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	Common/Hash: abstract HashableStruct from GLShader::PicaShaderConfig
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					 3 changed files with 111 additions and 90 deletions
				
			
		|  | @ -5,6 +5,7 @@ | |||
| #pragma once | ||||
| 
 | ||||
| #include <cstddef> | ||||
| #include <cstring> | ||||
| #include "common/cityhash.h" | ||||
| #include "common/common_types.h" | ||||
| 
 | ||||
|  | @ -33,4 +34,36 @@ static inline u64 ComputeStructHash64(const T& data) { | |||
|     return ComputeHash64(&data, sizeof(data)); | ||||
| } | ||||
| 
 | ||||
| /// A helper template that ensures the padding in a struct is initialized by memsetting to 0.
 | ||||
| template <typename T> | ||||
| struct HashableStruct { | ||||
|     /*
 | ||||
|      * We use a union because "implicitly-defined copy/move constructor for a union X copies the | ||||
|      * object representation of X." and "implicitly-defined copy assignment operator for a union X | ||||
|      * copies the object representation (3.9) of X." = Bytewise copy instead of memberwise copy. | ||||
|      * This is important because the padding bytes are included in the hash and comparison between | ||||
|      * objects. | ||||
|      */ | ||||
|     union { | ||||
|         T state; | ||||
|     }; | ||||
| 
 | ||||
|     HashableStruct() { | ||||
|         // Memset structure to zero padding bits, so that they will be deterministic when hashing
 | ||||
|         std::memset(&state, 0, sizeof(T)); | ||||
|     } | ||||
| 
 | ||||
|     bool operator==(const HashableStruct<T>& o) const { | ||||
|         return std::memcmp(&state, &o.state, sizeof(T)) == 0; | ||||
|     }; | ||||
| 
 | ||||
|     bool operator!=(const HashableStruct<T>& o) const { | ||||
|         return !(*this == o); | ||||
|     }; | ||||
| 
 | ||||
|     size_t Hash() const { | ||||
|         return Common::ComputeStructHash64(state); | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| } // namespace Common
 | ||||
|  |  | |||
|  | @ -65,8 +65,6 @@ PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) { | |||
|     PicaShaderConfig res; | ||||
| 
 | ||||
|     auto& state = res.state; | ||||
|     // Memset structure to zero padding bits, so that they will be deterministic when hashing
 | ||||
|     std::memset(&state, 0, sizeof(PicaShaderConfig::State)); | ||||
| 
 | ||||
|     state.scissor_test_mode = regs.rasterizer.scissor_test.mode; | ||||
| 
 | ||||
|  |  | |||
|  | @ -24,6 +24,82 @@ enum Attributes { | |||
|     ATTRIBUTE_VIEW, | ||||
| }; | ||||
| 
 | ||||
| // NOTE: MSVC15 (Update 2) doesn't think `delete`'d constructors and operators are TC.
 | ||||
| //       This makes BitField not TC when used in a union or struct so we have to resort
 | ||||
| //       to this ugly hack.
 | ||||
| //       Once that bug is fixed we can use Pica::Regs::TevStageConfig here.
 | ||||
| //       Doesn't include const_color because we don't sync it, see comment in BuildFromRegs()
 | ||||
| struct TevStageConfigRaw { | ||||
|     u32 sources_raw; | ||||
|     u32 modifiers_raw; | ||||
|     u32 ops_raw; | ||||
|     u32 scales_raw; | ||||
|     explicit operator Pica::TexturingRegs::TevStageConfig() const noexcept { | ||||
|         Pica::TexturingRegs::TevStageConfig stage; | ||||
|         stage.sources_raw = sources_raw; | ||||
|         stage.modifiers_raw = modifiers_raw; | ||||
|         stage.ops_raw = ops_raw; | ||||
|         stage.const_color = 0; | ||||
|         stage.scales_raw = scales_raw; | ||||
|         return stage; | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| struct PicaShaderConfigState { | ||||
|     Pica::FramebufferRegs::CompareFunc alpha_test_func; | ||||
|     Pica::RasterizerRegs::ScissorMode scissor_test_mode; | ||||
|     Pica::TexturingRegs::TextureConfig::TextureType texture0_type; | ||||
|     bool texture2_use_coord1; | ||||
|     std::array<TevStageConfigRaw, 6> tev_stages; | ||||
|     u8 combiner_buffer_input; | ||||
| 
 | ||||
|     Pica::RasterizerRegs::DepthBuffering depthmap_enable; | ||||
|     Pica::TexturingRegs::FogMode fog_mode; | ||||
|     bool fog_flip; | ||||
| 
 | ||||
|     struct { | ||||
|         struct { | ||||
|             unsigned num; | ||||
|             bool directional; | ||||
|             bool two_sided_diffuse; | ||||
|             bool dist_atten_enable; | ||||
|             bool spot_atten_enable; | ||||
|             bool geometric_factor_0; | ||||
|             bool geometric_factor_1; | ||||
|         } light[8]; | ||||
| 
 | ||||
|         bool enable; | ||||
|         unsigned src_num; | ||||
|         Pica::LightingRegs::LightingBumpMode bump_mode; | ||||
|         unsigned bump_selector; | ||||
|         bool bump_renorm; | ||||
|         bool clamp_highlights; | ||||
| 
 | ||||
|         Pica::LightingRegs::LightingConfig config; | ||||
|         Pica::LightingRegs::LightingFresnelSelector fresnel_selector; | ||||
| 
 | ||||
|         struct { | ||||
|             bool enable; | ||||
|             bool abs_input; | ||||
|             Pica::LightingRegs::LightingLutInput type; | ||||
|             float scale; | ||||
|         } lut_d0, lut_d1, lut_sp, lut_fr, lut_rr, lut_rg, lut_rb; | ||||
|     } lighting; | ||||
| 
 | ||||
|     struct { | ||||
|         bool enable; | ||||
|         u32 coord; | ||||
|         Pica::TexturingRegs::ProcTexClamp u_clamp, v_clamp; | ||||
|         Pica::TexturingRegs::ProcTexCombiner color_combiner, alpha_combiner; | ||||
|         bool separate_alpha; | ||||
|         bool noise_enable; | ||||
|         Pica::TexturingRegs::ProcTexShift u_shift, v_shift; | ||||
|         u32 lut_width; | ||||
|         u32 lut_offset; | ||||
|         Pica::TexturingRegs::ProcTexFilter lut_filter; | ||||
|     } proctex; | ||||
| }; | ||||
| 
 | ||||
| /**
 | ||||
|  * This struct contains all state used to generate the GLSL shader program that emulates the current | ||||
|  * Pica register configuration. This struct is used as a cache key for generated GLSL shader | ||||
|  | @ -31,13 +107,8 @@ enum Attributes { | |||
|  * directly accessing Pica registers. This should reduce the risk of bugs in shader generation where | ||||
|  * Pica state is not being captured in the shader cache key, thereby resulting in (what should be) | ||||
|  * two separate shaders sharing the same key. | ||||
|  * | ||||
|  * We use a union because "implicitly-defined copy/move constructor for a union X copies the object | ||||
|  * representation of X." and "implicitly-defined copy assignment operator for a union X copies the | ||||
|  * object representation (3.9) of X." = Bytewise copy instead of memberwise copy. This is important | ||||
|  * because the padding bytes are included in the hash and comparison between objects. | ||||
|  */ | ||||
| union PicaShaderConfig { | ||||
| struct PicaShaderConfig : Common::HashableStruct<PicaShaderConfigState> { | ||||
| 
 | ||||
|     /// Construct a PicaShaderConfig with the given Pica register configuration.
 | ||||
|     static PicaShaderConfig BuildFromRegs(const Pica::Regs& regs); | ||||
|  | @ -49,87 +120,6 @@ union PicaShaderConfig { | |||
|     bool TevStageUpdatesCombinerBufferAlpha(unsigned stage_index) const { | ||||
|         return (stage_index < 4) && ((state.combiner_buffer_input >> 4) & (1 << stage_index)); | ||||
|     } | ||||
| 
 | ||||
|     bool operator==(const PicaShaderConfig& o) const { | ||||
|         return std::memcmp(&state, &o.state, sizeof(PicaShaderConfig::State)) == 0; | ||||
|     }; | ||||
| 
 | ||||
|     // NOTE: MSVC15 (Update 2) doesn't think `delete`'d constructors and operators are TC.
 | ||||
|     //       This makes BitField not TC when used in a union or struct so we have to resort
 | ||||
|     //       to this ugly hack.
 | ||||
|     //       Once that bug is fixed we can use Pica::Regs::TevStageConfig here.
 | ||||
|     //       Doesn't include const_color because we don't sync it, see comment in BuildFromRegs()
 | ||||
|     struct TevStageConfigRaw { | ||||
|         u32 sources_raw; | ||||
|         u32 modifiers_raw; | ||||
|         u32 ops_raw; | ||||
|         u32 scales_raw; | ||||
|         explicit operator Pica::TexturingRegs::TevStageConfig() const noexcept { | ||||
|             Pica::TexturingRegs::TevStageConfig stage; | ||||
|             stage.sources_raw = sources_raw; | ||||
|             stage.modifiers_raw = modifiers_raw; | ||||
|             stage.ops_raw = ops_raw; | ||||
|             stage.const_color = 0; | ||||
|             stage.scales_raw = scales_raw; | ||||
|             return stage; | ||||
|         } | ||||
|     }; | ||||
| 
 | ||||
|     struct State { | ||||
|         Pica::FramebufferRegs::CompareFunc alpha_test_func; | ||||
|         Pica::RasterizerRegs::ScissorMode scissor_test_mode; | ||||
|         Pica::TexturingRegs::TextureConfig::TextureType texture0_type; | ||||
|         bool texture2_use_coord1; | ||||
|         std::array<TevStageConfigRaw, 6> tev_stages; | ||||
|         u8 combiner_buffer_input; | ||||
| 
 | ||||
|         Pica::RasterizerRegs::DepthBuffering depthmap_enable; | ||||
|         Pica::TexturingRegs::FogMode fog_mode; | ||||
|         bool fog_flip; | ||||
| 
 | ||||
|         struct { | ||||
|             struct { | ||||
|                 unsigned num; | ||||
|                 bool directional; | ||||
|                 bool two_sided_diffuse; | ||||
|                 bool dist_atten_enable; | ||||
|                 bool spot_atten_enable; | ||||
|                 bool geometric_factor_0; | ||||
|                 bool geometric_factor_1; | ||||
|             } light[8]; | ||||
| 
 | ||||
|             bool enable; | ||||
|             unsigned src_num; | ||||
|             Pica::LightingRegs::LightingBumpMode bump_mode; | ||||
|             unsigned bump_selector; | ||||
|             bool bump_renorm; | ||||
|             bool clamp_highlights; | ||||
| 
 | ||||
|             Pica::LightingRegs::LightingConfig config; | ||||
|             Pica::LightingRegs::LightingFresnelSelector fresnel_selector; | ||||
| 
 | ||||
|             struct { | ||||
|                 bool enable; | ||||
|                 bool abs_input; | ||||
|                 Pica::LightingRegs::LightingLutInput type; | ||||
|                 float scale; | ||||
|             } lut_d0, lut_d1, lut_sp, lut_fr, lut_rr, lut_rg, lut_rb; | ||||
|         } lighting; | ||||
| 
 | ||||
|         struct { | ||||
|             bool enable; | ||||
|             u32 coord; | ||||
|             Pica::TexturingRegs::ProcTexClamp u_clamp, v_clamp; | ||||
|             Pica::TexturingRegs::ProcTexCombiner color_combiner, alpha_combiner; | ||||
|             bool separate_alpha; | ||||
|             bool noise_enable; | ||||
|             Pica::TexturingRegs::ProcTexShift u_shift, v_shift; | ||||
|             u32 lut_width; | ||||
|             u32 lut_offset; | ||||
|             Pica::TexturingRegs::ProcTexFilter lut_filter; | ||||
|         } proctex; | ||||
| 
 | ||||
|     } state; | ||||
| }; | ||||
| 
 | ||||
| /**
 | ||||
|  | @ -152,7 +142,7 @@ namespace std { | |||
| template <> | ||||
| struct hash<GLShader::PicaShaderConfig> { | ||||
|     size_t operator()(const GLShader::PicaShaderConfig& k) const { | ||||
|         return Common::ComputeStructHash64(k.state); | ||||
|         return k.Hash(); | ||||
|     } | ||||
| }; | ||||
| } // namespace std
 | ||||
|  |  | |||
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