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	Common/Hash: abstract HashableStruct from GLShader::PicaShaderConfig
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					 3 changed files with 111 additions and 90 deletions
				
			
		|  | @ -5,6 +5,7 @@ | |||
| #pragma once | ||||
| 
 | ||||
| #include <cstddef> | ||||
| #include <cstring> | ||||
| #include "common/cityhash.h" | ||||
| #include "common/common_types.h" | ||||
| 
 | ||||
|  | @ -33,4 +34,36 @@ static inline u64 ComputeStructHash64(const T& data) { | |||
|     return ComputeHash64(&data, sizeof(data)); | ||||
| } | ||||
| 
 | ||||
| /// A helper template that ensures the padding in a struct is initialized by memsetting to 0.
 | ||||
| template <typename T> | ||||
| struct HashableStruct { | ||||
|     /*
 | ||||
|      * We use a union because "implicitly-defined copy/move constructor for a union X copies the | ||||
|      * object representation of X." and "implicitly-defined copy assignment operator for a union X | ||||
|      * copies the object representation (3.9) of X." = Bytewise copy instead of memberwise copy. | ||||
|      * This is important because the padding bytes are included in the hash and comparison between | ||||
|      * objects. | ||||
|      */ | ||||
|     union { | ||||
|         T state; | ||||
|     }; | ||||
| 
 | ||||
|     HashableStruct() { | ||||
|         // Memset structure to zero padding bits, so that they will be deterministic when hashing
 | ||||
|         std::memset(&state, 0, sizeof(T)); | ||||
|     } | ||||
| 
 | ||||
|     bool operator==(const HashableStruct<T>& o) const { | ||||
|         return std::memcmp(&state, &o.state, sizeof(T)) == 0; | ||||
|     }; | ||||
| 
 | ||||
|     bool operator!=(const HashableStruct<T>& o) const { | ||||
|         return !(*this == o); | ||||
|     }; | ||||
| 
 | ||||
|     size_t Hash() const { | ||||
|         return Common::ComputeStructHash64(state); | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| } // namespace Common
 | ||||
|  |  | |||
|  | @ -65,8 +65,6 @@ PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) { | |||
|     PicaShaderConfig res; | ||||
| 
 | ||||
|     auto& state = res.state; | ||||
|     // Memset structure to zero padding bits, so that they will be deterministic when hashing
 | ||||
|     std::memset(&state, 0, sizeof(PicaShaderConfig::State)); | ||||
| 
 | ||||
|     state.scissor_test_mode = regs.rasterizer.scissor_test.mode; | ||||
| 
 | ||||
|  |  | |||
|  | @ -24,36 +24,6 @@ enum Attributes { | |||
|     ATTRIBUTE_VIEW, | ||||
| }; | ||||
| 
 | ||||
| /**
 | ||||
|  * This struct contains all state used to generate the GLSL shader program that emulates the current | ||||
|  * Pica register configuration. This struct is used as a cache key for generated GLSL shader | ||||
|  * programs. The functions in gl_shader_gen.cpp should retrieve state from this struct only, not by | ||||
|  * directly accessing Pica registers. This should reduce the risk of bugs in shader generation where | ||||
|  * Pica state is not being captured in the shader cache key, thereby resulting in (what should be) | ||||
|  * two separate shaders sharing the same key. | ||||
|  * | ||||
|  * We use a union because "implicitly-defined copy/move constructor for a union X copies the object | ||||
|  * representation of X." and "implicitly-defined copy assignment operator for a union X copies the | ||||
|  * object representation (3.9) of X." = Bytewise copy instead of memberwise copy. This is important | ||||
|  * because the padding bytes are included in the hash and comparison between objects. | ||||
|  */ | ||||
| union PicaShaderConfig { | ||||
| 
 | ||||
|     /// Construct a PicaShaderConfig with the given Pica register configuration.
 | ||||
|     static PicaShaderConfig BuildFromRegs(const Pica::Regs& regs); | ||||
| 
 | ||||
|     bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const { | ||||
|         return (stage_index < 4) && (state.combiner_buffer_input & (1 << stage_index)); | ||||
|     } | ||||
| 
 | ||||
|     bool TevStageUpdatesCombinerBufferAlpha(unsigned stage_index) const { | ||||
|         return (stage_index < 4) && ((state.combiner_buffer_input >> 4) & (1 << stage_index)); | ||||
|     } | ||||
| 
 | ||||
|     bool operator==(const PicaShaderConfig& o) const { | ||||
|         return std::memcmp(&state, &o.state, sizeof(PicaShaderConfig::State)) == 0; | ||||
|     }; | ||||
| 
 | ||||
| // NOTE: MSVC15 (Update 2) doesn't think `delete`'d constructors and operators are TC.
 | ||||
| //       This makes BitField not TC when used in a union or struct so we have to resort
 | ||||
| //       to this ugly hack.
 | ||||
|  | @ -75,7 +45,7 @@ union PicaShaderConfig { | |||
|     } | ||||
| }; | ||||
| 
 | ||||
|     struct State { | ||||
| struct PicaShaderConfigState { | ||||
|     Pica::FramebufferRegs::CompareFunc alpha_test_func; | ||||
|     Pica::RasterizerRegs::ScissorMode scissor_test_mode; | ||||
|     Pica::TexturingRegs::TextureConfig::TextureType texture0_type; | ||||
|  | @ -128,8 +98,28 @@ union PicaShaderConfig { | |||
|         u32 lut_offset; | ||||
|         Pica::TexturingRegs::ProcTexFilter lut_filter; | ||||
|     } proctex; | ||||
| }; | ||||
| 
 | ||||
|     } state; | ||||
| /**
 | ||||
|  * This struct contains all state used to generate the GLSL shader program that emulates the current | ||||
|  * Pica register configuration. This struct is used as a cache key for generated GLSL shader | ||||
|  * programs. The functions in gl_shader_gen.cpp should retrieve state from this struct only, not by | ||||
|  * directly accessing Pica registers. This should reduce the risk of bugs in shader generation where | ||||
|  * Pica state is not being captured in the shader cache key, thereby resulting in (what should be) | ||||
|  * two separate shaders sharing the same key. | ||||
|  */ | ||||
| struct PicaShaderConfig : Common::HashableStruct<PicaShaderConfigState> { | ||||
| 
 | ||||
|     /// Construct a PicaShaderConfig with the given Pica register configuration.
 | ||||
|     static PicaShaderConfig BuildFromRegs(const Pica::Regs& regs); | ||||
| 
 | ||||
|     bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const { | ||||
|         return (stage_index < 4) && (state.combiner_buffer_input & (1 << stage_index)); | ||||
|     } | ||||
| 
 | ||||
|     bool TevStageUpdatesCombinerBufferAlpha(unsigned stage_index) const { | ||||
|         return (stage_index < 4) && ((state.combiner_buffer_input >> 4) & (1 << stage_index)); | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| /**
 | ||||
|  | @ -152,7 +142,7 @@ namespace std { | |||
| template <> | ||||
| struct hash<GLShader::PicaShaderConfig> { | ||||
|     size_t operator()(const GLShader::PicaShaderConfig& k) const { | ||||
|         return Common::ComputeStructHash64(k.state); | ||||
|         return k.Hash(); | ||||
|     } | ||||
| }; | ||||
| } // namespace std
 | ||||
|  |  | |||
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