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	CitraQt: Simplify the game list loader code
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					 5 changed files with 18 additions and 34 deletions
				
			
		|  | @ -132,30 +132,16 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, bool d | |||
|         if (deep_scan && FileUtil::IsDirectory(physical_name)) { | ||||
|             AddFstEntriesToGameList(physical_name, true); | ||||
|         } else { | ||||
|             std::string filename_filename, filename_extension; | ||||
|             Common::SplitPath(physical_name, nullptr, &filename_filename, &filename_extension); | ||||
| 
 | ||||
|             Loader::FileType guessed_filetype = Loader::GuessFromExtension(filename_extension); | ||||
|             if (guessed_filetype == Loader::FileType::Unknown) | ||||
|             std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(physical_name); | ||||
|             if (!loader) | ||||
|                 return true; | ||||
|             Loader::FileType filetype = Loader::IdentifyFile(physical_name); | ||||
|             if (filetype == Loader::FileType::Unknown) { | ||||
|                 LOG_WARNING(Frontend, "File %s is of indeterminate type and is possibly corrupted.", physical_name.c_str()); | ||||
|                 return true; | ||||
|             } | ||||
|             if (guessed_filetype != filetype) { | ||||
|                 LOG_WARNING(Frontend, "Filetype and extension of file %s do not match.", physical_name.c_str()); | ||||
|             } | ||||
| 
 | ||||
|             std::vector<u8> smdh; | ||||
|             std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(FileUtil::IOFile(physical_name, "rb"), filetype, filename_filename, physical_name); | ||||
| 
 | ||||
|             if (loader) | ||||
|                 loader->ReadIcon(smdh); | ||||
|             loader->ReadIcon(smdh); | ||||
| 
 | ||||
|             emit EntryReady({ | ||||
|                 new GameListItemPath(QString::fromStdString(physical_name), smdh), | ||||
|                 new GameListItem(QString::fromStdString(Loader::GetFileTypeString(filetype))), | ||||
|                 new GameListItem(QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))), | ||||
|                 new GameListItemSize(FileUtil::GetSize(physical_name)), | ||||
|             }); | ||||
|         } | ||||
|  |  | |||
|  | @ -272,7 +272,7 @@ bool GMainWindow::InitializeSystem() { | |||
| } | ||||
| 
 | ||||
| bool GMainWindow::LoadROM(const std::string& filename) { | ||||
|     std::unique_ptr<Loader::AppLoader> app_loader = Loader::GetFileLoader(filename); | ||||
|     std::unique_ptr<Loader::AppLoader> app_loader = Loader::GetLoader(filename); | ||||
|     if (!app_loader) { | ||||
|         LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", filename.c_str()); | ||||
|         QMessageBox::critical(this, tr("Error while loading ROM!"), | ||||
|  |  | |||
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