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	Common/Hash: abstract HashableStruct from GLShader::PicaShaderConfig
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					 3 changed files with 111 additions and 90 deletions
				
			
		|  | @ -5,6 +5,7 @@ | ||||||
| #pragma once | #pragma once | ||||||
| 
 | 
 | ||||||
| #include <cstddef> | #include <cstddef> | ||||||
|  | #include <cstring> | ||||||
| #include "common/cityhash.h" | #include "common/cityhash.h" | ||||||
| #include "common/common_types.h" | #include "common/common_types.h" | ||||||
| 
 | 
 | ||||||
|  | @ -33,4 +34,36 @@ static inline u64 ComputeStructHash64(const T& data) { | ||||||
|     return ComputeHash64(&data, sizeof(data)); |     return ComputeHash64(&data, sizeof(data)); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | /// A helper template that ensures the padding in a struct is initialized by memsetting to 0.
 | ||||||
|  | template <typename T> | ||||||
|  | struct HashableStruct { | ||||||
|  |     /*
 | ||||||
|  |      * We use a union because "implicitly-defined copy/move constructor for a union X copies the | ||||||
|  |      * object representation of X." and "implicitly-defined copy assignment operator for a union X | ||||||
|  |      * copies the object representation (3.9) of X." = Bytewise copy instead of memberwise copy. | ||||||
|  |      * This is important because the padding bytes are included in the hash and comparison between | ||||||
|  |      * objects. | ||||||
|  |      */ | ||||||
|  |     union { | ||||||
|  |         T state; | ||||||
|  |     }; | ||||||
|  | 
 | ||||||
|  |     HashableStruct() { | ||||||
|  |         // Memset structure to zero padding bits, so that they will be deterministic when hashing
 | ||||||
|  |         std::memset(&state, 0, sizeof(T)); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     bool operator==(const HashableStruct<T>& o) const { | ||||||
|  |         return std::memcmp(&state, &o.state, sizeof(T)) == 0; | ||||||
|  |     }; | ||||||
|  | 
 | ||||||
|  |     bool operator!=(const HashableStruct<T>& o) const { | ||||||
|  |         return !(*this == o); | ||||||
|  |     }; | ||||||
|  | 
 | ||||||
|  |     size_t Hash() const { | ||||||
|  |         return Common::ComputeStructHash64(state); | ||||||
|  |     } | ||||||
|  | }; | ||||||
|  | 
 | ||||||
| } // namespace Common
 | } // namespace Common
 | ||||||
|  |  | ||||||
|  | @ -65,8 +65,6 @@ PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) { | ||||||
|     PicaShaderConfig res; |     PicaShaderConfig res; | ||||||
| 
 | 
 | ||||||
|     auto& state = res.state; |     auto& state = res.state; | ||||||
|     // Memset structure to zero padding bits, so that they will be deterministic when hashing
 |  | ||||||
|     std::memset(&state, 0, sizeof(PicaShaderConfig::State)); |  | ||||||
| 
 | 
 | ||||||
|     state.scissor_test_mode = regs.rasterizer.scissor_test.mode; |     state.scissor_test_mode = regs.rasterizer.scissor_test.mode; | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -24,42 +24,12 @@ enum Attributes { | ||||||
|     ATTRIBUTE_VIEW, |     ATTRIBUTE_VIEW, | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| /**
 | // NOTE: MSVC15 (Update 2) doesn't think `delete`'d constructors and operators are TC.
 | ||||||
|  * This struct contains all state used to generate the GLSL shader program that emulates the current | //       This makes BitField not TC when used in a union or struct so we have to resort
 | ||||||
|  * Pica register configuration. This struct is used as a cache key for generated GLSL shader | //       to this ugly hack.
 | ||||||
|  * programs. The functions in gl_shader_gen.cpp should retrieve state from this struct only, not by | //       Once that bug is fixed we can use Pica::Regs::TevStageConfig here.
 | ||||||
|  * directly accessing Pica registers. This should reduce the risk of bugs in shader generation where | //       Doesn't include const_color because we don't sync it, see comment in BuildFromRegs()
 | ||||||
|  * Pica state is not being captured in the shader cache key, thereby resulting in (what should be) | struct TevStageConfigRaw { | ||||||
|  * two separate shaders sharing the same key. |  | ||||||
|  * |  | ||||||
|  * We use a union because "implicitly-defined copy/move constructor for a union X copies the object |  | ||||||
|  * representation of X." and "implicitly-defined copy assignment operator for a union X copies the |  | ||||||
|  * object representation (3.9) of X." = Bytewise copy instead of memberwise copy. This is important |  | ||||||
|  * because the padding bytes are included in the hash and comparison between objects. |  | ||||||
|  */ |  | ||||||
| union PicaShaderConfig { |  | ||||||
| 
 |  | ||||||
|     /// Construct a PicaShaderConfig with the given Pica register configuration.
 |  | ||||||
|     static PicaShaderConfig BuildFromRegs(const Pica::Regs& regs); |  | ||||||
| 
 |  | ||||||
|     bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const { |  | ||||||
|         return (stage_index < 4) && (state.combiner_buffer_input & (1 << stage_index)); |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     bool TevStageUpdatesCombinerBufferAlpha(unsigned stage_index) const { |  | ||||||
|         return (stage_index < 4) && ((state.combiner_buffer_input >> 4) & (1 << stage_index)); |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     bool operator==(const PicaShaderConfig& o) const { |  | ||||||
|         return std::memcmp(&state, &o.state, sizeof(PicaShaderConfig::State)) == 0; |  | ||||||
|     }; |  | ||||||
| 
 |  | ||||||
|     // NOTE: MSVC15 (Update 2) doesn't think `delete`'d constructors and operators are TC.
 |  | ||||||
|     //       This makes BitField not TC when used in a union or struct so we have to resort
 |  | ||||||
|     //       to this ugly hack.
 |  | ||||||
|     //       Once that bug is fixed we can use Pica::Regs::TevStageConfig here.
 |  | ||||||
|     //       Doesn't include const_color because we don't sync it, see comment in BuildFromRegs()
 |  | ||||||
|     struct TevStageConfigRaw { |  | ||||||
|     u32 sources_raw; |     u32 sources_raw; | ||||||
|     u32 modifiers_raw; |     u32 modifiers_raw; | ||||||
|     u32 ops_raw; |     u32 ops_raw; | ||||||
|  | @ -73,9 +43,9 @@ union PicaShaderConfig { | ||||||
|         stage.scales_raw = scales_raw; |         stage.scales_raw = scales_raw; | ||||||
|         return stage; |         return stage; | ||||||
|     } |     } | ||||||
|     }; | }; | ||||||
| 
 | 
 | ||||||
|     struct State { | struct PicaShaderConfigState { | ||||||
|     Pica::FramebufferRegs::CompareFunc alpha_test_func; |     Pica::FramebufferRegs::CompareFunc alpha_test_func; | ||||||
|     Pica::RasterizerRegs::ScissorMode scissor_test_mode; |     Pica::RasterizerRegs::ScissorMode scissor_test_mode; | ||||||
|     Pica::TexturingRegs::TextureConfig::TextureType texture0_type; |     Pica::TexturingRegs::TextureConfig::TextureType texture0_type; | ||||||
|  | @ -128,8 +98,28 @@ union PicaShaderConfig { | ||||||
|         u32 lut_offset; |         u32 lut_offset; | ||||||
|         Pica::TexturingRegs::ProcTexFilter lut_filter; |         Pica::TexturingRegs::ProcTexFilter lut_filter; | ||||||
|     } proctex; |     } proctex; | ||||||
|  | }; | ||||||
| 
 | 
 | ||||||
|     } state; | /**
 | ||||||
|  |  * This struct contains all state used to generate the GLSL shader program that emulates the current | ||||||
|  |  * Pica register configuration. This struct is used as a cache key for generated GLSL shader | ||||||
|  |  * programs. The functions in gl_shader_gen.cpp should retrieve state from this struct only, not by | ||||||
|  |  * directly accessing Pica registers. This should reduce the risk of bugs in shader generation where | ||||||
|  |  * Pica state is not being captured in the shader cache key, thereby resulting in (what should be) | ||||||
|  |  * two separate shaders sharing the same key. | ||||||
|  |  */ | ||||||
|  | struct PicaShaderConfig : Common::HashableStruct<PicaShaderConfigState> { | ||||||
|  | 
 | ||||||
|  |     /// Construct a PicaShaderConfig with the given Pica register configuration.
 | ||||||
|  |     static PicaShaderConfig BuildFromRegs(const Pica::Regs& regs); | ||||||
|  | 
 | ||||||
|  |     bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const { | ||||||
|  |         return (stage_index < 4) && (state.combiner_buffer_input & (1 << stage_index)); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     bool TevStageUpdatesCombinerBufferAlpha(unsigned stage_index) const { | ||||||
|  |         return (stage_index < 4) && ((state.combiner_buffer_input >> 4) & (1 << stage_index)); | ||||||
|  |     } | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| /**
 | /**
 | ||||||
|  | @ -152,7 +142,7 @@ namespace std { | ||||||
| template <> | template <> | ||||||
| struct hash<GLShader::PicaShaderConfig> { | struct hash<GLShader::PicaShaderConfig> { | ||||||
|     size_t operator()(const GLShader::PicaShaderConfig& k) const { |     size_t operator()(const GLShader::PicaShaderConfig& k) const { | ||||||
|         return Common::ComputeStructHash64(k.state); |         return k.Hash(); | ||||||
|     } |     } | ||||||
| }; | }; | ||||||
| } // namespace std
 | } // namespace std
 | ||||||
|  |  | ||||||
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