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	HWRasterizer: sync specular uniform for new shaders
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		|  | @ -874,6 +874,8 @@ void RasterizerOpenGL::SetShader() { | ||||||
| 
 | 
 | ||||||
|         SyncGlobalAmbient(); |         SyncGlobalAmbient(); | ||||||
|         for (int light_index = 0; light_index < 8; light_index++) { |         for (int light_index = 0; light_index < 8; light_index++) { | ||||||
|  |             SyncLightSpecular0(light_index); | ||||||
|  |             SyncLightSpecular1(light_index); | ||||||
|             SyncLightDiffuse(light_index); |             SyncLightDiffuse(light_index); | ||||||
|             SyncLightAmbient(light_index); |             SyncLightAmbient(light_index); | ||||||
|             SyncLightPosition(light_index); |             SyncLightPosition(light_index); | ||||||
|  |  | ||||||
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