |                     default: | ||||||
|                         LOG_ERROR(HW_GPU, "Unknown destination framebuffer format %x", config.output_format.Value()); |                         LOG_ERROR(HW_GPU, "Unknown destination framebuffer format %x", config.output_format.Value()); | ||||||
|  |  | ||||||
|  | @ -19,6 +19,7 @@ set(HEADERS | ||||||
|             renderer_opengl/gl_shaders.h |             renderer_opengl/gl_shaders.h | ||||||
|             renderer_opengl/renderer_opengl.h |             renderer_opengl/renderer_opengl.h | ||||||
|             clipper.h |             clipper.h | ||||||
|  |             color.h | ||||||
|             command_processor.h |             command_processor.h | ||||||
|             gpu_debugger.h |             gpu_debugger.h | ||||||
|             math.h |             math.h | ||||||
|  |  | ||||||
|  | @ -5,47 +5,152 @@ | ||||||
| #pragma once | #pragma once | ||||||
| 
 | 
 | ||||||
| #include "common/common_types.h" | #include "common/common_types.h" | ||||||
|  | #include "video_core/math.h" | ||||||
| 
 | 
 | ||||||
| namespace Color { | namespace Color { | ||||||
| 
 | 
 | ||||||
| /// Convert a 1-bit color component to 8 bit
 | /// Convert a 1-bit color component to 8 bit
 | ||||||
| static inline u8 Convert1To8(u8 value) { | inline u8 Convert1To8(u8 value) { | ||||||
|     return value * 255; |     return value * 255; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| /// Convert a 4-bit color component to 8 bit
 | /// Convert a 4-bit color component to 8 bit
 | ||||||
| static inline u8 Convert4To8(u8 value) { | inline u8 Convert4To8(u8 value) { | ||||||
|     return (value << 4) | value; |     return (value << 4) | value; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| /// Convert a 5-bit color component to 8 bit
 | /// Convert a 5-bit color component to 8 bit
 | ||||||
| static inline u8 Convert5To8(u8 value) { | inline u8 Convert5To8(u8 value) { | ||||||
|     return (value << 3) | (value >> 2); |     return (value << 3) | (value >> 2); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| /// Convert a 6-bit color component to 8 bit
 | /// Convert a 6-bit color component to 8 bit
 | ||||||
| static inline u8 Convert6To8(u8 value) { | inline u8 Convert6To8(u8 value) { | ||||||
|     return (value << 2) | (value >> 4); |     return (value << 2) | (value >> 4); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| /// Convert a 8-bit color component to 1 bit
 | /// Convert a 8-bit color component to 1 bit
 | ||||||
| static inline u8 Convert8To1(u8 value) { | inline u8 Convert8To1(u8 value) { | ||||||
|     return value >> 7; |     return value >> 7; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| /// Convert a 8-bit color component to 4 bit
 | /// Convert a 8-bit color component to 4 bit
 | ||||||
| static inline u8 Convert8To4(u8 value) { | inline u8 Convert8To4(u8 value) { | ||||||
|     return value >> 4; |     return value >> 4; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| /// Convert a 8-bit color component to 5 bit
 | /// Convert a 8-bit color component to 5 bit
 | ||||||
| static inline u8 Convert8To5(u8 value) { | inline u8 Convert8To5(u8 value) { | ||||||
|     return value >> 3; |     return value >> 3; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| /// Convert a 8-bit color component to 6 bit
 | /// Convert a 8-bit color component to 6 bit
 | ||||||
| static inline u8 Convert8To6(u8 value) { | inline u8 Convert8To6(u8 value) { | ||||||
|     return value >> 2; |     return value >> 2; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | /**
 | ||||||
|  |  * Decode a color stored in RGBA8 format | ||||||
|  |  * @param bytes Pointer to encoded source color | ||||||
|  |  * @return Result color decoded as Math::Vec4<u8> | ||||||
|  |  */ | ||||||
|  | inline const Math::Vec4<u8> DecodeRGBA8(const u8* bytes) { | ||||||
|  |     return { bytes[3], bytes[2], bytes[1], bytes[0] }; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /**
 | ||||||
|  |  * Decode a color stored in RGB8 format | ||||||
|  |  * @param bytes Pointer to encoded source color | ||||||
|  |  * @return Result color decoded as Math::Vec4<u8> | ||||||
|  |  */ | ||||||
|  | inline const Math::Vec4<u8> DecodeRGB8(const u8* bytes) { | ||||||
|  |     return { bytes[2], bytes[1], bytes[0], 255 }; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /**
 | ||||||
|  |  * Decode a color stored in RGB565 format | ||||||
|  |  * @param bytes Pointer to encoded source color | ||||||
|  |  * @return Result color decoded as Math::Vec4<u8> | ||||||
|  |  */ | ||||||
|  | inline const Math::Vec4<u8> DecodeRGB565(const u8* bytes) { | ||||||
|  |     const u16_le pixel = *reinterpret_cast<const u16_le*>(bytes); | ||||||
|  |     return { Convert5To8((pixel >> 11) & 0x1F), Convert6To8((pixel >> 5) & 0x3F), | ||||||
|  |         Convert5To8(pixel & 0x1F), 255 }; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /**
 | ||||||
|  |  * Decode a color stored in RGB5A1 format | ||||||
|  |  * @param bytes Pointer to encoded source color | ||||||
|  |  * @return Result color decoded as Math::Vec4<u8> | ||||||
|  |  */ | ||||||
|  | inline const Math::Vec4<u8> DecodeRGB5A1(const u8* bytes) { | ||||||
|  |     const u16_le pixel = *reinterpret_cast<const u16_le*>(bytes); | ||||||
|  |     return { Convert5To8((pixel >> 11) & 0x1F), Convert5To8((pixel >> 6) & 0x1F), | ||||||
|  |         Convert5To8((pixel >> 1) & 0x1F), Convert1To8(pixel & 0x1) }; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /**
 | ||||||
|  |  * Decode a color stored in RGBA4 format | ||||||
|  |  * @param bytes Pointer to encoded source color | ||||||
|  |  * @return Result color decoded as Math::Vec4<u8> | ||||||
|  |  */ | ||||||
|  | inline const Math::Vec4<u8> DecodeRGBA4(const u8* bytes) { | ||||||
|  |     const u16_le pixel = *reinterpret_cast<const u16_le*>(bytes); | ||||||
|  |     return { Convert4To8((pixel >> 12) & 0xF), Convert4To8((pixel >> 8) & 0xF), | ||||||
|  |         Convert4To8((pixel >> 4) & 0xF), Convert4To8(pixel & 0xF) }; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /**
 | ||||||
|  |  * Encode a color as RGBA8 format | ||||||
|  |  * @param color Source color to encode | ||||||
|  |  * @param bytes Destination pointer to store encoded color | ||||||
|  |  */ | ||||||
|  | inline void EncodeRGBA8(const Math::Vec4<u8>& color, u8* bytes) { | ||||||
|  |     bytes[3] = color.r(); | ||||||
|  |     bytes[2] = color.g(); | ||||||
|  |     bytes[1] = color.b(); | ||||||
|  |     bytes[0] = color.a(); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /**
 | ||||||
|  |  * Encode a color as RGB8 format | ||||||
|  |  * @param color Source color to encode | ||||||
|  |  * @param bytes Destination pointer to store encoded color | ||||||
|  |  */ | ||||||
|  | inline void EncodeRGB8(const Math::Vec4<u8>& color, u8* bytes) { | ||||||
|  |     bytes[2] = color.r(); | ||||||
|  |     bytes[1] = color.g(); | ||||||
|  |     bytes[0] = color.b(); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /**
 | ||||||
|  |  * Encode a color as RGB565 format | ||||||
|  |  * @param color Source color to encode | ||||||
|  |  * @param bytes Destination pointer to store encoded color | ||||||
|  |  */ | ||||||
|  | inline void EncodeRGB565(const Math::Vec4<u8>& color, u8* bytes) { | ||||||
|  |     *reinterpret_cast<u16_le*>(bytes) = (Convert8To5(color.r()) << 11) | | ||||||
|  |         (Convert8To6(color.g()) << 5) | Convert8To5(color.b()); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /**
 | ||||||
|  |  * Encode a color as RGB5A1 format | ||||||
|  |  * @param color Source color to encode | ||||||
|  |  * @param bytes Destination pointer to store encoded color | ||||||
|  |  */ | ||||||
|  | inline void EncodeRGB5A1(const Math::Vec4<u8>& color, u8* bytes) { | ||||||
|  |     *reinterpret_cast<u16_le*>(bytes) = (Convert8To5(color.r()) << 11) | | ||||||
|  |         (Convert8To5(color.g()) << 6) | (Convert8To5(color.b()) << 1) | Convert8To1(color.a()); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /**
 | ||||||
|  |  * Encode a color as RGBA4 format | ||||||
|  |  * @param color Source color to encode | ||||||
|  |  * @param bytes Destination pointer to store encoded color | ||||||
|  |  */ | ||||||
|  | inline void EncodeRGBA4(const Math::Vec4<u8>& color, u8* bytes) { | ||||||
|  |     *reinterpret_cast<u16_le*>(bytes) = (Convert8To4(color.r()) << 12) | | ||||||
|  |         (Convert8To4(color.g()) << 8) | (Convert8To4(color.b()) << 4) | Convert8To4(color.a()); | ||||||
|  | } | ||||||
|  | 
 | ||||||
| } // namespace
 | } // namespace
 | ||||||
|  |  | ||||||
|  | @ -321,44 +321,32 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture | ||||||
|     switch (info.format) { |     switch (info.format) { | ||||||
|     case Regs::TextureFormat::RGBA8: |     case Regs::TextureFormat::RGBA8: | ||||||
|     { |     { | ||||||
|         const u8* source_ptr = source + VideoCore::GetMortonOffset(x, y, 4); |         auto res = Color::DecodeRGBA8(source + VideoCore::GetMortonOffset(x, y, 4)); | ||||||
|         return { source_ptr[3], source_ptr[2], source_ptr[1], disable_alpha ? (u8)255 : source_ptr[0] }; |         return { res.r(), res.g(), res.b(), disable_alpha ? 255 : res.a() }; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     case Regs::TextureFormat::RGB8: |     case Regs::TextureFormat::RGB8: | ||||||
|     { |     { | ||||||
|         const u8* source_ptr = source + VideoCore::GetMortonOffset(x, y, 3); |         auto res = Color::DecodeRGB8(source + VideoCore::GetMortonOffset(x, y, 3)); | ||||||
|         return { source_ptr[2], source_ptr[1], source_ptr[0], 255 }; |         return { res.r(), res.g(), res.b(), 255 }; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     case Regs::TextureFormat::RGBA5551: |     case Regs::TextureFormat::RGB5A1: | ||||||
|     { |     { | ||||||
|         const u16 source_ptr = *(const u16*)(source + VideoCore::GetMortonOffset(x, y, 2)); |         auto res = Color::DecodeRGB5A1(source + VideoCore::GetMortonOffset(x, y, 2)); | ||||||
|         u8 r = (source_ptr >> 11) & 0x1F; |         return { res.r(), res.g(), res.b(), disable_alpha ? 255 : res.a() }; | ||||||
|         u8 g = ((source_ptr) >> 6) & 0x1F; |  | ||||||
|         u8 b = (source_ptr >> 1) & 0x1F; |  | ||||||
|         u8 a = source_ptr & 1; |  | ||||||
|         return Math::MakeVec<u8>(Color::Convert5To8(r), Color::Convert5To8(g), |  | ||||||
|                                  Color::Convert5To8(b), disable_alpha ? 255 : Color::Convert1To8(a)); |  | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     case Regs::TextureFormat::RGB565: |     case Regs::TextureFormat::RGB565: | ||||||
|     { |     { | ||||||
|         const u16 source_ptr = *(const u16*)(source + VideoCore::GetMortonOffset(x, y, 2)); |         auto res = Color::DecodeRGB565(source + VideoCore::GetMortonOffset(x, y, 2)); | ||||||
|         u8 r = Color::Convert5To8((source_ptr >> 11) & 0x1F); |         return { res.r(), res.g(), res.b(), 255 }; | ||||||
|         u8 g = Color::Convert6To8(((source_ptr) >> 5) & 0x3F); |  | ||||||
|         u8 b = Color::Convert5To8((source_ptr) & 0x1F); |  | ||||||
|         return Math::MakeVec<u8>(r, g, b, 255); |  | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     case Regs::TextureFormat::RGBA4: |     case Regs::TextureFormat::RGBA4: | ||||||
|     { |     { | ||||||
|         const u8* source_ptr = source + VideoCore::GetMortonOffset(x, y, 2); |         auto res = Color::DecodeRGBA4(source + VideoCore::GetMortonOffset(x, y, 2)); | ||||||
|         u8 r = Color::Convert4To8(source_ptr[1] >> 4); |         return { res.r(), res.g(), res.b(), disable_alpha ? 255 : res.a() }; | ||||||
|         u8 g = Color::Convert4To8(source_ptr[1] & 0xF); |  | ||||||
|         u8 b = Color::Convert4To8(source_ptr[0] >> 4); |  | ||||||
|         u8 a = Color::Convert4To8(source_ptr[0] & 0xF); |  | ||||||
|         return { r, g, b, disable_alpha ? (u8)255 : a }; |  | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     case Regs::TextureFormat::IA8: |     case Regs::TextureFormat::IA8: | ||||||
|  |  | ||||||
|  | @ -145,7 +145,7 @@ struct Regs { | ||||||
|     enum class TextureFormat : u32 { |     enum class TextureFormat : u32 { | ||||||
|         RGBA8        =  0, |         RGBA8        =  0, | ||||||
|         RGB8         =  1, |         RGB8         =  1, | ||||||
|         RGBA5551     =  2, |         RGB5A1       =  2, | ||||||
|         RGB565       =  3, |         RGB565       =  3, | ||||||
|         RGBA4        =  4, |         RGBA4        =  4, | ||||||
|         IA8          =  5, |         IA8          =  5, | ||||||
|  | @ -167,7 +167,7 @@ struct Regs { | ||||||
|         case TextureFormat::RGB8: |         case TextureFormat::RGB8: | ||||||
|             return 6; |             return 6; | ||||||
| 
 | 
 | ||||||
|         case TextureFormat::RGBA5551: |         case TextureFormat::RGB5A1: | ||||||
|         case TextureFormat::RGB565: |         case TextureFormat::RGB565: | ||||||
|         case TextureFormat::RGBA4: |         case TextureFormat::RGBA4: | ||||||
|         case TextureFormat::IA8: |         case TextureFormat::IA8: | ||||||
|  | @ -413,7 +413,7 @@ struct Regs { | ||||||
|         enum ColorFormat : u32 { |         enum ColorFormat : u32 { | ||||||
|             RGBA8    = 0, |             RGBA8    = 0, | ||||||
|             RGB8     = 1, |             RGB8     = 1, | ||||||
|             RGBA5551 = 2, |             RGB5A1   = 2, | ||||||
|             RGB565   = 3, |             RGB565   = 3, | ||||||
|             RGBA4    = 4, |             RGBA4    = 4, | ||||||
|         }; |         }; | ||||||
|  |  | ||||||
|  | @ -22,7 +22,6 @@ namespace Rasterizer { | ||||||
| 
 | 
 | ||||||
| static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { | static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { | ||||||
|     const PAddr addr = registers.framebuffer.GetColorBufferPhysicalAddress(); |     const PAddr addr = registers.framebuffer.GetColorBufferPhysicalAddress(); | ||||||
|     u8* color_buffer = Memory::GetPointer(PAddrToVAddr(addr)); |  | ||||||
| 
 | 
 | ||||||
|     // Similarly to textures, the render framebuffer is laid out from bottom to top, too.
 |     // Similarly to textures, the render framebuffer is laid out from bottom to top, too.
 | ||||||
|     // NOTE: The framebuffer height register contains the actual FB height minus one.
 |     // NOTE: The framebuffer height register contains the actual FB height minus one.
 | ||||||
|  | @ -31,35 +30,28 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { | ||||||
|     const u32 coarse_y = y & ~7; |     const u32 coarse_y = y & ~7; | ||||||
|     u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value())); |     u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value())); | ||||||
|     u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel; |     u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel; | ||||||
|  |     u8* dst_pixel = Memory::GetPointer(PAddrToVAddr(addr)) + dst_offset; | ||||||
| 
 | 
 | ||||||
|     switch (registers.framebuffer.color_format) { |     switch (registers.framebuffer.color_format) { | ||||||
|     case registers.framebuffer.RGBA8: |     case registers.framebuffer.RGBA8: | ||||||
|     { |         Color::EncodeRGBA8(color, dst_pixel); | ||||||
|         u8* pixel = color_buffer + dst_offset; |         break; | ||||||
|         pixel[3] = color.r(); | 
 | ||||||
|         pixel[2] = color.g(); |     case registers.framebuffer.RGB8: | ||||||
|         pixel[1] = color.b(); |         Color::EncodeRGB8(color, dst_pixel); | ||||||
|         pixel[0] = color.a(); |         break; | ||||||
|  | 
 | ||||||
|  |     case registers.framebuffer.RGB5A1: | ||||||
|  |         Color::EncodeRGB5A1(color, dst_pixel); | ||||||
|  |         break; | ||||||
|  | 
 | ||||||
|  |     case registers.framebuffer.RGB565: | ||||||
|  |         Color::EncodeRGB565(color, dst_pixel); | ||||||
|         break; |         break; | ||||||
|     } |  | ||||||
| 
 | 
 | ||||||
|     case registers.framebuffer.RGBA4: |     case registers.framebuffer.RGBA4: | ||||||
|     { |         Color::EncodeRGBA4(color, dst_pixel); | ||||||
|         u8* pixel = color_buffer + dst_offset; |  | ||||||
|         pixel[1] = (color.r() & 0xF0) | (color.g() >> 4); |  | ||||||
|         pixel[0] = (color.b() & 0xF0) | (color.a() >> 4); |  | ||||||
|         break; |         break; | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     case registers.framebuffer.RGBA5551: |  | ||||||
|     { |  | ||||||
|         u16_le* pixel = (u16_le*)(color_buffer + dst_offset); |  | ||||||
|         *pixel = (Color::Convert8To5(color.r()) << 11) | |  | ||||||
|                  (Color::Convert8To5(color.g()) << 6)  | |  | ||||||
|                  (Color::Convert8To5(color.b()) << 1)  | |  | ||||||
|                  Color::Convert8To1(color.a()); |  | ||||||
|         break; |  | ||||||
|     } |  | ||||||
| 
 | 
 | ||||||
|     default: |     default: | ||||||
|         LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format.Value()); |         LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format.Value()); | ||||||
|  | @ -69,45 +61,29 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { | ||||||
| 
 | 
 | ||||||
| static const Math::Vec4<u8> GetPixel(int x, int y) { | static const Math::Vec4<u8> GetPixel(int x, int y) { | ||||||
|     const PAddr addr = registers.framebuffer.GetColorBufferPhysicalAddress(); |     const PAddr addr = registers.framebuffer.GetColorBufferPhysicalAddress(); | ||||||
|     u8* color_buffer = Memory::GetPointer(PAddrToVAddr(addr)); |  | ||||||
| 
 | 
 | ||||||
|     y = (registers.framebuffer.height - y); |     y = (registers.framebuffer.height - y); | ||||||
| 
 | 
 | ||||||
|     const u32 coarse_y = y & ~7; |     const u32 coarse_y = y & ~7; | ||||||
|     u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value())); |     u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value())); | ||||||
|     u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel; |     u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel; | ||||||
|     Math::Vec4<u8> ret; |     u8* src_pixel = Memory::GetPointer(PAddrToVAddr(addr)) + src_offset; | ||||||
| 
 | 
 | ||||||
|     switch (registers.framebuffer.color_format) { |     switch (registers.framebuffer.color_format) { | ||||||
|     case registers.framebuffer.RGBA8: |     case registers.framebuffer.RGBA8: | ||||||
|     { |         return Color::DecodeRGBA8(src_pixel); | ||||||
|         u8* pixel = color_buffer + src_offset; | 
 | ||||||
|         ret.r() = pixel[3]; |     case registers.framebuffer.RGB8: | ||||||
|         ret.g() = pixel[2]; |         return Color::DecodeRGB8(src_pixel); | ||||||
|         ret.b() = pixel[1]; | 
 | ||||||
|         ret.a() = pixel[0]; |     case registers.framebuffer.RGB5A1: | ||||||
|         return ret; |         return Color::DecodeRGB5A1(src_pixel); | ||||||
|     } | 
 | ||||||
|  |     case registers.framebuffer.RGB565: | ||||||
|  |         return Color::DecodeRGB565(src_pixel); | ||||||
| 
 | 
 | ||||||
|     case registers.framebuffer.RGBA4: |     case registers.framebuffer.RGBA4: | ||||||
|     { |         return Color::DecodeRGBA4(src_pixel); | ||||||
|         u8* pixel = color_buffer + src_offset; |  | ||||||
|         ret.r() = Color::Convert4To8(pixel[1] >> 4); |  | ||||||
|         ret.g() = Color::Convert4To8(pixel[1] & 0x0F); |  | ||||||
|         ret.b() = Color::Convert4To8(pixel[0] >> 4); |  | ||||||
|         ret.a() = Color::Convert4To8(pixel[0] & 0x0F); |  | ||||||
|         return ret; |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     case registers.framebuffer.RGBA5551: |  | ||||||
|     { |  | ||||||
|         u16_le pixel = *(u16_le*)(color_buffer + src_offset); |  | ||||||
|         ret.r() = Color::Convert5To8((pixel >> 11) & 0x1F); |  | ||||||
|         ret.g() = Color::Convert5To8((pixel >>  6) & 0x1F); |  | ||||||
|         ret.b() = Color::Convert5To8((pixel >>  1) & 0x1F); |  | ||||||
|         ret.a() = Color::Convert1To8(pixel & 0x1); |  | ||||||
|         return ret; |  | ||||||
|     } |  | ||||||
| 
 | 
 | ||||||
|     default: |     default: | ||||||
|         LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format.Value()); |         LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format.Value()); | ||||||
|  |  | ||||||
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