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	Common/Hash: abstract HashableStruct from GLShader::PicaShaderConfig
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					 3 changed files with 111 additions and 90 deletions
				
			
		|  | @ -5,6 +5,7 @@ | |||
| #pragma once | ||||
| 
 | ||||
| #include <cstddef> | ||||
| #include <cstring> | ||||
| #include "common/cityhash.h" | ||||
| #include "common/common_types.h" | ||||
| 
 | ||||
|  | @ -33,4 +34,36 @@ static inline u64 ComputeStructHash64(const T& data) { | |||
|     return ComputeHash64(&data, sizeof(data)); | ||||
| } | ||||
| 
 | ||||
| /// A helper template that ensures the padding in a struct is initialized by memsetting to 0.
 | ||||
| template <typename T> | ||||
| struct HashableStruct { | ||||
|     /*
 | ||||
|      * We use a union because "implicitly-defined copy/move constructor for a union X copies the | ||||
|      * object representation of X." and "implicitly-defined copy assignment operator for a union X | ||||
|      * copies the object representation (3.9) of X." = Bytewise copy instead of memberwise copy. | ||||
|      * This is important because the padding bytes are included in the hash and comparison between | ||||
|      * objects. | ||||
|      */ | ||||
|     union { | ||||
|         T state; | ||||
|     }; | ||||
| 
 | ||||
|     HashableStruct() { | ||||
|         // Memset structure to zero padding bits, so that they will be deterministic when hashing
 | ||||
|         std::memset(&state, 0, sizeof(T)); | ||||
|     } | ||||
| 
 | ||||
|     bool operator==(const HashableStruct<T>& o) const { | ||||
|         return std::memcmp(&state, &o.state, sizeof(T)) == 0; | ||||
|     }; | ||||
| 
 | ||||
|     bool operator!=(const HashableStruct<T>& o) const { | ||||
|         return !(*this == o); | ||||
|     }; | ||||
| 
 | ||||
|     size_t Hash() const { | ||||
|         return Common::ComputeStructHash64(state); | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| } // namespace Common
 | ||||
|  |  | |||
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