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	Merge pull request #1478 from JayFoxRox/master
Fix attribute mapping in vs debugger
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						3475808a54
					
				
					 1 changed files with 2 additions and 2 deletions
				
			
		|  | @ -498,8 +498,8 @@ void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_d | ||||||
|     // Reload widget state
 |     // Reload widget state
 | ||||||
|     for (int attr = 0; attr < num_attributes; ++attr) { |     for (int attr = 0; attr < num_attributes; ++attr) { | ||||||
|         unsigned source_attr = shader_config.input_register_map.GetRegisterForAttribute(attr); |         unsigned source_attr = shader_config.input_register_map.GetRegisterForAttribute(attr); | ||||||
|         input_data_mapping[source_attr]->setText(QString("-> v%1").arg(attr)); |         input_data_mapping[attr]->setText(QString("-> v%1").arg(source_attr)); | ||||||
|         input_data_container[source_attr]->setVisible(true); |         input_data_container[attr]->setVisible(true); | ||||||
|     } |     } | ||||||
|     // Only show input attributes which are used as input to the shader
 |     // Only show input attributes which are used as input to the shader
 | ||||||
|     for (unsigned int attr = num_attributes; attr < 16; ++attr) { |     for (unsigned int attr = num_attributes; attr < 16; ++attr) { | ||||||
|  |  | ||||||
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