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	GPU: Added RGB565/RGB8 framebuffer support and various cleanups.
- Centralizes color format encode/decode functions. - Fixes endianness issues. - Implements remaining framebuffer formats in the debugger.
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					 9 changed files with 214 additions and 195 deletions
				
			
		|  | @ -19,6 +19,7 @@ set(HEADERS | |||
|             renderer_opengl/gl_shaders.h | ||||
|             renderer_opengl/renderer_opengl.h | ||||
|             clipper.h | ||||
|             color.h | ||||
|             command_processor.h | ||||
|             gpu_debugger.h | ||||
|             math.h | ||||
|  |  | |||
|  | @ -5,47 +5,152 @@ | |||
| #pragma once | ||||
| 
 | ||||
| #include "common/common_types.h" | ||||
| #include "video_core/math.h" | ||||
| 
 | ||||
| namespace Color { | ||||
| 
 | ||||
| /// Convert a 1-bit color component to 8 bit
 | ||||
| static inline u8 Convert1To8(u8 value) { | ||||
| inline u8 Convert1To8(u8 value) { | ||||
|     return value * 255; | ||||
| } | ||||
| 
 | ||||
| /// Convert a 4-bit color component to 8 bit
 | ||||
| static inline u8 Convert4To8(u8 value) { | ||||
| inline u8 Convert4To8(u8 value) { | ||||
|     return (value << 4) | value; | ||||
| } | ||||
| 
 | ||||
| /// Convert a 5-bit color component to 8 bit
 | ||||
| static inline u8 Convert5To8(u8 value) { | ||||
| inline u8 Convert5To8(u8 value) { | ||||
|     return (value << 3) | (value >> 2); | ||||
| } | ||||
| 
 | ||||
| /// Convert a 6-bit color component to 8 bit
 | ||||
| static inline u8 Convert6To8(u8 value) { | ||||
| inline u8 Convert6To8(u8 value) { | ||||
|     return (value << 2) | (value >> 4); | ||||
| } | ||||
| 
 | ||||
| /// Convert a 8-bit color component to 1 bit
 | ||||
| static inline u8 Convert8To1(u8 value) { | ||||
| inline u8 Convert8To1(u8 value) { | ||||
|     return value >> 7; | ||||
| } | ||||
| 
 | ||||
| /// Convert a 8-bit color component to 4 bit
 | ||||
| static inline u8 Convert8To4(u8 value) { | ||||
| inline u8 Convert8To4(u8 value) { | ||||
|     return value >> 4; | ||||
| } | ||||
| 
 | ||||
| /// Convert a 8-bit color component to 5 bit
 | ||||
| static inline u8 Convert8To5(u8 value) { | ||||
| inline u8 Convert8To5(u8 value) { | ||||
|     return value >> 3; | ||||
| } | ||||
| 
 | ||||
| /// Convert a 8-bit color component to 6 bit
 | ||||
| static inline u8 Convert8To6(u8 value) { | ||||
| inline u8 Convert8To6(u8 value) { | ||||
|     return value >> 2; | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Decode a color stored in RGBA8 format | ||||
|  * @param bytes Pointer to encoded source color | ||||
|  * @return Result color decoded as Math::Vec4<u8> | ||||
|  */ | ||||
| inline const Math::Vec4<u8> DecodeRGBA8(const u8* bytes) { | ||||
|     return { bytes[3], bytes[2], bytes[1], bytes[0] }; | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Decode a color stored in RGB8 format | ||||
|  * @param bytes Pointer to encoded source color | ||||
|  * @return Result color decoded as Math::Vec4<u8> | ||||
|  */ | ||||
| inline const Math::Vec4<u8> DecodeRGB8(const u8* bytes) { | ||||
|     return { bytes[2], bytes[1], bytes[0], 255 }; | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Decode a color stored in RGB565 format | ||||
|  * @param bytes Pointer to encoded source color | ||||
|  * @return Result color decoded as Math::Vec4<u8> | ||||
|  */ | ||||
| inline const Math::Vec4<u8> DecodeRGB565(const u8* bytes) { | ||||
|     const u16_le pixel = *reinterpret_cast<const u16_le*>(bytes); | ||||
|     return { Convert5To8((pixel >> 11) & 0x1F), Convert6To8((pixel >> 5) & 0x3F), | ||||
|         Convert5To8(pixel & 0x1F), 255 }; | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Decode a color stored in RGB5A1 format | ||||
|  * @param bytes Pointer to encoded source color | ||||
|  * @return Result color decoded as Math::Vec4<u8> | ||||
|  */ | ||||
| inline const Math::Vec4<u8> DecodeRGB5A1(const u8* bytes) { | ||||
|     const u16_le pixel = *reinterpret_cast<const u16_le*>(bytes); | ||||
|     return { Convert5To8((pixel >> 11) & 0x1F), Convert5To8((pixel >> 6) & 0x1F), | ||||
|         Convert5To8((pixel >> 1) & 0x1F), Convert1To8(pixel & 0x1) }; | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Decode a color stored in RGBA4 format | ||||
|  * @param bytes Pointer to encoded source color | ||||
|  * @return Result color decoded as Math::Vec4<u8> | ||||
|  */ | ||||
| inline const Math::Vec4<u8> DecodeRGBA4(const u8* bytes) { | ||||
|     const u16_le pixel = *reinterpret_cast<const u16_le*>(bytes); | ||||
|     return { Convert4To8((pixel >> 12) & 0xF), Convert4To8((pixel >> 8) & 0xF), | ||||
|         Convert4To8((pixel >> 4) & 0xF), Convert4To8(pixel & 0xF) }; | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Encode a color as RGBA8 format | ||||
|  * @param color Source color to encode | ||||
|  * @param bytes Destination pointer to store encoded color | ||||
|  */ | ||||
| inline void EncodeRGBA8(const Math::Vec4<u8>& color, u8* bytes) { | ||||
|     bytes[3] = color.r(); | ||||
|     bytes[2] = color.g(); | ||||
|     bytes[1] = color.b(); | ||||
|     bytes[0] = color.a(); | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Encode a color as RGB8 format | ||||
|  * @param color Source color to encode | ||||
|  * @param bytes Destination pointer to store encoded color | ||||
|  */ | ||||
| inline void EncodeRGB8(const Math::Vec4<u8>& color, u8* bytes) { | ||||
|     bytes[2] = color.r(); | ||||
|     bytes[1] = color.g(); | ||||
|     bytes[0] = color.b(); | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Encode a color as RGB565 format | ||||
|  * @param color Source color to encode | ||||
|  * @param bytes Destination pointer to store encoded color | ||||
|  */ | ||||
| inline void EncodeRGB565(const Math::Vec4<u8>& color, u8* bytes) { | ||||
|     *reinterpret_cast<u16_le*>(bytes) = (Convert8To5(color.r()) << 11) | | ||||
|         (Convert8To6(color.g()) << 5) | Convert8To5(color.b()); | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Encode a color as RGB5A1 format | ||||
|  * @param color Source color to encode | ||||
|  * @param bytes Destination pointer to store encoded color | ||||
|  */ | ||||
| inline void EncodeRGB5A1(const Math::Vec4<u8>& color, u8* bytes) { | ||||
|     *reinterpret_cast<u16_le*>(bytes) = (Convert8To5(color.r()) << 11) | | ||||
|         (Convert8To5(color.g()) << 6) | (Convert8To5(color.b()) << 1) | Convert8To1(color.a()); | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Encode a color as RGBA4 format | ||||
|  * @param color Source color to encode | ||||
|  * @param bytes Destination pointer to store encoded color | ||||
|  */ | ||||
| inline void EncodeRGBA4(const Math::Vec4<u8>& color, u8* bytes) { | ||||
|     *reinterpret_cast<u16_le*>(bytes) = (Convert8To4(color.r()) << 12) | | ||||
|         (Convert8To4(color.g()) << 8) | (Convert8To4(color.b()) << 4) | Convert8To4(color.a()); | ||||
| } | ||||
| 
 | ||||
| } // namespace
 | ||||
|  |  | |||
|  | @ -321,44 +321,32 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture | |||
|     switch (info.format) { | ||||
|     case Regs::TextureFormat::RGBA8: | ||||
|     { | ||||
|         const u8* source_ptr = source + VideoCore::GetMortonOffset(x, y, 4); | ||||
|         return { source_ptr[3], source_ptr[2], source_ptr[1], disable_alpha ? (u8)255 : source_ptr[0] }; | ||||
|         auto res = Color::DecodeRGBA8(source + VideoCore::GetMortonOffset(x, y, 4)); | ||||
|         return { res.r(), res.g(), res.b(), disable_alpha ? 255 : res.a() }; | ||||
|     } | ||||
| 
 | ||||
|     case Regs::TextureFormat::RGB8: | ||||
|     { | ||||
|         const u8* source_ptr = source + VideoCore::GetMortonOffset(x, y, 3); | ||||
|         return { source_ptr[2], source_ptr[1], source_ptr[0], 255 }; | ||||
|         auto res = Color::DecodeRGB8(source + VideoCore::GetMortonOffset(x, y, 3)); | ||||
|         return { res.r(), res.g(), res.b(), 255 }; | ||||
|     } | ||||
| 
 | ||||
|     case Regs::TextureFormat::RGBA5551: | ||||
|     case Regs::TextureFormat::RGB5A1: | ||||
|     { | ||||
|         const u16 source_ptr = *(const u16*)(source + VideoCore::GetMortonOffset(x, y, 2)); | ||||
|         u8 r = (source_ptr >> 11) & 0x1F; | ||||
|         u8 g = ((source_ptr) >> 6) & 0x1F; | ||||
|         u8 b = (source_ptr >> 1) & 0x1F; | ||||
|         u8 a = source_ptr & 1; | ||||
|         return Math::MakeVec<u8>(Color::Convert5To8(r), Color::Convert5To8(g), | ||||
|                                  Color::Convert5To8(b), disable_alpha ? 255 : Color::Convert1To8(a)); | ||||
|         auto res = Color::DecodeRGB5A1(source + VideoCore::GetMortonOffset(x, y, 2)); | ||||
|         return { res.r(), res.g(), res.b(), disable_alpha ? 255 : res.a() }; | ||||
|     } | ||||
| 
 | ||||
|     case Regs::TextureFormat::RGB565: | ||||
|     { | ||||
|         const u16 source_ptr = *(const u16*)(source + VideoCore::GetMortonOffset(x, y, 2)); | ||||
|         u8 r = Color::Convert5To8((source_ptr >> 11) & 0x1F); | ||||
|         u8 g = Color::Convert6To8(((source_ptr) >> 5) & 0x3F); | ||||
|         u8 b = Color::Convert5To8((source_ptr) & 0x1F); | ||||
|         return Math::MakeVec<u8>(r, g, b, 255); | ||||
|         auto res = Color::DecodeRGB565(source + VideoCore::GetMortonOffset(x, y, 2)); | ||||
|         return { res.r(), res.g(), res.b(), 255 }; | ||||
|     } | ||||
| 
 | ||||
|     case Regs::TextureFormat::RGBA4: | ||||
|     { | ||||
|         const u8* source_ptr = source + VideoCore::GetMortonOffset(x, y, 2); | ||||
|         u8 r = Color::Convert4To8(source_ptr[1] >> 4); | ||||
|         u8 g = Color::Convert4To8(source_ptr[1] & 0xF); | ||||
|         u8 b = Color::Convert4To8(source_ptr[0] >> 4); | ||||
|         u8 a = Color::Convert4To8(source_ptr[0] & 0xF); | ||||
|         return { r, g, b, disable_alpha ? (u8)255 : a }; | ||||
|         auto res = Color::DecodeRGBA4(source + VideoCore::GetMortonOffset(x, y, 2)); | ||||
|         return { res.r(), res.g(), res.b(), disable_alpha ? 255 : res.a() }; | ||||
|     } | ||||
| 
 | ||||
|     case Regs::TextureFormat::IA8: | ||||
|  | @ -369,7 +357,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture | |||
|             // Show intensity as red, alpha as green
 | ||||
|             return { source_ptr[1], source_ptr[0], 0, 255 }; | ||||
|         } else { | ||||
|             return { source_ptr[1], source_ptr[1], source_ptr[1], source_ptr[0]}; | ||||
|             return { source_ptr[1], source_ptr[1], source_ptr[1], source_ptr[0] }; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|  |  | |||
|  | @ -145,7 +145,7 @@ struct Regs { | |||
|     enum class TextureFormat : u32 { | ||||
|         RGBA8        =  0, | ||||
|         RGB8         =  1, | ||||
|         RGBA5551     =  2, | ||||
|         RGB5A1       =  2, | ||||
|         RGB565       =  3, | ||||
|         RGBA4        =  4, | ||||
|         IA8          =  5, | ||||
|  | @ -167,7 +167,7 @@ struct Regs { | |||
|         case TextureFormat::RGB8: | ||||
|             return 6; | ||||
| 
 | ||||
|         case TextureFormat::RGBA5551: | ||||
|         case TextureFormat::RGB5A1: | ||||
|         case TextureFormat::RGB565: | ||||
|         case TextureFormat::RGBA4: | ||||
|         case TextureFormat::IA8: | ||||
|  | @ -413,7 +413,7 @@ struct Regs { | |||
|         enum ColorFormat : u32 { | ||||
|             RGBA8    = 0, | ||||
|             RGB8     = 1, | ||||
|             RGBA5551 = 2, | ||||
|             RGB5A1   = 2, | ||||
|             RGB565   = 3, | ||||
|             RGBA4    = 4, | ||||
|         }; | ||||
|  |  | |||
|  | @ -22,7 +22,6 @@ namespace Rasterizer { | |||
| 
 | ||||
| static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { | ||||
|     const PAddr addr = registers.framebuffer.GetColorBufferPhysicalAddress(); | ||||
|     u8* color_buffer = Memory::GetPointer(PAddrToVAddr(addr)); | ||||
| 
 | ||||
|     // Similarly to textures, the render framebuffer is laid out from bottom to top, too.
 | ||||
|     // NOTE: The framebuffer height register contains the actual FB height minus one.
 | ||||
|  | @ -31,35 +30,28 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { | |||
|     const u32 coarse_y = y & ~7; | ||||
|     u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value())); | ||||
|     u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel; | ||||
|     u8* dst_pixel = Memory::GetPointer(PAddrToVAddr(addr)) + dst_offset; | ||||
| 
 | ||||
|     switch (registers.framebuffer.color_format) { | ||||
|     case registers.framebuffer.RGBA8: | ||||
|     { | ||||
|         u8* pixel = color_buffer + dst_offset; | ||||
|         pixel[3] = color.r(); | ||||
|         pixel[2] = color.g(); | ||||
|         pixel[1] = color.b(); | ||||
|         pixel[0] = color.a(); | ||||
|         Color::EncodeRGBA8(color, dst_pixel); | ||||
|         break; | ||||
| 
 | ||||
|     case registers.framebuffer.RGB8: | ||||
|         Color::EncodeRGB8(color, dst_pixel); | ||||
|         break; | ||||
| 
 | ||||
|     case registers.framebuffer.RGB5A1: | ||||
|         Color::EncodeRGB5A1(color, dst_pixel); | ||||
|         break; | ||||
| 
 | ||||
|     case registers.framebuffer.RGB565: | ||||
|         Color::EncodeRGB565(color, dst_pixel); | ||||
|         break; | ||||
|     } | ||||
| 
 | ||||
|     case registers.framebuffer.RGBA4: | ||||
|     { | ||||
|         u8* pixel = color_buffer + dst_offset; | ||||
|         pixel[1] = (color.r() & 0xF0) | (color.g() >> 4); | ||||
|         pixel[0] = (color.b() & 0xF0) | (color.a() >> 4); | ||||
|         Color::EncodeRGBA4(color, dst_pixel); | ||||
|         break; | ||||
|     } | ||||
| 
 | ||||
|     case registers.framebuffer.RGBA5551: | ||||
|     { | ||||
|         u16_le* pixel = (u16_le*)(color_buffer + dst_offset); | ||||
|         *pixel = (Color::Convert8To5(color.r()) << 11) | | ||||
|                  (Color::Convert8To5(color.g()) << 6)  | | ||||
|                  (Color::Convert8To5(color.b()) << 1)  | | ||||
|                  Color::Convert8To1(color.a()); | ||||
|         break; | ||||
|     } | ||||
| 
 | ||||
|     default: | ||||
|         LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format.Value()); | ||||
|  | @ -69,45 +61,29 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { | |||
| 
 | ||||
| static const Math::Vec4<u8> GetPixel(int x, int y) { | ||||
|     const PAddr addr = registers.framebuffer.GetColorBufferPhysicalAddress(); | ||||
|     u8* color_buffer = Memory::GetPointer(PAddrToVAddr(addr)); | ||||
| 
 | ||||
|     y = (registers.framebuffer.height - y); | ||||
| 
 | ||||
|     const u32 coarse_y = y & ~7; | ||||
|     u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value())); | ||||
|     u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel; | ||||
|     Math::Vec4<u8> ret; | ||||
|     u8* src_pixel = Memory::GetPointer(PAddrToVAddr(addr)) + src_offset; | ||||
| 
 | ||||
|     switch (registers.framebuffer.color_format) { | ||||
|     case registers.framebuffer.RGBA8: | ||||
|     { | ||||
|         u8* pixel = color_buffer + src_offset; | ||||
|         ret.r() = pixel[3]; | ||||
|         ret.g() = pixel[2]; | ||||
|         ret.b() = pixel[1]; | ||||
|         ret.a() = pixel[0]; | ||||
|         return ret; | ||||
|     } | ||||
|         return Color::DecodeRGBA8(src_pixel); | ||||
| 
 | ||||
|     case registers.framebuffer.RGB8: | ||||
|         return Color::DecodeRGB8(src_pixel); | ||||
| 
 | ||||
|     case registers.framebuffer.RGB5A1: | ||||
|         return Color::DecodeRGB5A1(src_pixel); | ||||
| 
 | ||||
|     case registers.framebuffer.RGB565: | ||||
|         return Color::DecodeRGB565(src_pixel); | ||||
| 
 | ||||
|     case registers.framebuffer.RGBA4: | ||||
|     { | ||||
|         u8* pixel = color_buffer + src_offset; | ||||
|         ret.r() = Color::Convert4To8(pixel[1] >> 4); | ||||
|         ret.g() = Color::Convert4To8(pixel[1] & 0x0F); | ||||
|         ret.b() = Color::Convert4To8(pixel[0] >> 4); | ||||
|         ret.a() = Color::Convert4To8(pixel[0] & 0x0F); | ||||
|         return ret; | ||||
|     } | ||||
| 
 | ||||
|     case registers.framebuffer.RGBA5551: | ||||
|     { | ||||
|         u16_le pixel = *(u16_le*)(color_buffer + src_offset); | ||||
|         ret.r() = Color::Convert5To8((pixel >> 11) & 0x1F); | ||||
|         ret.g() = Color::Convert5To8((pixel >>  6) & 0x1F); | ||||
|         ret.b() = Color::Convert5To8((pixel >>  1) & 0x1F); | ||||
|         ret.a() = Color::Convert1To8(pixel & 0x1); | ||||
|         return ret; | ||||
|     } | ||||
|         return Color::DecodeRGBA4(src_pixel); | ||||
| 
 | ||||
|     default: | ||||
|         LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format.Value()); | ||||
|  |  | |||
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