separate portrait mode custom layouts

This commit is contained in:
David Griswold 2024-07-15 17:17:18 -05:00
parent 959a66d839
commit 33265a7756
8 changed files with 115 additions and 15 deletions

View file

@ -189,6 +189,19 @@ void Config::ReadValues() {
ReadSetting("Layout", Settings::values.cardboard_x_shift);
ReadSetting("Layout", Settings::values.cardboard_y_shift);
#ifdef ANDROID
ReadSetting("Layout", Settings::values.custom_portrait_layout);
ReadSetting("Layout", Settings::values.custom_portrait_top_left);
ReadSetting("Layout", Settings::values.custom_portrait_top_top);
ReadSetting("Layout", Settings::values.custom_portrait_top_right);
ReadSetting("Layout", Settings::values.custom_portrait_top_bottom);
ReadSetting("Layout", Settings::values.custom_portrait_bottom_left);
ReadSetting("Layout", Settings::values.custom_portrait_bottom_top);
ReadSetting("Layout", Settings::values.custom_portrait_bottom_right);
ReadSetting("Layout", Settings::values.custom_portrait_bottom_bottom);
#endif
// Utility
ReadSetting("Utility", Settings::values.dump_textures);
ReadSetting("Utility", Settings::values.custom_textures);

View file

@ -188,6 +188,7 @@ delay_game_render_thread_us =
layout_option =
# Toggle custom layout (using the settings below) on or off.
# Only applies to landscape on Android
# 0 (default): Off, 1: On
custom_layout =
@ -202,6 +203,22 @@ custom_bottom_top =
custom_bottom_right =
custom_bottom_bottom =
# Custom Layout Options for Android Portrait Mode
# Toggle custom layout (using the settings below) on or off.
# 0 (default): Off, 1: On
custom_portrait_layout =
# Screen placement when using Custom layout option
# 0x, 0y is the top left corner of the render window.
custom_portrait_top_left =
custom_portrait_top_top =
custom_portrait_top_right =
custom_portrait_top_bottom =
custom_portrait_bottom_left =
custom_portrait_bottom_top =
custom_portrait_bottom_right =
custom_portrait_bottom_bottom =
# Swaps the prominent screen with the other screen.
# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent

View file

@ -175,7 +175,17 @@ void Config::ReadValues() {
ReadSetting("Layout", Settings::values.custom_bottom_right);
ReadSetting("Layout", Settings::values.custom_bottom_bottom);
ReadSetting("Layout", Settings::values.custom_second_layer_opacity);
#ifdef ANDROID
ReadSetting("Layout", Settings::values.custom_portrait_layout);
ReadSetting("Layout", Settings::values.custom_portrait_top_left);
ReadSetting("Layout", Settings::values.custom_portrait_top_top);
ReadSetting("Layout", Settings::values.custom_portrait_top_right);
ReadSetting("Layout", Settings::values.custom_portrait_top_bottom);
ReadSetting("Layout", Settings::values.custom_portrait_bottom_left);
ReadSetting("Layout", Settings::values.custom_portrait_bottom_top);
ReadSetting("Layout", Settings::values.custom_portrait_bottom_right);
ReadSetting("Layout", Settings::values.custom_portrait_bottom_bottom);
#endif
// Utility
ReadSetting("Utility", Settings::values.dump_textures);
ReadSetting("Utility", Settings::values.custom_textures);

View file

@ -529,6 +529,15 @@ void Config::ReadLayoutValues() {
ReadBasicSetting(Settings::values.custom_bottom_right);
ReadBasicSetting(Settings::values.custom_bottom_bottom);
ReadBasicSetting(Settings::values.custom_second_layer_opacity);
ReadBasicSetting(Settings::values.custom_portrait_layout);
ReadBasicSetting(Settings::values.custom_portrait_top_left);
ReadBasicSetting(Settings::values.custom_portrait_top_top);
ReadBasicSetting(Settings::values.custom_portrait_top_right);
ReadBasicSetting(Settings::values.custom_portrait_top_bottom);
ReadBasicSetting(Settings::values.custom_portrait_bottom_left);
ReadBasicSetting(Settings::values.custom_portrait_bottom_top);
ReadBasicSetting(Settings::values.custom_portrait_bottom_right);
ReadBasicSetting(Settings::values.custom_portrait_bottom_bottom);
}
qt_config->endGroup();
@ -1066,6 +1075,15 @@ void Config::SaveLayoutValues() {
WriteBasicSetting(Settings::values.custom_bottom_right);
WriteBasicSetting(Settings::values.custom_bottom_bottom);
WriteBasicSetting(Settings::values.custom_second_layer_opacity);
WriteBasicSetting(Settings::values.custom_portrait_layout);
WriteBasicSetting(Settings::values.custom_portrait_top_left);
WriteBasicSetting(Settings::values.custom_portrait_top_top);
WriteBasicSetting(Settings::values.custom_portrait_top_right);
WriteBasicSetting(Settings::values.custom_portrait_top_bottom);
WriteBasicSetting(Settings::values.custom_portrait_bottom_left);
WriteBasicSetting(Settings::values.custom_portrait_bottom_top);
WriteBasicSetting(Settings::values.custom_portrait_bottom_right);
WriteBasicSetting(Settings::values.custom_portrait_bottom_bottom);
}
qt_config->endGroup();

View file

@ -499,6 +499,18 @@ struct Values {
Setting<u16> custom_bottom_bottom{480, "custom_bottom_bottom"};
Setting<u16> custom_second_layer_opacity{100, "custom_second_layer_opacity"};
#ifdef ANDROID
Setting<bool> custom_portrait_layout{false, "custom_portrait_layout"};
Setting<u16> custom_portrait_top_left{0, "custom_portrait_top_left"};
Setting<u16> custom_portrait_top_top{0, "custom_portrait_top_top"};
Setting<u16> custom_portrait_top_right{400, "custom_portrait_top_right"};
Setting<u16> custom_portrait_top_bottom{240, "custom_portrait_top_bottom"};
Setting<u16> custom_portrait_bottom_left{40, "custom_portrait_bottom_left"};
Setting<u16> custom_portrait_bottom_top{240, "custom_portrait_bottom_top"};
Setting<u16> custom_portrait_bottom_right{360, "custom_portrait_bottom_right"};
Setting<u16> custom_portrait_bottom_bottom{480, "custom_portrait_bottom_bottom"};
#endif
SwitchableSetting<float> bg_red{0.f, "bg_red"};
SwitchableSetting<float> bg_green{0.f, "bg_green"};
SwitchableSetting<float> bg_blue{0.f, "bg_blue"};

View file

@ -183,8 +183,10 @@ void EmuWindow::UpdateCurrentFramebufferLayout(u32 width, u32 height, bool is_po
const auto min_size =
Layout::GetMinimumSizeFromLayout(layout_option, Settings::values.upright_screen.GetValue());
if (Settings::values.custom_layout.GetValue() == true) {
layout = Layout::CustomFrameLayout(width, height, Settings::values.swap_screen.GetValue());
if ((Settings::values.custom_layout.GetValue() == true && ! is_portrait_mode) ||
(Settings::values.custom_portrait_layout.GetValue() == true && is_portrait_mode)) {
layout = Layout::CustomFrameLayout(width, height, Settings::values.swap_screen.GetValue(),
is_portrait_mode);
} else {
width = std::max(width, min_size.first);
height = std::max(height, min_size.second);

View file

@ -371,20 +371,38 @@ FramebufferLayout SeparateWindowsLayout(u32 width, u32 height, bool is_secondary
return SingleFrameLayout(width, height, is_secondary, upright);
}
FramebufferLayout CustomFrameLayout(u32 width, u32 height, bool is_swapped) {
FramebufferLayout CustomFrameLayout(u32 width, u32 height, bool is_swapped, bool is_portrait_mode) {
ASSERT(width > 0);
ASSERT(height > 0);
FramebufferLayout res{width, height, true, true, {}, {}, !Settings::values.upright_screen};
u16 top_left = is_portrait_mode ?
Settings::values.custom_portrait_top_left.GetValue() :
Settings::values.custom_top_left.GetValue();
u16 top_right = is_portrait_mode ?
Settings::values.custom_portrait_top_right.GetValue() :
Settings::values.custom_top_right.GetValue();
u16 top_top = is_portrait_mode ?
Settings::values.custom_portrait_top_top.GetValue() :
Settings::values.custom_top_top.GetValue();
u16 top_bottom = is_portrait_mode ?
Settings::values.custom_portrait_top_bottom.GetValue() :
Settings::values.custom_top_bottom.GetValue();
u16 bottom_left = is_portrait_mode ?
Settings::values.custom_portrait_bottom_left.GetValue() :
Settings::values.custom_bottom_left.GetValue();
u16 bottom_right = is_portrait_mode ?
Settings::values.custom_portrait_bottom_right.GetValue() :
Settings::values.custom_bottom_right.GetValue();
u16 bottom_top = is_portrait_mode ?
Settings::values.custom_portrait_bottom_top.GetValue() :
Settings::values.custom_bottom_top.GetValue();
u16 bottom_bottom = is_portrait_mode ?
Settings::values.custom_portrait_bottom_bottom.GetValue() :
Settings::values.custom_bottom_bottom.GetValue();
Common::Rectangle<u32> top_screen{Settings::values.custom_top_left.GetValue(),
Settings::values.custom_top_top.GetValue(),
Settings::values.custom_top_right.GetValue(),
Settings::values.custom_top_bottom.GetValue()};
Common::Rectangle<u32> bot_screen{Settings::values.custom_bottom_left.GetValue(),
Settings::values.custom_bottom_top.GetValue(),
Settings::values.custom_bottom_right.GetValue(),
Settings::values.custom_bottom_bottom.GetValue()};
Common::Rectangle<u32> top_screen{top_left, top_top, top_right, top_bottom};
Common::Rectangle<u32> bot_screen{bottom_left, bottom_top, bottom_right, bottom_bottom};
if (is_swapped) {
res.top_screen = bot_screen;
@ -397,12 +415,22 @@ FramebufferLayout CustomFrameLayout(u32 width, u32 height, bool is_swapped) {
}
FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale, bool is_secondary) {
if (Settings::values.custom_layout.GetValue() == true) {
bool is_portrait_mode =
Settings::values.layout_option.GetValue() == Settings::LayoutOption::MobilePortrait;
if (Settings::values.custom_layout.GetValue() == true && ! is_portrait_mode) {
return CustomFrameLayout(std::max(Settings::values.custom_top_right.GetValue(),
Settings::values.custom_bottom_right.GetValue()),
std::max(Settings::values.custom_top_bottom.GetValue(),
Settings::values.custom_bottom_bottom.GetValue()),
Settings::values.swap_screen.GetValue());
Settings::values.swap_screen.GetValue(),
is_portrait_mode);
}else if (Settings::values.custom_portrait_layout.GetValue() == true && is_portrait_mode) {
return CustomFrameLayout(std::max(Settings::values.custom_portrait_top_right.GetValue(),
Settings::values.custom_portrait_bottom_right.GetValue()),
std::max(Settings::values.custom_portrait_top_bottom.GetValue(),
Settings::values.custom_portrait_bottom_bottom.GetValue()),
Settings::values.swap_screen.GetValue(),
is_portrait_mode);
}
int width, height;

View file

@ -145,7 +145,7 @@ FramebufferLayout SeparateWindowsLayout(u32 width, u32 height, bool is_secondary
* @param height Window framebuffer height in pixels
* @return Newly created FramebufferLayout object with default screen regions initialized
*/
FramebufferLayout CustomFrameLayout(u32 width, u32 height, bool is_swapped);
FramebufferLayout CustomFrameLayout(u32 width, u32 height, bool is_swapped, bool is_portrait_mode = false);
/**
* Convenience method to get frame layout by resolution scale